So some people have the view that the DMR won’t get added because the Commando is pretty much the same thing in their opinion and the DMR would be redundant, they also say that the BR has issues with the DMR, and what’s interesting is that they are correct. The DMR has never been executed since Halo Reach in a way that allowed it to have a unique section of the sandbox. Its always had very high overlap with the BR and now the Commando is interfering as well.
However, I think that the reason that these issues are happening is that the DMR was never implemented in a way that allowed it to coexist with other mid/long range weapons other than the Sniper Rifle. This happened because the DMR was introduced in Halo Reach, a game that lacked the BR so eliminated its chief competition. However, rather than edit the DMR once it came up against the BR in Halo 4, 343 kept it almost the exact same which resulted in Sandbox havoc. And in Halo 5 the issue still wasn’t fixed.
I am here to give a possible solution to the problem. The BR is a burst weapon that favors mid/long-range but performs decently in short-range while the Commando is an automatic weapon that favors close-mid ranges but performs decently in long-range, but has to be MANUALLY shot in bursts to perform well in long range. This means that the BR has the edge in long-range, the two weapons are tied in mid-range, and the Commando has the edge in short-range due to its automatic nature. Also, we can’t have a proper discussion about the DMR without mentioning the Sniper Rifle, a weapon that is the undisputed king at long-range but is outmatched by the BR and the Commando in both mid-range and short-range.
Now the proper solution for the DMR is actually a SET of tweaks, and here they are:
#1) The Firerate must be toned down significantly but must be faster than the Sniper Rifle, this results in the DMR having a disadvantage in short-range due to each shot being more costly if missed. But allows it to still perform better than the Sniper Rifle at lower ranges.
#2) The Damage for each shot must be turned up to between the Commando and the Sniper Rifle, allowing it to deal more damage with each shot than its direct competition.
#3) The DMR’s slower firerate results in its kick and bloom not mattering as much, this gives it a trait rather like the Sniper Rifle, meaning that while a missed shot sacrifices time that it doesn’t for your enemies, it doesn’t sacrifice your aim, a problem which they have to deal with. Which gives the DMR an aiming edge over the Commando and BR.
#4) The DMR has high long-range capability, its shots are predictable in trajectory, this allows it to have a longer effective range than its opponents.
#5) The DMR has low Bullet Magnetism, but is high enough to make it a less skill-based weapon than the BR.
These combine to make the DMR essentially a Pseudo-Sniper Rifle that loses some of its long range power for greater efficiency at mid-range, but it about as helpless at close-range as its power-weapon cousin. Resulting the DMR having a role of its own as a sort of user-friendly Sniper-Rifle that has far more situational flexibility. Rather like how the Bulldog is a user-friendly Shotgun.