The campaign for Halo Infinite WAS DISAPPOINTING

I will take heat for this comment, but this campaign is terrible. It almost feels like we are playing in some alternate universe where most of Halos 1 - 5 didn’t happen. It’s like Reach, Halo Wars 2, Halo Infinite. Hell, outside of Atriox and the Banished name, it barely connects to Halo Wars 2. Sure there is some extra bits in audio logs, but audio logs shouldn’t carry main details. That would be like going to a movie, and the theater putting flyers on the walls to tell significant chunks of the movie.

With that said, I will give credit where credit is due. This game is fun to play. The grapple is fun, walking around the Ring is fun, and the activities on the Ring are fun, although a little repetitive. 343 might be on to something here but it shouldn’t come at the expense of the lore.

My legit fear is that, due to 343 being scared of their own shadow, if this doesn’t just knock it out of the park, Halo 7 will be another soft reset where we only recognize the Chief, new Cortana, and a ring shaped structure in space. And yes, I know they have said this Halo will be a 10 year journey, but I would be surprised if it only makes it half of that.

1 Like

I think alot of people are forgetting that this campaign is meant to be a new starting point. They intentionally went light on the history so as to not overwhelm or confuse people new to the series that don’t already the last 20 years of Halo history.

I knew that coming in, but still a let down none the less.

:thinking:
:face_with_raised_eyebrow:
:nauseated_face:
:face_vomiting:

Absolutely nothing about Halo 5’s campaign was better than Infinite’s. The whole reason Infinite’s campaign exists is to completely undo all the absolutely atrocious story decisions 343 made with Halo 5 (and to a lesser extent, Halo 4).

3 Likes

Post deleted by author

Personally, a lot of what I saw throughout the campaign made sense to me, considering these past few years. If 343 got any message, it was that Halo 5 did not have a good campaign, not many people were really following along with the direction the series was heading, yet so much work is done in tandem project to project. Ideas that were in Halo 5 influenced the events written in by Halo Wars 2, so on the novels in between. Halo 5 dropped a huge bomb on the galaxy with it, that being the Created threat. Unfortunately, you can see many of those vestiges that were going to be on Zeta Halo cut out.

In the sense of making the best out of a bad situation, I actually like how Halo Infinite unfolds. I like that we kind of don’t know the whole picture of what happened between the 6 months. It feels as a player you’re trying to uncover it piece by piece in your time on Zeta Halo, and there seems to be a lot of hints we’ll be seeing and hearing more about it in the coming expansions. Honestly, they could have not included any audio logs of what happened with the Infinity and left it blank for us, the purpose of this campaign was to find a thoroughline in Chief’s relationship to Cortana and Weapon, establish the themes of Infinity (Consequences of the past, hope in the face adversity, trust, emotional growth). To me, all the explanation and allusions are not something I was hoping to get, my worst fear is that they’d totally sweep it under the rug as much as possible, but to me the audio logs and other mentions are like a promise that even though this stuff didn’t make the cut, they are not done with those threads and characters. Even though Halo 5’s campaign didn’t go over well, they still recognize that a lot of us still care for what did happen and expect.

Overall though, I care a little less about that. Halo needed a new frame to carry it forward, and if we have another kind of awkward, too fast transition, so be it. The way they have it where it feels like you’re picking up the pieces to a disaster you don’t know much about makes it enticing enough post soft-reboot. I am interested in what threads we have, and I had a lot of fun in my playthrough learning more. On the gameplay side, sure, there some consequences of this direction with the open world, you can kind of see how the sausage is made by how modular a lot of assets were designed (Banished building prefabs, one biome, limited forerunner tile set) I would say I wasn’t too bothered by it. I didn’t feel like my time on Zeta Halo was more of the same. There are a lot of handcrafted scenes you pass by, evidence of battle, and the open world side content just didn’t feel that harsh. I didn’t feel like I was in MMO quest hell like Dragon Age Inquisition or some of the contemporary Far Cry games. The world has 15 world boss encounters, collectables, bases, and 8 Banished Strongholds. I don’t feel like I’m drowned by that, and honestly you can just pretend it’s not even in the game outside of FOBs to fast travel with. You can just B-line the campaign and have like a 10 hour experience. I would consider that experience still pretty meaningful and fun to go through.

