I’ve always had trouble properly employing the commando rifle in the game. So I went to the weapons drill to see how it stood up compared to other guns. I assumed since the commando had so much recoil it would do more damage, but to my surprise it is weaker than both the BR and the Sidekick. 4 bursts from the BR to the head will kill someone, and 7 headshots from the Sidekick with kill someone. The commando takes 8 single shots to the head to kill someone. You can burst it and make it 4 burst similar to the BR, but the burst are slower than the BR and less accurate with the kick. Which makes the Commando very sub par and only something you should grab when you have no other options. In LSS you are better off sticking with the Sidekick since it deals more damage has less recoil and fires faster than the Commando on full auto.
To make the weapon perform like it handles it needs to be upgraded to have 6 single shot head shots take down a target and 3 bursts. Due to the recoil and slow rate of fire this would make the rifle on par with the BR and Sidekick. This would make it worth picking up.
Why is it every precision weapon is compared to the BR and if its not as good people say the other guns are bad and not that the BR is too good and too easy to use?
Infinite’s BR is the first BR to actually lose at close range to the AR which is a great thing. This finally pulled the BR into the meta instead of letting it sit on top as the “utility weapon”.
Aside from that the BR still has:
long range
no bloom
low recoil, if any
no penalty to hip fire
a scope
near perfect accuracy
a large mag (can kill more spartans per mag than
most guns
large ammo pool
near hitscan projectiles
The BR hardly has any weaknesses and is super easy to use. I wonder if the Halo community will ever realize its basically impossible to balance other weapons around the BR because the BR is so dang OP with very few draw backs. Without the BR in the game the Commando would actually be a decent mid range weapon but because it has such and OP cousin it gets easily outclassed.
No, as I said in my thread, the commando is below even the Sidekick. In style the Commando should be compared to the BR because of the type of weapon it is, the Sidekick is also included because pistols are also used as midrange weapons. If I was looking at the sniper rifle I wouldn’t use the BR as a comparative rifle, but the spiker or shock rifle.
Upgrading the commando to my suggested specs would put it on par with the BR, then the BR wouldn’t stand alone in its usage.
I keep saying it, the commando should be how the sidekick is. The sidekick needs more bloom to counter how spammy it is, and commando needs less bloom, and give the commando the damage potential that you say, and then see how the sandbox changes.
The sidekick has a faster firerate but a shorter range. BR has a longer range but a slower firerate.
If you land your shots, you can win if you use it appropriately. Similarly to how a BR beats an AR at close range, a BR beats a Commando at long range. But the Commando is great at mid range.
I wouldn’t mind it getting a buff. But honestly it would become too powerful in the hands of those that already know how to use it. It’s just a higher skill weapon, just like the Stalker which sits at a 1 second TTK but is much much harder to get a perfect with.
Sadly, adding more bloom to the semi-automatic sidekick will only exacerbate the issue of RNG in gunplay, a mechanic many people disliked in previous installments-Halo Reach. Although I’m interested how effective a slight reduction in the commando will affect the gun’s performance.
That’s the thing, the commando seems random as is. I want them to trade it.
That said, I don’t know how much of the commando’s inconsistency is its own spread or desync messing up shots. I’d be open to re-evaluating weapon balance once desync is solved.
The recoil of the Commando implies a good hard hitting weapon, but in practice it doesn’t feel like that at all. Technically it does hit harder than the BR per round since the BR is technically firing 3 round bursts and the commando is effective with a 2 round burst. However, the 3 round burst of the BR pragmatically fires as a single round because of the speed of the burst and little recoil. The 2 round burst of the commando is much more deliberate. I’d even be willing to add more recoil to the commando if they added more power. I just want it to act more like it is supposed to, even if it goes OP, just have it drop less often in matches or used as the midrange power weapon.
Ha ha yeah, first shot is always accurate regardless of recoil. That’s why it’s so effective in SWAT. It’s the sustained burst slash auto fire that makes the recoil change your sight picture. The pistol has recoil but it doesn’t actually translate in the moving of your sights by much, but the commando can easily get away from you in sustained fire.
commando melts if you can control it, but lore and logic wise the OP is correct. It shoots bigger, higher impact bullets than any of the other mentioned weapons, but for no reason other than gameplay balance, the rounds do less damage per shot. At least than the Sidekick.
The issue with the Commando is an issue that a lot of weapons in this game struggle with. The aim assist mechanics are all out of whack, making weapons with small-reticles way harder to control than they’ve ever been in a Halo game. And considering how many weapons in this game have very small reticles (the smallest in the franchise for most) it’s a problem only a few weapons don’t have to deal with. Particularly the AR and BR both of which have much larger base reticles than the likes of the commando.
Your reticle should slow down within a certain radius of an enemy, making micro-adjustments to your aim feel comfortable and natural. Instead it only slows down when the reticle is already on-target. So if you’re trying to micro-adjust weapons with small reticles, and the reticle comes off them for even a couple of milliseconds you shift gears to full sensitivity and your reticle flies off to the moon.
This is felt far less with the AR, BR, and others like the Bulldog, because the larger reticle gives you a larger radius where you’ll keep your aim assist.