The carbine and battle rifle, what's what?

In my loadouts, I have two midrange weapons.
I have a question though. I’ve heard people say the carbine is for close quarters, where the battle rifle is more for long range.
Is that true?
I use my carbine for a longer midrange loadout, where my battlerifle is my closer midrange class. It just seems like the carbine would be longer range because it takes my steady shots and most of the time when someone’s up in your face, they’re jumping around! That’s too unsteady for me, so I use it for the longer ranges. The battle rifle seems it would work better for closer combat because it only take 4 shots, and that’s pretty good for a close ranged weapon.

What do yous think about this? How do yous you these weapons?

The Carbine is much better at longer mid range while the Battle Rifle is better for closer mid ranges.

That’s how I see it at least.

I agree, the carbine just seems to be more consistent at longer range than the battle and battle rifle seems to win more battles against the carbine at shorter ranges.

BR is stronger, but the carbine is more agile and more accurate.

BR is short-mid to mid range.
Carbine is long-mid range.

Equip a BR and Carbine and see what happens :stuck_out_tongue:

The BR and carbine are redundant. They fill the same role of close to mid range except the BR is more consistent. For longer range the LR and DMR are way stronger than the carbine.

I personally prefer the carbine over the BR in both close and mid-range. Long range is the LR’s domain.

> The BR and carbine are redundant. They fill the same role of close to mid range except the BR is more consistent. For longer range the LR and DMR are way stronger than the carbine.

Somewhat agreed, I primarily use the DMR and if close-ish the AR!

> BR is short-mid to mid range.
> Carbine is long-mid range.
>
> Equip a BR and Carbine and see what happens :stuck_out_tongue:

Oh don’t worry, I have every single loadout weapon in all of my loadouts
Video of my loadout classes in detail: link
I like my classes because no two weapons are used twice in any of the loadouts.

> The BR and carbine are redundant. They fill the same role of close to mid range except the BR is more consistent. For longer range the LR and DMR are way stronger than the carbine.

Dmr is redundant. Both the dmr and LR are long range precision weapons, we dont need two. The LR is a 4sk while the dmr is a 5sk. Anyone who wants to use a long range precision weapon without puting themselves at a disadvantage should use the LR. The dmr gives the unsc an extra precision weapon while the other factions only get one. The br and carbine have been around since H2 and are here to stay, while the dmr was only in reach.

Honestly, the only reason the dmr is back is because of people’s nastolgia for reach. Other than that its totally redundant. Much more so than the br and carbine which are the standard service rifles of the unsc and covenant, and the LR which will probably be standard for prometheans from now on.

The DMR is a utility weapon, it’s good at all ranges. It’s not just a long range weapon.

The Carbine, Battle Rifle, and Lightrifle are niche weapons that fall into a specific range.

Can’t exactly be compared. The DMR is closer to Halo CE and Halo 2 than the other current weapons are.

LR is used for Far Long range stuff, it lacks ammo typically for not many people use, but is very consistent at keeping on target at longer ranges, and has more kick per shot when zoomed.

DMR is doesn’t have the Eagle Eye range (it can hit as far as it but with bloom and all), but it works better at Mid and Mid to Long ranges, and ammo is VERY common, the only downside being trumped by close rangers and your ability to keep your shots consitent.

BR works at slightly shorter ranges what with the recoil and the spread at longer ranges, works better at closer ranges if you can keep on target.

Carbine works at Close and Middle, but is far better at close ranges than the others due to the crazy high RoF.

That’s how I see it at least.

> The DMR is a utility weapon, it’s good at all ranges. It’s not just a long range weapon.
>
> The Carbine, Battle Rifle, and Lightrifle are niche weapons that fall into a specific range.
>
> Can’t exactly be compared. The DMR is closer to Halo CE and Halo 2 than the other current weapons are.

What? Maybe the dmr is similar to CE’s pistol (even though the scoped pistol is available in H4 as it is), but the BR and carbine were the rifles of halo 2.

> > The DMR is a utility weapon, it’s good at all ranges. It’s not just a long range weapon.
> >
> > The Carbine, Battle Rifle, and Lightrifle are niche weapons that fall into a specific range.
> >
> > Can’t exactly be compared. The DMR is closer to Halo CE and Halo 2 than the other current weapons are.
>
> What? Maybe the dmr is similar to CE’s pistol (even though the scoped pistol is available in H4 as it is), but the BR and carbine were the rifles of halo 2.

In Halo 2, the BR was very accurate. The burst firing was pretty much just a cheap visual effect.

Furthermore, this current pistol is nothing like CE. It takes six shots to kill, and has horrible accuracy. It’s crap.

> I personally prefer the carbine over the BR in both close and mid-range. Long range is the LR’s domain.

Same here. I use carbine/dmr and carbine/LR for my big team loadouts and carbine/BR and carbine/AR for my other loadouts.

Carbine is better.

Dosn’t really matter. Use what ever works for you :slight_smile:

Thanks for the replies everyone! I just needed to see if everyone else was using the BR and carbine like I am.

> In Halo 2, the BR was very accurate. The burst firing was pretty much just a cheap visual effect.
>
> Furthermore, this current pistol is nothing like CE. It takes six shots to kill, and has horrible accuracy. It’s crap.

Well sorry, but the 3sk CE pistol was ridiculously fast at killing as an on spawn weapon and probably isnt coming back. Messing around with damage output in customs might get it close though.

I take back what I said about CE’s pistol being similar to the dmr though. CE’s pistol had a little spread, very little aim assist/bullet magnetism, and a x2 scope whereas the H4 dmr has bloom that doesnt function the way its supposed to, ridiculous aim assist/bullet magnetism, and a x3 scope making it a borderline sniper rifle. Its killtime isnt even close to CE’s pistol, making the only real similarities between the two the fact that both are semi-auto and hitscan(?)

H2’s BR was basically the CE pistol reskined with, as you said before, a cheap 3 round burst visual effect as well as a 4sk instead of the CE 3sk. Again, not even close to the dmr.

Then spread was applied to the H3 BR in order to make maps like Valhalla and Sandtrap play better without people taking pot shots and having mini sniper battles from across the map (see H4 Ragnorok). Map movement was possible in H3 due to the BR’s spread. This was the furthest thing from the dmr.

The H3 BR would never balance with the H4 dmr, so 343 probably brought the hitscan BR back to balance with the dmr better, while still keeping some spread to keep its range at medium-close.

I suppose you could call the dmr a “utility” weapon that can be used at any range (despite the fact that it is a designated “marksman” rifle, “marksman” as in “long range”). Still, the dmr does poorly against the LR at long range, the BR/Carbine at mid, and the full autos at close, making it redundant at all ranges. Its an extra weapon that doesnt belong anywhere.

> The BR and carbine are redundant. They fill the same role of close to mid range except the BR is more consistent. For longer range the LR and DMR are way stronger than the carbine.

Now i disagree. The carbine, I find, is better suited to take on single threats easily or to clean up a weakened team of them.

The BR is better for taking on a team at one time