The Commando rifle needs work

This is a heavy over simplification of the stats lol.
TTK is such an insignificant part of how the weapons actually feel to use.

Commando requires,
Between 8-11 Shots for a Clean kills,
But also has Horrific Bloom

Sidekick
requires 7-9 shots,
Moderate Bloom

BR requires:
Between 4-6 Trigger Pulls (Since its pointless to measure bullets because of burst fire.)
The BR is a laser.

Additionally,
All your argument for it assumes that the people using the weapon are 100% Masterful,

Doesn’t account for the fact that both the BR and Sidekick pistols have Way WAY better ease of use.

That the commando has a deceptively small amount of Aim assist, you can miss shots within an inch of an enemies head, where as the Side kick and the BR both have fairly large amount of aim assist.

The commando is an objectively bad weapon in the sandbox.
Requiring a high level of dedication to become good at using it, only to be barely on Par with an Adequate BR user.

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This maybe why I struggle with this thing? I seem to over-aim and go right past the head of my enemy and it’s very frustrating. I have NO issue like this with other weapons but this one gives me much grief. Seems to be much worse when up close than when at a distance and zoomed in.

It is strictly worse than the BR, but arguably has a small niche over the sidekick in that it has better range.

If you use your AR for most things instead of the sidekick, consider tossing the sidekick for the commando for some more range potential. (Although don’t expect to actually get kills regularly, the gun is seriously underpowered).

That said, you might mop up the occasional low/no shield guy at longer range when he would have escaped otherwise.

Currently that’s the only legitimate purpose for the commando.

You don’t have the same issue with the Sentinel Beam? When I use it my aim similarly goes all over the place, like it can with the Commando.

The Commando is s good rifle. The only thing I don’t like about is the “RECOIL” it’s way too much IMHO.

Peace! :fist_right: :fist_left:

I’d like for the Commando to buffed and changed to a Tier 2 weapon (like the Stalker Rifle).

  • Optimal TTK: 1.00s (6 shield, 1 crit)
  • Suboptimal TTK: 1.71s (6 shield, 6 body)

Compared to the Stalker Rifle:

  • Optimal TTK: 0.95s (2 shield, 1 crit)
  • Suboptimal TTK: ~1.58s (3 shield, 2 body)

This way the commando would have the power to match the guns identity but it wouldn’t be as common. Then bring in the Carbine to replace the Commando as a common Tier 1 weapon.

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Why is it when people shoot me with the commando, even when I have full shields a couple shots drop me first thing. Hut when I use the commando, I’ll hit every… single…. Shot…. And it’s like a nerf gun.

Have you tested to see if that weapon is a shield breaker i.e. like a hardlight weapon that should be switch to a secondary weapon to get a head shot once the shields have been depleted?

How fast does the commando take down someone’s shields?

I tested on the weapons test area, so it does show when there shields drop. The UNSC weapons are all typically better at damage after shields are down while the plasma weapons are all better at shield take downs. Since there is no electric or plasma charge with the commando I assume it’s more traditional to the typical weapons. It also didn’t seem to drop shields any faster than the BR or Sidekick.

Actually one of my complaints with the power of the commando is how little damage it does when shields are down. I had a guy drop in front of me with no shield and I thought a quick burst with my commando would take him down, but he wouldn’t die, and there I was unloading the whole clip on him at close range before I die. That’s one of the instances it feels like it’s not doing enough damage.

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I’ve had headshot kills with the commando at mid (rare) and close (often) when a Spartan’s shields have been deleted.

Have you tried headshots at different distances?

The dummies did come at different distances and the count was always the same. As far as I know damage wise the only weapon that has different damage at different ranges is the shotgun. Even the ARs damage is the same at distance it’s just the impossible aiming that makes it more for short range.

Idk, but the gunfights I get into with people with the commando they use strictly that gun.

In fact, just today, on last man standing, I watched a dude activate his overshield, then proceeded to try and absorb an enemy ai for extra points. I pulled out my (fully loaded) commando and absolutely dunked on this dude. He didn’t even try and move. He just stood there. Some how that 20 round mag absolutely ate through though OS and standard shields and STILL killed them. But in other modes it’s a nerf gun and can’t even dent their shielding with a whole mag. logic…. Gotta love it.

Note I shot at the dude with OS at a much farther range and missed a couple shells. Needless to say it was still odd.

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Also the comparative mag sizes have to be taken into account. The BR is much more efficient than the VK.

Effective range matters too. Range is mostly why the BR has kicked the ARs butt for a decade and a half.

This here is what presents another… design problem?

How often do you ACTAULLY benefit from the extended range?
How many maps actually give you that perfect range for the commando?
How many combat situations would it ACTAULLY be better than the Sidekick or the AR?

The reality of it is that there are very VERY few situations where it will be at an advantage over the BR or SK.

No one ever wanted to hover around mid range,
You either play from Long range (which the BR best at,)
Or you play from Short-Melee Range, where the Sidekick is best at.
Purely because there are more advantages in playing at the ranges,
Rather than Sitting in mid range.
Where you will easily be dominated by guns like the AR.

The Commando fits a niche that has no advantage over ever other weapon in the sandbox.
The reality is that the weapon is poorly balanced.

Also true,
Commando can realistically only Kill a Single player Per reload.
The BR can Kill 2 players before needing a reload
The Sidekick can only Kill a single player, but has a lightning fast reload animation.

I think it’s two if you get a double perfect kill. So yeah, good luck with that.

BR is a full 3 players (4 burst, 36 round mag) if they’re all perfect kills… which isn’t that hard with the BR.

Yep. Sidekick makes sense though since it’s a starting weapon.

All of this + the commando’s ammo is limited. You aren’t horribly likely to run into another player using it (especially on maps like Streets that only have 1 VK spawn). That means you have to keep coming back to the same spot to resupply whereas a sidekick user gets ammo each time they kill someone, most of the time. Yeah, the BR has the same problem, but it’s a better gun, so the drawback is worth it.