I will be talking about a big problem within Halo 4 and 5 multiplayer and what I hope will not be in Halo Infinite: Canon.
Now, the MP of a game being canon isn’t necessarily bad. It was really cool in COD Black Ops Cold War to play as some of my favorite characters from the campaign, such as Russell Adler, in the multiplayer, or having Zombies be an actual thing that happened in the BO universe. The problem is forcing it to be canon and sacrifice gameplay elements for a bit of extra story.
If you aren’t aware, Halo 4 and 5’s multiplayer are simulations on the Infinity ship. They were made to train Spartans against different threats, like the Flood in Infection. What I don’t like is how some features have been altered or scrapped because it wouldn’t make sense in the lore. For example, Halo: Reach had 3 player types: Spartan Male, Spartan Female, and Elite. Halo 4 and onward got rid of elites because they were no longer allied with humans and only Spartans were part of War Games. Halo 5 had Spartan Abilities because of the new armor having more abilities. Many players did not like sprint, but the new armor allowed it, so it stayed. Warzone has to be flooded (no pun intended) with Palmer blabbing out random strategic talk, and the new AI system isn’t making me feel any better. I think you get my point.
A game’s main goal is to be fun, with the story being second. Especially in multiplayer where you aren’t necessarily there for a rich story. This is why I believe that Halo should not worry about everything being canon to the universe. While canonicity in multiplayer may appear to be a gateway for more opportunities, it is actually a prison, holding the game back. What are your thoughts on this issue? Do you wish Halo would go back to just prioritizing fun or do you not mind some gameplay elements being sacrificed for more lore? As I think I made it clear in this post, I want Halo Infinite to do the former, but I’d love to hear your opinions down below.