Undoubtedly, challenges are a must in any repetitive game such as an arena-like multiplayer game; while every match is unique, it’s still the same game over and over - challenges add a spice to it that makes it a little extra fresh. But that should be a choice. That should be for when you want a little something more. Locking player progression behind a series of difficult and frustrating tasks isn’t fun for the player, it makes you annoyed with the game, angry at the game, and less likely to play it later.
“Hey, that’s a pretty cool visor, what do I have to do to get it?” Oh, just a series of highly specific, very circumstantial, difficult tasks - somewhere around twenty or so should do. My task to get five kills with the Brute Chopper’s main guns is a good example. It sounds easy in theory, but there’s a fantastic saying: “Easier said than done.” I spent about three hours playing BTB over and over just trying to accomplish this task, and here are the results:
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The Chopper did not spawn in every match, when it did, it was unlikely that I was able to grab it before a teammate did
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When I would face off with an enemy, I would get roughly two hits before I would get hit with the EMP-effect and shut down, allowing the enemy to blow up the vehicle.
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I often didn’t even get a chance to attack an enemy as I would immediately become the target of the entire enemy team and would die very quickly.
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I got one kill.
So here we are, three hours later, and I still only have one of five kills. I find that I’m not having fun with the game as I’m so focused on accomplishing this one task that I don’t even want to do! This is only one example too, issues with challenges such as “Kill X number of enemy flag carriers” abound. I saw someone somewhere describe the issue perfectly: “You have to choose between winning the match, or finishing your challenge.” That just simply shouldn’t be how the game is played.
Again, challenges are a must for a game like this, but they should be supplemental, not mandatory. The XP system should be based on things such as: per game, win or loss, what medals you received during the match, your objective performance, etc. And while I appreciate the attempt to dial it down to be accomplishable by all skill levels, it is, in its current state, certainly not that. The concept of accomplishing a series of challenges to unlock a new customization piece is intriguing, but way too hard as it is! And the fact that is on a one-week time limit makes you feel like you have to do them and do them now, or you’ll never get that piece - and that’s true! But then, you’re not really playing the game for its enjoyment anymore, it feels like work now, it’s stressful now.
343, you guys are close to something enjoyable, but this… this is not it. Please, reevaluate the challenge system!
And to the community, what are your thoughts?