Im pretty sure you guys are aware of the terrible challenge system. I just want to express my issues with it.
- the game specific challenges create frustration in halo infinite multiplayer because we can’t choose the game type. In addition, if we have to win in a specific game type, we have a 50% change of winning ( because of MMR) , not to mention the chance of getting the game type. This creates frustration and quitting in games.
2)challenge are the only real way of leveling up or the only real way of showing progress.
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once challenges are done there really is no incentive of playing infinite, unless you’re having fun with sweaty games ( assuming you have a high mmr).
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the challenges that require chance like example number 1. Another example would be killing a player from far away with a nade. It’s cool when we get them but supper stressful when we have to focus on that.
I think the way halo infinite was created with strict MMR, poor progressions and inconsistent leveling up in ranked you set up the game to be stressful with little room for fun in all parts of the game. Then again this could only be me.
This game could be fun, you just have to be better with your managing of the game and decisions. I really hope you guys can pull this of. I do see some positive changes, but they are coming too slow.