There is just so much missing and so little explained that even the Data pads don’t cover. They just cover what happened the past six months, but not really what everyone is doing. Like, where is Laskey on the ring? I heard that Palmer was in the game still but no sign of her too? Apparently, every spartan from Halo 5 is on a new unexplained mission? Arbiter just completely did a no show
There has to be more to this campaign, I don’t think anyone would really care about the story if the next game came out 10 years later.
Didnt they already say a while back they plan on adding stuff to the campaign? I was under the impression that would be the case before it even came out
Given that they have functionally released the campaign as a standalone title I would say that if the next handful of campaign expansions aren’t free they’d be making a huge mistake. Strictly from a marketing perspective, they’ve kind of committed themselves to providing free content until they drop a major title update, whatever form that takes.
Granted strictly in terms of content, this is the largest single player experience to date in terms of stuff to do, so its not like it’s a short game, but it certainly isn’t as huge or expansive as say GR Wildlands/Breakpoint. Infinite certainly seems like it was developed with expansion in mind, but I’d wager if they charge for the first one or two of them they’d turn a lot of people away based on their current fee structure.
I finished the campaign and I’m still totally confused. I did not like the way they skipped everything interesting that happened after Halo 5 and only make vague allusions to it. It’s extremely anticlimactic.
Definitely agree. So little of the playerbase already plays campaign in the games where it isn’t a separate purchase from mp, even more so now. Not a smart idea to try testing the patience of those that do
My biggest gripe since 343i took over the franchise was that every time they put together a campaign they write and direct it in such a fashion that it requires expanded universe knowledge, and thats not cool. Leaving little things here and there that are winks and nods for people who do all the reading is fine (like the gap between Halo CE and Halo 2), but putting together campaigns that make near zero sense unless you did the reading is a mistake they’ve made since Halo 4.
I could’ve sworn it was called a live service game. Meaning more mission’s, story, weapons etc. If it isn’t then the move with multiplayer makes so little sense.
No spoiling, I promise, but the ending implies that the campaign is not quite over and that this is just the first part. So I wouldn’t worry too much about it.
Yeah, I agree. If anything Infinite’s campaign is using those gaps of knowledge as an element of mystery. That’s one thing that kept me hooked going through the campaign and looking through audio logs. I felt like “what the heck is going on here?” but in a good way. Like I would like to know more.
I think the creatives are trying way too hard (and have been) to turn Halo into something more intricate and complex. But in doing so they have kind of betrayed the original intention of these games. What was really important about them wasn’t the overarching narrative, which is just great sci-fi fun, but truly Halo is simply just about a hunk of armor that you embody that’s guided by a genius little A.I. named Cortana and you go and save the world to rock and roll music. And it doesn’t need to be anything other than that. Halo as a whole was representative of a particular era of gaming when things were starting to become mainstream. It was adrenaline pumped, James Cameron-esque grand space adventure that you got to control. You got to be the hero. Master chief has become too “Human” IMO. And I understand that stories need to change and characters need to grow, naturally. But by trying to delve too much into him, by not treating him like the Dirty Harry inspired, silent cowboy that he is, they have ironically pulled us further away from the character by now making us sort of a back seat driver to his overarching presence.
SPOILERS!! >>>>>>>>>>>>
Top that with Sigh yet another ‘ancient secret’ villain in ‘The Endless’, which is a part of 343 Halo that I’m not particularly, nor ever have been keen on. The forrunners worked best as an ancient macguffin that was then later wonderfully linked to us as players. When the monitor said “You are Forruner” in halo 3 I didn’t think to myself “The forrunners are ancient dog-looking aliens who fought ancient humans” it to me just meant the thing that we have been perpetually scared of… The rings, the forrunners… they were us. We were them. They are our human ancestors and the entire point of the trilogy became about fearing oneself and not understanding that your Mysterious antagonist, the thing that haunts your every dream, is really just you. An ancient, absolutely desperate version of yourself. Of your own people. It was a wonderful little slant and an effective storytelling tool to drive the player to correct essentially daddy’s mistake. Now everything just feels like it’s trying way too hard. All of these “Trying to be Bungie” names. The harbinger, pyre, this that and the other. It’s just wasted potential in my eyes. And what was relegated to an open world game could have easily just been a simple, tight, not so time consuming campaign with an adventurous story and a few character improvements to boot. But as it stands, this just felt like we cut off what was meant to be “The reclaimer trilogy” and now have just started what looks like yet another trilogy that is unrelated and clearly glossed over what just came prior. This game in any other open world scenario would be massively criticized for it’s lack of open world depth. But because it’s Halo we’re giving it way too much of a chance in a genre that otherwise would have spit it back out almost immediately.
That said, I did dig a lot of this game. The combat loops were pretty fun, and using chief and all his abilities really did get the blood pumping. I hope they know that it’s okay to keep it simpler in the future. You had broad ideals and a vision for something big. Which is commendable. But all in all, we would’ve been just as, if not more satisfied with just a clear-cut campaign, with diverse locations and new mysteries to unfold. Something more refined and linear instead of open and empty.
Everything you don’t know in this game is done intentionally, as we are playing we are learning the secrets of the ring and what happened after Halo 5. We haven’t learnt everything yet because we were not meant to yet which is why there will be DLC.
Probably still on Sanghelios. Probably still in a Civil War. He wanted nothing to do with Humanity after they hunted Chief. Arbiter seems to be cold-shouldering the UNSC, it makes sense he wouldn’t be on the Infinity.