> In Halo 2, the BR was very accurate. The burst firing was pretty much just a cheap visual effect.
>
> Furthermore, this current pistol is nothing like CE. It takes six shots to kill, and has horrible accuracy. It’s crap.
Well sorry, but the 3sk CE pistol was ridiculously fast at killing as an on spawn weapon and probably isnt coming back. Messing around with damage output in customs might get it close though.
I take back what I said about CE’s pistol being similar to the dmr though. CE’s pistol had a little spread, very little aim assist/bullet magnetism, and a x2 scope whereas the H4 dmr has bloom that doesnt function the way its supposed to, ridiculous aim assist/bullet magnetism, and a x3 scope making it a borderline sniper rifle. Its killtime isnt even close to CE’s pistol, making the only real similarities between the two the fact that both are semi-auto and hitscan(?)
H2’s BR was basically the CE pistol reskined with, as you said before, a cheap 3 round burst visual effect as well as a 4sk instead of the CE 3sk. Again, not even close to the dmr.
Then spread was applied to the H3 BR in order to make maps like Valhalla and Sandtrap play better without people taking pot shots and having mini sniper battles from across the map (see H4 Ragnorok). Map movement was possible in H3 due to the BR’s spread. This was the furthest thing from the dmr.
The H3 BR would never balance with the H4 dmr, so 343 probably brought the hitscan BR back to balance with the dmr better, while still keeping some spread to keep its range at medium-close.
I suppose you could call the dmr a “utility” weapon that can be used at any range (despite the fact that it is a designated “marksman” rifle, “marksman” as in “long range”). Still, the dmr does poorly against the LR at long range, the BR/Carbine at mid, and the full autos at close, making it redundant at all ranges. Its an extra weapon that doesnt belong anywhere.