The campaign is weak? *Spoilers*

(This is completely subjective)
Personally, I liked a lot the campaign of Halo 5. But it has many problems and weak points, and for me, they are:

  • [spoiler]

  • Anticlimactic final: So, we have defeated a Kraken, killed multiple Warden Eternals and we practically defeated the entire Covenant, what is the final threat? Nothing. We don’t have a final boss, we don’t have an epic escape with a Warthog and we don’t even have to shot anything in the final seconds. All we need to do is just run linearly to one objective and have a Cliffhanger. Disappointing. - Disappointing antagonists: Cortana is a… interesting antagonist. But we barely know how she come back due to the weird explanation that they give us. Warden Eternal is a pretty lame antagonist, it works well like a boss, but his personality is pretty boring and a lot of his dialogues are cheesy. Jul 'Mdama is by far, the worst antagonist of the Halo franchise, he don’t have a interesting personality, have a pretty weak design and have a ridiculous death. - The entire “Enemy Lines” level: This is pretty much the worst level of the campaign, is linear, barely happens something interesting and the Kraken can be defeated easily, even in Legendary. The only thing that saves the level is the awesome and beautiful sceneries, the use of Phaeton and the small Forerunner battle that we got in the ending. - Bad use/interpretation of characters: The entire Blue Team (except John) has a flat personality. Kelly, Fred and Linda does nothing important in the story, and they barely say something in the cutscenes.
    [/spoiler]

I have to disagree with the comment about enemy lines, I thought that level was pretty cool. Also, Jul in the books is one of the deepest villains in the entire franchise; the problem is how he’s portrayed in the games.

Yeah, the Blue team’s characters were a little too flat, especially considering they’re some of the oldest characters in the entire canon. They were in the first book released 14 years ago, and they couldn’t get them a little more interesting dialogue in the campaign? Also, the fact that Forerunner soldiers aren’t fun to kill is by far the biggest problem with the campaign. They’re just bullet sinks, Crawlers and Knights are fun enough. Warden Eternal is a mess to try and kill with 3 really incompetent A.I. compared to Warden Eternal, whose AI is clearly really tweaked up. IMO, every single map on Sanghelios was a good mission. It was a lot more fun than playing the first half of the campaign by far. I think it’s because it was for more gorgeous, and there were fewer bullet sinks. It was fun up until I have to fight Warden Eternal again.

Warden Eternal is the worst part of the Campaign

You fight him 6 or 7 GD times.

Sometimes 3 at once.

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> 2533274822820920;3:
> Yeah, the Blue team’s characters were a little too flat, especially considering they’re some of the oldest characters in the entire canon. They were in the first book released 14 years ago, and they couldn’t get them a little more interesting dialogue in the campaign? Also, the fact that Forerunner soldiers aren’t fun to kill is by far the biggest problem with the campaign. They’re just bullet sinks, Crawlers and Knights are fun enough. Warden Eternal is a mess to try and kill with 3 really incompetent A.I. compared to Warden Eternal, whose AI is clearly really tweaked up. IMO, every single map on Sanghelios was a good mission. It was a lot more fun than playing the first half of the campaign by far. I think it’s because it was for more gorgeous, and there were fewer bullet sinks. It was fun up until I have to fight Warden Eternal again.
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> Warden Eternal is the worst part of the Campaign
> You fight him 6 or 7 GD times.
> Sometimes 3 at once.
>

Yeah, but fighting the Warden Eternal in Co-op is pretty awesome the first times, but it gets repetitive after. Especially in that part where you have to fight 3 at the same time.

> 2533274814635636;4:
> Join my Spartan Company.

Glad that you kept your post relevant.