The campaign is just Blah

The visuals are good, but being locked in a small room with a bullet sponge and an invisible one to boot is just cheap garbage, I’m on my third one now, It’s the warden bull all over again. I’m sorry, but I find it so unimaginative and boring and cheap, that it’s difficult to muster the enthusiasm to keep playing it. The only way it can be enjoyable at all is if it had multiplayer co-op, if that will ever happen. So much of it feels like repetitive filler, so many missed opportunities for a good story. Sorry for the negative vibe, I know this is not a constructive post, but It’s the only way to vent.

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It’s fun, but could definitely be better.

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For the Elite bosses use pulse carbine to drop shields and then either bulldog or commando to kill. Commando is best if you’re good at nailing headshots, it’s a OHK with a headshot on weaker enemies that’re unshielded/unhelmeted, and does good damage for headshots on the Elite bosses (less so the Brute ones).

I do agree though, the bosses are too bullet spongey, but I also think that they’re the best bosses Halo has ever done, weirdly.

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Defdinetly think theres plenty of room to improve still had a blast but my biggest issues are the lack of sandbox driven scenarios and a reliance on emergant fun and onmipresent power ups.
And the totally lack luster plot with nk answers no on ramoing for new players. Now tying uo of threads years in the works and the i troduction of yet another evil space mystery that was all tell not shown and boring.

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Disagree, personally.

The boss fights are probably the worst part (actually, no co-op or mission select are currently the worst part because they basically reduce the replay value by something like 95% IMO, but both of those will be addressed relatively soon), to be fair. Very few of those fights are more fun than they are annoying, and it’s a bit of a shame that 343i didn’t learn the lesson that boss fights and Halo kinda just don’t go together from H2 and H5. The lack of visual variety (Forerunner Hallways or PNW biome ONLY through the middle 80% of the game) and the open world weren’t terribly strong points, either.

Still, I really loved the campaign overall. It told my favorite 343i Halo story to date and I really had a lot of fun with it. The PvE sandbox is strong and is given an opportunity to shine in the campaign. I’d love a Firefight mode so that it could be engaged with in a more casual, arcade-y way with friends.

It’s the first 343i Halo campaign that left me wanting more, which automatically makes it my favorite that they’ve done regardless of its admittedly weak points. It doesn’t quite stand shoulder to shoulder with the Bungie games for me, but it’s the closest thing since Reach.

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I think the HVTs were more the direction I’d like them to take the future - “bosses” with some lore around them and less intense health buffs. If they’d have had a setup more similar to how they did the HVTs for most of the bosses (big posse, multiphase fight with drop pods, slight buff, unique weapon) I think they’d have played out better. I feel a lot of Doom Eternal influences in the boss fights, but Halo in general just plays too slow and has too many rigid sandbox rules that make the bosses feel out of place and artificially difficult (at least on higher difficulties), so the execution of the bosses misses a bit here whereas in Eternal it’s a hit to be locked in a small room with a tough enemy.

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Perfectly said.

HVT’s were a lot or fun and felt more complimentary to Halo’s core gameplay identity.

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I, for one, enjoy HALO: infinite. I find that the boss fights do lock in a room, but they are trying to get you to engage the enemy in a different way. For Example the invisible bullet sponge can be revealed via the motion sensor. Again I do agree that Halo has always struggled with boss fights.

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I personally got bored of the same scenery over and over again.

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the campaign being just blah would be a huge improvement. i thought it was one of the worst halo campaigns. on par with h5, but for different reasons (story, environment, repetition, etc.)
i really don’t get the praise for it, but it will probably similar to h5. at first everyone said with h5: halo is finally back, but over time, people seemed to realize, how bad the game actually is.
and somehow even the campaign, like the rest of the game, is just build around selling MTs (at least it had an impact)

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Its well made and thats about it. By the end, Halo:Infinite’s campaign is nothing more then a miniature version of Destiny 2’s Red War Campaign mixed with a little nod to what Marathon:Infinity was doing with paralleled Timelines. Will stand as the most incomplete thought of a project 343 has ever made.

