The Commando and pulse carbine needs work

i thought it was just me for the most part but i swear the Commando is too difficult to use for controllers. even when the reticle is on the enemy, i swear some of the shots just miss by a hair despite the entire reticle being dead center on their torso or head.

then there is the pulse carbine. seriously, everyone ignores them. it’s far too weak: easily avoidable projectiles, tracking is weak, rate of fire is slow. it is rare to see someone use it and most of the time, i am able to kill them.
that’s a bad sign. we all prefer to get our hands on a BR over the commando or the pulse carbines but that should not be the case.
those two weapons need a buff.

and plasma pistol needs an emp effect on vehicles.

> 2533274899826363;1:
> i thought it was just me for the most part but i swear the Commando is too difficult to use for controllers. even when the reticle is on the enemy, i swear some of the shots just miss by a hair despite the entire reticle being dead center on their torso or head.
>
> then there is the pulse carbine. seriously, everyone ignores them. it’s far too weak: easily avoidable projectiles, tracking is weak, rate of fire is slow. it is rare to see someone use it and most of the time, i am able to kill them.
> that’s a bad sign. we all prefer to get our hands on a BR over the commando or the pulse carbines but that should not be the case.
> those two weapons need a buff.
>
> and plasma pistol needs an emp effect on vehicles.

the problem I’m finding in my extensive testing is that i believe 343 miscoded something for controller input amounts.

I have set my 3 look dead zones to their max input of 15.0 for center, max input, and axial dead zone and it feels like its getting close to accurate on controller, you would need an elite controller to mod the input any further and I believe that’s odd since every other halo has never had this issue…even halo 5 didn’t have these controller input issues.

you start loosing accuracy making any fine movements on controller but you can have sweeping movements slightly on target

I think all the burst weapons need work honestly…

The commando is in serious need of some tuning, its optimal TTK is CoD levels of insanely low, yet sometimes it feels useless.

I like Commando, I melt people with this gun. But I’m on mouse/keyboard. I do agree pulse carabine is kind of weak sauce atm.

> 2533274861316131;2:
> > 2533274899826363;1:
> > i thought it was just me for the most part but i swear the Commando is too difficult to use for controllers. even when the reticle is on the enemy, i swear some of the shots just miss by a hair despite the entire reticle being dead center on their torso or head.
> >
> > then there is the pulse carbine. seriously, everyone ignores them. it’s far too weak: easily avoidable projectiles, tracking is weak, rate of fire is slow. it is rare to see someone use it and most of the time, i am able to kill them.
> > that’s a bad sign. we all prefer to get our hands on a BR over the commando or the pulse carbines but that should not be the case.
> > those two weapons need a buff.
> >
> > and plasma pistol needs an emp effect on vehicles.
>
> the problem I’m finding in my extensive testing is that i believe 343 miscoded something for controller input amounts.
>
> I have set my 3 look dead zones to their max input of 15.0 for center, max input, and axial dead zone and it feels like its getting close to accurate on controller, you would need an elite controller to mod the input any further and I believe that’s odd since every other halo has never had this issue…even halo 5 didn’t have these controller input issues.
>
> you start loosing accuracy making any fine movements on controller but you can have sweeping movements slightly on target

It’s so hard to aim it’s like the game is actively taking me off my target

Commando feels fine for me on controller. It’s honestly maybe too strong.

Nah. Most useless weapon is the Bulldog.

The commando just needs some tweaking but I think it’s mostly the controller settings that make it feel as clunky as it does. As for the pulse carbine, it needs an entire overhaul, it’s straight garbage and probably the worst weapon so far besides the plasma pistol.

Yes the pulse carbine is really bad.

i think if they increase projectile speed than maybe it would be a lot better. I personally prefer the old covenant carbine of halo 3/4 days.

pulse carbine is a funny one. It ONLY works at midrange.
Once you’re in its optimal range it’s super strong but if you’re too close or too far it’s basically useless. It’s a very rigid but kinda interesting gun

I actually think the Commando is in a good spot (as a controller main). It takes some skill to use in controlling its recoil which I really like.

I think the Pulse Carbine is an interesting gun, it can kill pretty fast at midrange. It is intended to be a midrange gun and so it makes sense for it to not be as good in close range. I still think it could use a bit more consistency for mid range but the balancing needs to be fine tuned with a close eye since it can easily become overpowered depending how it is buffed (I’ve melted some enemies really fast with it)

The Commando feels like it’s almost there but it lacks consistency because of how difficult it is to aim on a controller. IMO it’s only useful when you fire first on an unaware enemy, and you have the time and space to pace your bursts.

But if you get engaged, especially by more than one enemy, it’s too unwieldy to keep your shots on-target with the added stress of being attacked. Maybe they can reduce the bloom, or tweak the aim assist, or increase the clip size by a few bullets per mag, or give it a slight damage buff. Any one of those would put it in a far better spot as a mid-range dominant weapon (on controller at least).

True the Pulse Carbine can be good in some situations when you land a headshot.But is terrible at tracking when at long distance.
The Commando is really bad when it come to long range combat the bloom sucks which causes the bullets to barely hit
If 343 is trying to stop spraying the commando isn’t it cause the bullets barley do damage.
The commando feels more like a close range than a precision weapon.

The Commando I find its in a solid spot (As a Controller Player), tap the trigger and long ranges & Gun them down at Close to medium while controlling the Recoil

The Pulse Carbine is interesting, but I do find it’s only useful at mid range I reckon it could do a Range Increase or the option to select from Homing to Straight Plasma Shots

I wish they would drop recoil down on all weapons by at least 30%. They’re trying too hard for realism. Even the grenade explosions look like they were cut directly from a Michael Bay movie and pasted as an overlay.

Pulse Carbine needs a slight projectile speed increase. I had someone literally just strafe out of its homing. This is also the same problem with Plasma Pistol bolt btw.

Commando needs to figure out what it wants to be.
It’s stuck between a DMR and an AR and has the clunkiness of both, that’s why it performs so badly in the current sandbox.

Trying to use the Commando is very reminiscence of using something like an AK in games like CS/CSGO, which absolutely does not belong in a Halo game.
Either make it a DMR or a SAW or remove it.

Personally, I want the SAW back, and I don’t mind Commando being just that.

I’ll admit, I struggle with these weapons. I usually burn through a whole clip with the commando to get the kill. But some times I melt Spartans with it, so I’m not sure what to say.
Pulse carbine is very easy to evade the big blue plasma bolts, maybe slightly better tracking or increased projectile speed? Or maybe I just suck with it.

The biggest problem with the Pulse Carbine is that it has tracking. Because it packs a beefy punch, able to kill in 2 bursts, the tracking was made extremely unreliable on purpose to keep it from being a free, easy weapon to go on sprees with.

Removing the tracking entirely, and then speeding up the projectiles just a bit would instantly make it more viable across the board while still requiring extra effort from the player to lead their shots correctly for whatever range they are engaging at AND to land shots on the head to optimize TTK.

The Commando is alright though. I feel like at mid-long range it becomes much easier to use which seems intended. While up close you’re supposed to swap over to your Sidekick, or Needler for a more efficient kill.