The Campaign is really great, but the open world mehanics break immersion. Here's how to fix it

I sincerely hope someone at 343 reads this (please don’t quote this line and post pointless negativity below).

I personally enjoyed the story and found that the Master Chief’s character development felt like a natural progression from Halo 4 and 5. The end was a bit abrupt but I know that’s because more will be coming.

The core game play of Halo Infinite’s campaign was great, but it felt like some of the mechanics needed more refinement.
In the open world you effectively have unlimited access to shiny new vehicles, weapons, and marines, with zero in-universe explanation. It leaves the player frustrated and asking questions like:

  1. Where is the pilot getting these vehicles from?
  2. How do the weapon crates at FOBs infinitely generate new and different weapons, including those that aren’t even UNSC weapons (yes there is a small dialogue piece from The Weapon when you kill your first HVT, but that’s not really enough)
  3. Where do all the marines at FOBs keep coming from?

The UNSC is defeated, there is no reinforcements or new equipment that can be flown in from an orbiting frigate, there isn’t even a “UNSC Command” coordinating the deployment of existing troops on the ring, so none of this makes any sense.
I would like to offer a few suggested changes that I believe would address these issues as there is no point complaining without offering solutions. There are two tiers of potential changes. Tier 1 is mostly superficial but would at least make some attempt to acknowledge these issues. Tier 2 would make fundamental game play mechanics changes to address these issues (maybe this could be made into a different game mode? Mythic campaign?)

Tier 1:
Just acknowledge these things with some in-game dialogue. Perhaps whenever you unlock a new vehicle for the FOBs the pilot calls in and says something about discovering a stash of X vehicle in a downed frigate or something, when more marines are unlocked for FOBs, have some dialogue there too to explain it in some way.

Let me also just throw in here that a little in-game acknowledgement from the Chief and/or the weapon when you listen to an audio log for the first time would be nice. Many of them directly address the story at hand (unlike past games where audio logs and terminals were largely disconnected lore building exercises).

Tier 2 (My personal preference)
Include increased dialogue from tier 1, but in addition make following mechanics changes:

  1. Marines are finite. The ones you save are all you get. You can unlock better equipment for them through FOBs/valor, but they don’t just spawn from nothing. As an extension of this, you would need to manage their deployment between the different captured FOBs. Again, there is no “UNSC Command”, it’s just the Master Chief, so he’s the one calling the shots. Perhaps in later campaigns we’ll see Captain Lasky and Halsey again, but for now the Master Chief is the highest ranking enlisted member of the UNSC on the ring.
  2. As an extension of the above, the banished should re-capture any FOB that isn’t actively garrisoned with marines for a certain amount of time. This is still a war. The Banished may have the upper hand, but they shouldn’t be just sitting back and watching the Master Chief take back all the bases (which is exactly what the game presently makes it feel like).
  3. Vehicles should be finite too. Perhaps when you unlock each vehicle you get a fixed number of them, then if you find more on the map you can tag them for the pilot to pickup and return to inventory (and you could do the same with ones he brought you if you are done with them and they aren’t broken).

The overall goal here is to make the game play feel more like the story tells us it is supposed to feel like - a desperate fight for survival with the odds stacked infinitely against you. When you capture the first FOB Echo 216 says: “So what? You’re going to just… rebuild the UNSC… piece by piece?” and the Weapon replies “That’s his call.”, and that’s exactly what the game play should feel like. You can put as much or as little effort into it as you like but the results should show,

I’ll be interested to hear what others think of these ideas. Constructive feedback only please lets keep this civil.

It’s a video game. Certain things are just video game logic.

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I didn’t really take issue with that.

The UNSC waged a war with the Banished for six months. You see plenty of abandoned, captured and partly destroyed tanks, vehicles and weapons all across the ring. Many of the marines make reference to hiding in caves and as you take more bases they come out of the shadows. Banished bases and soldiers keep a lot of these weapons.

So the Pilot is getting his stuff from all this abandoned kit and your marines represent you becoming a nexus for resistance on the ring as scattered forces come to you. To the point of late game having patrols and marine sentries a fair bit beyond just the FoBs.

Nanites make the guns? In all seriousness, the Banished at one point are said to have ammo replicators so, the UNSC probably have some sci fi magic to make ammo and fresh weapons with future 3D printer.

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Propaganda Towers >>>

It’s a video game. Certain things are just video game logic.

And I can get behind that when there is at least some attempt to explain it, or when it’s far enough “off camera”. For example, I am aware that the Spirit of Fire has the capacity for significantly less troops and vehicles than I built and destroyed across Halo Wars 1 and 2, but at least it’s not in your face like it is here in Halo Infinite.

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Halo Infinite could take a page from MGSV The Phantom Pain in integrating more logistics narratively into the Open World, least In future dlc or updates.

I wouldn’t say it’s ‘in your face’ so much as you’re dwelling on it.

Re the pilot finding the vehicles all over the ring:
So perhaps every now and then the pilot makes a comment “you wouldn’t believe what I went through to get this for you. Please don’t break it” or something like that. That would go a long way in my mind.

As for marines coming out of the woodwork, I suppose it’s possible that could happen in some cases, but lets not kid ourselves. Marines are not Spartan IIs where we raised to be soldiers. Many of them hiding in caves for 6 months have probably given up hope and are in a very similar mindset to the Pilot when he stole the pelican on the infinity. They aren’t about to self-organize like you see them doing.

Perhaps I am dwelling on it a little, but it kinda was in my face when I captured the first FOB and suddenly there were infinite mongooses coming from the sky despite having been on the surface of the ring for maybe an hour in-universe.

Well yeah because it’s a videogame. There’s a Grunt that hums the series theme song.

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Brother if you make the marines finite then I’d have killed them all by calling in warthogs already

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tank controls are crap. ill even push forward and the damn thing goes backwards, and it aint me getting confused spinning to far around and unsure which end i the front anymore. absolute crap, impossible to consistently get it to go where you want. not sure how this even happened, warthog and mongoose controls are fine.

disable weapons are too distributed: all mobs seem to have disable weapons take a wasp or banshee to a fight, it gets stunned. power comes back, stunned again. power comes back, stunned again. doesn’t matter when or where, the disablers seem uniformly distributed across all mobs. result is you cant use the air vehicles for anything. might as well remove them :stuck_out_tongue:

Uh… It’s a video game. That’s why it’s like that.

They’re still trained soldiers who’ve fought from Requiem to Zeta Halo. Given the overall tone of the game they are going to be in a better and more cheery state than perhaps should be the case. So some basic patrols and holding fire bases isn’t out of the question once you have the one man army helping you out.

Plus, marines can hold their own against brutes. Atriox is not going to survive three 50 cal shooting him for any length of time. Once they start gaining traction and setting themselves up properly they would be much stronger than scattered bands of a few people.

“marines are finite”

i’d already be out of marines: [vidcap] https://streamable.com/w99dnl