The commando is the worst weapon the UNSC has ever fielded

Aesthetically the gun is hideous, it features a flat and sand olive green frame with mayo accents and a massive "VK87 command decal plastered on its barrel shroud. The gun looks like something out of Titanfall 2 or a random blue Destiny gun. Its looks don’t fit with the UNSC’s style of having rugged, reliable, sleek, but futuristic looking and performing guns that are just evolved weapons that we have in the modern day.

Aside from its garbage gameplay that it offers, from the story and lore standpoint why does it exist? Its an older rifle that was phased out long before the Human-Covenant War began. Like seriously what is the design appeal of it? It looks much more primitive than the M392 DMR from Reach and performs worse than it.

It fires a .223 cartridge ,or at least feels like it does, so it deals far less damage than the regular NATO 7.62 that every other UNSC rifle uses which makes logistics even more difficult for no reason. It was supposedly used in the late 2400’s but only for a couple years before the DMR and BR55 replaced it (I wonder why…). In the flights it was an okay weapon that served as an intermediary between the AR and BR but now with the insane recoil and thick amount of bloom which makes it unusable.

If 343 doesn’t want to remove it can they at least tweak it so it has a 15 round mag, lower recoil, higher damage, less bloom, and a further magnification zoom than the sorry excuse of a gun that it is now?

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Well they need tone down ar and remove head shot and I think if lower fire rate little bit increase damage d/s stays the same. Then recoil tone down little bit.

Then I think it be good spot

Doesn’t surprise me, as 343 hires anyone who isn’t a Halo fan and then accepts anything that someone makes as canon.

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What the Commando needs is Bloom to be gone. The Bloom is the one thing stopping the Commando from being on par with the BR and it really stinks because of the random racks system.

The Commando also does really poor damage for the Ammo economy. 20 Round Mag but you need a minimum of 7 shots for a Perfect and 13 bodyshots for a kill. This means even if you’re landing everyshot/aimbotting, you can only get 2 kills before reloading vs BR which can achieve 3 Perfects before reloading.

This is also made worse when you consider that the BR can carry 216 extra rounds while the Commando has a cap of 120.

Commando is just SO SO BAD, that the only use you can get out of it is pairing it with a good Shieldbreaker like Pulse, PP or Mangler and spam firing for that Headshot.

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The Commando is great, none of you can aim

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Sorry Commando is lethal in skilled hands. Only needs bloom removal and slight damage buff to compete at high level!

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If the Commando so great, then why everyone leaving them on the racks? Answer: Cos the Sidekick performs better.

Commando really suffers from “not being as good as the others”. If something is underperforming, and spawns on a rack, it’s gonna be left on the racks. Just like the Spiker.

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Let’s see, year 2560, Spartans with the latest technologies, artificial intelligence, evolved alien weapons and… we go to war with a miserable Commando rifle worthy of World War II incapable of killing even the chickens on the Bazaar map?
Look, to me the Commando and the little hook that is thrown (I don’t know, maybe we have forgotten that a Spartan armor weighs 1000 lbs) make me laugh and sad at the same time.
To be honest, jumping around all the time also makes me quite nervous.

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It’s a 6.5mm cartridge (if they follow the real world analogies they typically do, this would be a .264 caliber bullet). Which makes sense why it’s weaker than the BR (9.5mm, ostensibly with a higher muzzle velocity than the M118LR cartridge used in the 30 cal weapons, which is intense for what should be a .375 cal bullet). In today’s shooting world, 6.5mm cartridges are used to achieve longer ranges and flatter trajectories for extended ranges vs 30 caliber short-action catridges (mainly .308), like would be found in the Halo universe’s AR.

So, it’s a trade off (in the real world at least) - flatter shooting and more accurate at extended range with a 6.5mm, but since it’s .264 cal and therefore smaller, it carries less kinetic energy. The 30 cal guns would have more punch, but less accurate/flat at range, and the BR is just on its own level - going based off of the hypothetical ballistics anyway.

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Addendum to the above - there’s some entries in the art book for Halo Infinite that touch on the design development of the Commando. Basically, when examining when CE and 2 were designed, everyone in the shooting world thought bullpups were going to be the military’s future - the FS2000, Tavor, and umpteen different bullpups were all vying for sales and everyone thought it was the future given you could get a smaller package with great barrel length. However, since then, bullpups have kind of died out (their triggers and inability to access the action easily in case of malfunction really are a pain). So, in the art book, they state they went to a more traditional design (mag forward of trigger) since that seems to be sticking around and usurping the bullpup. Plus, I’m pretty certain that it’s a 6.5mm design because of the popularity of 6.5 Creedmoor in replacing 30 cals for many shooters, and some militaries.

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I wouldnt mind a commando buff, but i like it. Also nice being one of the few people who actually like using it cuz that means its always on the rack :joy:

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i remember having fun choosing between br and commando in btb in the flights. now the commando is an unintuitive 2 bursst weapon because of bloom

I always pick up the Commando if I cannot get my hands on a Battle Rifle. I always replace my side kick with a Commando as well.

It’s way better then I initially though.

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but once the bloom is gone… it’l just be a full auto DMR. and fak the DMR… so intern a bloom-less commando would be actually pain.
i’d honestly say that the scoped in recoil needs to be lowered. given the damage it does, that wouldn’t be too bad

I utilize the Commando Riffle as a utility riffle to put shots on players across the map and then to mop them up or have a full clip in my BR.

Commando is honestly the worst weapon in the game. Every game I join I NEVER see anyone go to a commando pad and pick it up. Heck I don’t think I’ve ever seen anyone use it at all outside of fiesta / the new swat variant.

Pulse carbine is at least useful for stripping shields
Plasma pistol while awful can still be used for up-close noob combos
Ravagers main shot is awful but the charged shot can be useful sometimes

Commando has nothing… Why use it over a more reliable AR? Why does it share a weapon pad with a BR that outshines it in every way? Why was it nerfed from the flights where it was lacklustre to begin with?

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The sidekick is significantly better than the command though…

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1: You’re right, it doesn’t fit UNSC because it isn’t. Vakara is an Insurgent manufacturer.

2: It’s an insurgent’s rifle.

3: It fires a 6.5mm round, not a .223.

You know nothing about it.

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It’s fun in the campaign but doesn’t seem too effective in multiplayer.

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Lots of nonsense in this thread. The Commando is excellent. It requires very good aim and recoil control to use well but yields excellent results; just watch Lucid or Royal 2 pick it up on stream to see it being used at the highest level. It kills in about 75% of the time that the BR does. Almost exactly as fast as the Sidekick, but with significantly more range. It can be unwieldy in a 1v1 and that has to be considered; you should not repeatedly challenge someone with it if they’re descoping you consistently at range, and even when you’re in a comfortable range to fight unzoomed it can be tricky. But the weapon does serious work and gets picked up constantly in Onyx lobbies.

Edit: I would also completely agree that having this weapon appear as a substitute to the BR in social settings should not be a thing. It has overlap with the BR but handles differently enough that it should be given distinct spawns.

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