The comeback mechanic in Blitz

First of all, I’ve played RTS for years, played a bunch of Halo Wars 1 and got Onyx tier during the first Halo Wars 2 beta, so it’s safe to say I am one of the “better”, more competitive players.

The biggest problem I have with blitz right now is that there is a comeback mechanic hidden away which (as far as I can tell) refunds you some money when you lose units. This sounds okay but it completely ruins competitive play, I’ve played like 60 games and lost 4, one of them was the first game, but aside from that the other 3 losses I had massively positive K/D ratio, so you would think unless I just never tried to take over the points I would win, right? However, the opponents would no doubt do a good job of keeping units alive behind A and C, then just keep dropping units in and suicide them, in order to either get some points or at least contest a point, which they can only afford to do because they keep getting money back for no reason. My team often gathers more energy than the other team too, sometimes even like 30~ energy more, but because we trade our army so cost efficiently, we actually end up with LESS total energy gained than the opponents, so it almost completely throws the point of getting energy out the window too.

From my point of view, the main idea behind Blitz was to drop in counter units and try and use your army the best way possible, micro managing things away and re-healing in the base, etc. The only other important things being map movement and strategical positioning (lots of people do that well, locking down artillery on the high grounds). The refund mechanic just totally destroys the main point of the game for me though. In games where I use the base to heal after barely winning a fight in the middle, I tend to come off worse because they can remake their army and they get to hold the control point the entire time.

Here are the score screen screens from a game I just played; http://imgur.com/a/gPOpl
This highlights the problem decently but is not the most extreme case of it, it varies game to game.

I can understand keeping this in the game if it is purely aimed at a casual audience, however, if this was intended to be a mode for everyone to play, or even be a competitive one, this is currently ruining it completely and needs to be changed asap.

I agree with the OP.

I am not nearly as talented as the OP is. However, I’ve found that in games I collect more energy by a large margin my team and I do not consistently out produce the enemy. I had been wondering if staying on a point buffs energy collection/production.

I can see why they added this mechanic, ensuring even a novice can stay in the fight with reckless abandon. However, exactly as the OP stated, this makes gathering energy almost pointless in a majority of situations as the leading team.

Comebacks are hard to do, I only got 1 good comeback game. The enemy dominated us the entire round. We only had about 60 points and they kept pushing us back, however we were kinda sparing our units. We made a final push and the enemy had 199 points while we barely had 80. We kept control of 2 points till the end of the match, since the enemy didn’t really group and was starved out of units.
This was the final results: https://puu.sh/tvUD1/f44344de33.png

Wish more games would be close like that. Usually it’s just dominate or get dominated.

lazy link

So that’s why some players sometimes have almost double the energy gain and spent than me sometimes.
Just mash in Units and you’ll get more energy to use for mashing in more units.

It’s a mechanic they used in BattleForge which I would say is the forerunner to Blitz mode. It worked well there and I think it works well here to. Keep in mind that it’s not an instant refund and these resources trickle back.

That said - I would like for a dev to give an in depth and accurate explanation of the mechanic since we don’t actually know the numbers. BattleForge had a 75% refund on the cards played or lost, but they returned pretty slow. Keep in mind that those games for the most part lasted longer then Blitz games.

ye when I play I tend to focus on micro and preserving units as the means of eventually earning an edge, that’s how I learned rts

I’m not sure how I feel about this. Yes I have noticed that in 100% the games I’ve won I always have:

-Less units played
-Less energy collected
-Less energy spent

Having energy refund is not bad I think, because it allows the game to keep going, if you lose a single skirmish and there were no refunds you would inmediately lost the game, and in this mode where losing your army can be reduced to a leader power card being correctly played I think it is the more necessary to have this refund mechanism.

> 2533274795123910;4:
> lazy link
>
> So that’s why some players sometimes have almost double the energy gain and spent than me sometimes.
> Just mash in Units and you’ll get more energy to use for mashing in more units.

Thanks for the link, I couldn’t figure out how to do it …

So that’s why? I keep wondering when I eliminate a whole enemy army and hog the dupply crates around the map how they rebuild so fast. I also wondered how I gained so much points so quickly too. Wow I never knew.