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Doesnt that come down to you making them the same?
Like the open ended design makes that almost impossible unless you take the same approach all the time does it not

Still havent finished it yet (Elden Ring is just too much fun) but for me 343 made the worst campaign in 4. I have so many problems with how they changed chief, cortana looks inappropriate, didact is just one of the worst villans of all time, many spartans i.e. Palmer fighting without a helmet just to show off facial animations when there is no way a multimillion dollar investment with years of training would be allowed to walk around with out her armor, people not trusting Chief even though he has already saved the human race, prometheans are just not fun to fight, Chief keeping Cortana around even though she is a hindrance (it was protocol to destroy AI if you were captured so i see no reason Chief wouldnt be able to leave her behind) and lastly the art style just isnt Halo.

Infinite reconciled a lot of this as much as it could without retconning all of 4 and 5 (which i wish they would have just done) and so far ive enjoyed it a lot. I will say the lack of co op is disappointing but hopefully once they add it the amount of goofy stuff youll be able to do should add to the fun.

I would just say Infinite’s campaign is good not great but it is far above anything else 343 has given us while still not living up to CE-3s campaigns.

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In my Opinion, the Campaign has the best Combat Loop in any Halo Game right nexto Halo CE.

The biggest Problem is the lack of Variety. The Open World Approach did more harm than good. It would’ve been acceptable if we would’ve gotten DLC’s pretty quickly after Launch.
Something like a new Biome / re-introduction of new Vehicles, Scarabs etc.

By the looks of it, we won’t get anything this year and given the fact that barely anything is moving forward with this Game I even doubt that we will get anything next Year.

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Its a slightly prettier version of a game that we’ve seen done better 20 years ago. They promised the moon and delivered a ball of dirt.

Was anyone else expecting something amazing?? I was. Where’s the big open seemless world with different environments with weather, animals and all the other cool stuff promised by the new tech?
Go here, kill mob, open brown area, hit switch, alien corridor…repeat. So inspired.:confused: It was just…average. Same goes for the story. If you want to call it a story.

I often wonder how this could have turned out if they had really skilled developers working as a team with a singular vision…and left the previous gen behind. Which i really think they should have tbh.

The whole game just feels phoned in.

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This showcases how bad the bosses are in this game. Instead of utilising good boss fight mechanics, you have to cheese them to make it a bearable experience.

The campaign is lackluster and the bosses really are the worst I’ve ever played against. I’d much rather jump onto the prophets flying chair and slap him to death than deal with these god awful bullet sponges.

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IMO, it’s knowing and understanding the sandbox and not cheesing. Plasma strips shields, and precision weapons have a big headshot multiplier, and shotguns lay down big damage. It’s been like that for a majority of Halo games, not just Infinite.

Not really. They just seem to lack the creativity for outdoors environments, as we’ve seen from their BTB multiplayer maps, although Breaker seemed like an epiphany. It’s not impossible at all to provide more varying scenery. A change in the weather every now and then (rain, fog etc.), maybe snow at high altitude, maybe a different kind of forest (a cherry blossom forest?), more water bodies (lakes, rivers etc.), maybe a space station/scenery with lack of gravity etc. etc.

Man I just got tired of the same grass and rocks…

Oh right you mean visually not mechanically got ya.

Agreed! I find myself wanting to hit certain moments (Spartan Griffin, the ending, etc.) but not interested in actually playing it to get to those points.

I question the quality of visuals. Like sure we have a much longer draw distance, but because of htat, things look pretty bad between the rocks and hills with no foliage (at a distance at least.) Plus, with a lack of biomes, you just aren’t wowed… you climb another peak and see… more of the same, going off into the distance.

Agreed on the bosses. They are frustrating and seem to me to be more about setting up the right weapons going into the battles than actual skill. I don’t personally enjoy those kind of fights, and they just make 0 sense canonically. Like, why can Escharum survive 6 rockets to the head?

I think I actually don’t have many issues with the story, but the lack of characters is a big issue. Even compared to CE, there were so many distinguishable marines, whereas in Infinite you get an entire base like Outpost Tremonious, and no commanding officer at all?

The open world was majorly lacking, FOBs and Marine Squads were a great opportunity, they coudl have even signaled their locations with orange smoke, and the marines should have been more varied, like sometimes they’re holed up in a cave, sometimes they’re held at a base… the random marines being kept prisoner sitting on their knees in the wilderness is just weird.

It feels like as much happens in the first two hours of Halo 3 as happens in all 18 hours of Infinite.

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