The campaign felt less like a halo game and

more like a soap drama if anything. I’m not complaining, that’s just how I saw it. All the campaign did was appeal to your emotions. It wasn’t like 1, 2, or 3.

/opinion

My complaint about the campaign was that felt like it was rushed. Everything was linear and all the dialouge was centered around “hurry up and push that thing we need to push so we can get to the next fight!”

The overall story was pretty good, though I wish they would have put a little more into it explaining what happened to that Covie Alliance I vaguely remember in 3.

The covies that you fight are the ones that are still true to their beliefs. The covies are in a civil war fighting for control. The ones you fight still believe the forerunners and halo are their gods and that is why they bow down to the Didact.

I liked Halo 4 campaign a lot, first time playing the second mission was a blast, but I have yet to find a mission as epic as The Covenant from Halo 3.

I felt, as did my friends, that we were playing some form of Metroid…and some moments we felt like we were in Star Wars.

I think they intended it to be more emotional as they are trying to show you that Master Chief is still human even after all the extensive alterations he and the other Spartans underwent.

Its providing a perspective on the relationship between Cortana and MC as well.

On a side note, my friends and I felt that were a lot of Mass Effect undertones which we had absolutely no issue with. The game still felt epic and I enjoyed the story.

felt like tron the video game lol.

I really enjoyed it, personally. It mimicked many aspects of Bungie’s Halo games in order to make it relatable to the player, introduced many newer elements which I hope to see return, and they even managed to surpass Bungie in certain things such as character development. Overall Halo 4 had a great campaign.

> My complaint about the campaign was that felt like it was rushed. Everything was linear and all the dialouge was centered around “hurry up and push that thing we need to push so we can get to the next fight!”
>
> The overall story was pretty good, though I wish they would have put a little more into it explaining what happened to that Covie Alliance I vaguely remember in 3.

These are a different faction of Covenant. After the war finished, Thel 'Vadam tried to keep Sangheili views positive towards humanity. However not all of them felt this way, so they resorted to forming their own groups such as the Servants of Abiding Truth.

After that group disbanded, and Elite named Jul 'Mdama, who continues to hate humanity, found some Covenant remnants on a planet completely segregated from the activities of the other inhabitants of the galaxy. Because they still thought they were at war with humanity, Jul 'Mdama exploited this so that he could continue to once again fight the humans.

He learned of an ancient Forerunner which hated humanity; he was named the Didact, and he is the lead antagonist of Halo 4. After hearing about his imprisonment on Requiem, he sent his fleet to it. Because they were not a reclaimer species, like humanity, they had to wait years to unlock it. When John-117 goes to in the wreckage of the Forward unto Dawn, they officially get their ticket in.

I thought it was a really good campaign. Felt more like I was playing a movie instead of a game lol. It was much more gripping and connecting than the previous games which felt (hate to say it) slightly robotic and sometimes “anticlimactic” because of it. As a new beginning in a series, it brought about many new questions like the librarian, the didact, and how the heck are the covenant still there. I think that through either the books or the continuation of spartan ops, these answers can be answered. I also think Halo 5 is gonna be dropping bombs on these questions people have.

> I think they intended it to be more emotional as they are trying to show you that Master Chief is still human even after all the extensive alterations he and the other Spartans underwent.
>
> Its providing a perspective on the relationship between Cortana and MC as well.
>
> On a side note, my friends and I felt that were a lot of Mass Effect undertones which we had absolutely no issue with. The game still felt epic and I enjoyed the story.

I agree.

They introduced a personal element to a grand story that was simply missing from the Bungie games.

The main campaign, coupled with the excellent production values of Spartan Ops, seems rock solid to me.