3 Likes

I wouldn’t say that Infinite “undoes” the mistakes made in 4 and 5 but rather wraps it up in a decent way with all the Cortana memory moments.

1 Like

It sucks. Nutana sucks. the Marvel scenes sucked!

I think the Harbinger is considered “worse” because she knows about the existence of whatever the Eternal are. Once we learn more about that group I expect some of the puzzle pieces will start to fit in place.

1 Like

“Those invested in story telling, require explanation.”

You’re conveniently overlooking the fact that Halo 5 offered ZERO explanation on Locke, Blue Team, Osiris, Jul M’dama, or ANY of their backgrounds. And that just concerns the first 2 missions of the campaign. Halo 5 is the epitome of not explaining anything in the story. Mindless action scenes that make the covenant elites look like incompetent drones that are just there to get outplayed by the spartans at every turn.

Literal garbage storytelling that requires you to spend loads of money and hours of time reading expanded lore in the form of books JUST so you can understand the story, let alone enjoy it.

Like if you want to say Infinite was bad, thats fine. I can agree with you on some points there. But you want to say 5 was better?? Ok, now youre stepping a bit out of line there.

I mean… Halo 4 changed the tone of the story significantly by making the UNSC into a superpower, and it focused the story 100% on Cortana being Chief’s girlfriend. Then halo 5 focused on Cortana suddenly being a supervillain because reasons.

At the end of Infinite, the UNSC is no longer a galactic superpower, and Chief is back with Cortana who is no longer his girlfriend or evil.

Other than that, basically nothing happens in Infinite’s story. You fight a generic baddy who has some interesting lore behind him, and there’s a bunch of sequel bait setup for a future game, but that’s it.

So yeah, I’d say this whole game was focused on undoing the mistakes of the previous two.

2 Likes

So you consider forcing fans to spend money and time on expanded lore just to understand the fundamentals of this story a good way to tell a story?

They also constantly failed to give exposition in any of the cutscenes and instead opted to give most of it during bland dialogue excerpts while you walk through the levels. Show dont tell. That story showed nothing and told just enough to confuse you if you didnt pore over the extra literature for hours. Why do i need to do homework just to understand a video game’s story?

1 Like

Yeah I dunno how anyone can think Halo 5 had anything other than atrocious storytelling. The story was bad and the way it was told was bad. Halo 5’s story telling is method is “go do a bunch of homework so you understand what is going on in the first place, and then listen to exposition dumps for a while”.

The game play overall was fun but it was such a short story. I already beat the campaign and side missions on legendary. Also, th fact that Cortana AND atriox were killed off screen felt like a huge middle finger to the fans especially the Halo Wars 2 fans. I was really hoping to have a boss battle with Atriox since he was such beast and was made out to be one of the most feared beings in the galaxy.

I was was also wondering, why did Cortana not call in the the army of Guardians and Warden eternal to protect her from Atriox? That is just one of many plot holes in the story.

343i writing staff really needs to go back to uni to learn some creative writing skills.

1 Like

The ‘having to read the books’ thing in halo 5 is overblown. The game also greatly contradicts and ruins much of the lore, such that I decided not to finish my halo book collection and have not bot a single halo novel since.

Besides, Infinite seems to want me to do a bunch of open world junk to understand the story anyway.

Atriox isn’t dead.

20 characters

I stopped reading for multiple reasons.

(Though if bungie was in charge of Halo we would get actual earned not bought Armor. Because let’s face it a Destiny 2 battle pass gives you hell of a lot more than other battles passes. And knowing bungie they would have free armor. Because they have listen to the community.)

But I will say I was disappointed in the story because of the fact they scrapped halo 4 & 5. Not they I liked the story, but at least keep it going and not give us a bull crap ending to it.

Glad they dropped the forerunner saga homestly. It’s what turned many people away from Halo to begin with. While I agree it would have been nice to get some closure, at least they didn’t retcon the event of 4/5.

1 Like

No, we wouldn’t. Have you seen the state of Destiny 2? If Bungie was still in control it probably would have still devolved into a situation like what we have now.

The story telling in Halo 5 was better than Halo Infinites, that’s not saying Halo 5 had a better story, thats saying how it was constructed was better.
That and Actman?
LMFAO
OKAAAAAAAAAY.