The Bulletin has Eased my Fears

> > > > > > Not really, no.
> > > > >
> > > > > Why not? If there’s a totally Vanilla Halo experience, why aren’t you happy about that?
> > > >
> > > > Because I’m still not sure. We were given vague hints(which was expected). Bungie was touting the same things before Reach came out. So until I see the whole product, so-to-speak, my mind is not at ease. And then there are the vehicles…
> > > >
> > > > Frankie’s words may have put my mind into better clarity, but I’m still apprehensive. Especially since it looks like AAs will return.
> > > >
> > > > Oh well, at least the garbage Bloom is gone. That’s one less thing to worry about.
> > >
> > > I swear I should just keep this quote up in a separate tab. I think I’m gonna do that:
> > >
> > > Re: Halo 4 MP Question
> >
> > “Most” is the key word here. What’s going to be different is the question.
>
> I’m sure it will be some tiny aspect that we will only learn was what made Halo Halo when it’s gone. Or at least that’s how people will act.

I dunno. Minus sprint, that gameplay we saw in the actual trailer seemed really classic to me.

Same here I sighted in relief at the perks part

Really? It made mine worse.

> Still not at ease.
>
> I still need to know what this “logical progression” of AAs is. It could be terrible or bearable.

They’ve clearly learned from Reach. He mentioned “successes and not-so-successes”.

I can’t wait to see what they’ve come up with.
[/quote]
none of the AA’s were successes not even sprint, none of them should be in the game. he could’ve simply answered yes with an explanation or no

The bulletin has eased a number of fears an concerns. I am back on track to being stoked for Halo 4!

The Bulletin was well written, and full of information this week - and not just the usual information that doesn’t matter too much; it was the good stuff.

=) Once satisfied Halo fan
<-----

A lot of my fears where ended with that bulletin .

I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.

> I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.

I’m sure with a 2nd go at AAs (And a less stubborn attitude than Bungie), they will be much better balanced and better implemented.

The two things I was most happy about was the sandbox innovative overhaul and the Covenant’s grand return while still being fresh!

> > I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.
>
> I’m sure with a 2nd go at AAs (And a less stubborn attitude than Bungie), they will be much better balanced and better implemented.

There is no such thing as a balanced selection of AAs when you can choose different loadouts on spawn. It is inherently random.

> > > I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.
> >
> > I’m sure with a 2nd go at AAs (And a less stubborn attitude than Bungie), they will be much better balanced and better implemented.
>
> There is no such thing as a balanced selection of AAs when you can choose different loadouts on spawn. It is inherently random.

l=/

Really?

That attitude is just childish. Grow up.

Not every AA is as random and bad as Armor Lock. We can do better. 343 can do better.

> l=/
>
> Really?
>
> That attitude is just childish. Grow up.

It’s not childish, it’s called logic.

Please explain to me how it can possibly be balanced?

> > l=/
> >
> > Really?
> >
> > That attitude is just childish. Grow up.
>
> It’s not childish, it’s called logic.
>
> Please explain to me how it can possibly be balanced?

If an AA doesn’t give you an inherent, physical advantage such as invisibility or a damage/health boost…Then it is not unbalanced.

As much as everyone loves to whine and cry about it, Sprint, Jetpack, Evade, and Hologram were not unbalanced AAs. They didn’t give you extra shields or protection. They didn’t give you any kind of powerup. They modified how you got around the level. In Hologram’s case, it provided you with an extra tool that could neither deal, or protect you from, damage.

Active Camo and Armor Lock are powerups. They should never have been available off-spawn. But every other AA only gives you a mobility advantage. Same shots to kill, same shots to be killed. Everything remains even.

Don’t forget that Assassinations are returning. Not exactly the biggest issue but I do feel it’s one of the things that Reach got right. I doubt that we’ll be using knives though, time for some neck-snapping and bone-breaking.

Fears are eased, very glad that Frankie and 343 answered as many questions as they did!

> Don’t forget that Assassinations are returning. Not exactly the biggest issue but I do feel it’s one of the things that Reach got right. I doubt that we’ll be using knives though, time for some neck-snapping and bone-breaking.

There were a lot of stuff that Reach got right, and I’m glad 343 is taking the good stuff.

I am totally at ease, I have full faith in 343.

> If an AA doesn’t give you an inherent, physical advantage such as invisibility or a damage/health boost…Then it is not unbalanced.
>
> As much as everyone loves to whine and cry about it, Sprint, Jetpack, Evade, and Hologram were not unbalanced AAs. They didn’t give you extra shields or protection. They didn’t give you any kind of powerup. They modified how you got around the level. In Hologram’s case, it provided you with an extra tool that could neither deal, or protect you from, damage.
>
> Active Camo and Armor Lock are powerups. They should never have been available off-spawn. But every other AA only gives you a mobility advantage. Same shots to kill, same shots to be killed. Everything remains even.

Yes, it is.

The different loadouts give players different possibilities when they’re presented with the same situation. Since it’s impossible to know what armor ability you will need to counter an opponent’s move, it comes down to randomness that decides whether or not you picked the right AA for the situation.

Say my opponent picked jetpack, and I picked sprint. We are in a 1v1 and he hides behind a corner and I nade him. He should die, but I am unaware that he has jetpack, and he jetpacks up and shoots me and kills me.

In this scenario, my opponent killed me because he got lucky that he chose jetpack. I had no way to account for him having jetpack since I don’t know what he chose off spawn. That is unbalanced.

I’m still waiting for gameplay. Many doubts still surround this game for me. The bulletin did have some good information though, and I’m interested in how recoil is going to work. Watching the ViDoc over I didn’t notice it, which may indicate it’s hardly noticeable, which I don’t mind, or it just wasn’t enabled/implemented in that game.

I’ll believe it when I see it. I distinctly remember Bungie making very similar claims that “the competitive community will be very happy with what we’ve done” in the lead-up to Reach’s release. Turns out they were talking about rating-based arena and “skill-based” bloom, which turned out to be two of the worst things that have ever happened to competitive Halo, alongside armor abilities.