The Bulletin has Eased my Fears

Glad yo feel better :slight_smile:

Anyone else curious to what alter ranking may be? :o Or I guess which version of the ranking systems have been altered and how so.

> > > Not really, no.
> >
> > Why not? If there’s a totally Vanilla Halo experience, why aren’t you happy about that?
>
> Because I’m still not sure. We were given vague hints(which was expected). Bungie was touting the same things before Reach came out. So until I see the whole product, so-to-speak, my mind is not at ease. And then there are the vehicles…
>
> Frankie’s words may have put my mind into better clarity, but I’m still apprehensive. Especially since it looks like AAs will return.
>
> Oh well, at least the garbage Bloom is gone. That’s one less thing to worry about.

I swear I should just keep this quote up in a separate tab. I think I’m gonna do that:

http://carnage.bungie.org/haloforum/halo.forum.pl?read=1129525

no beta… fears of a highly broken game still there. simply put. 343 would be a fool to think not having a beta would be a smart thing to do.

> > > > Not really, no.
> > >
> > > Why not? If there’s a totally Vanilla Halo experience, why aren’t you happy about that?
> >
> > Because I’m still not sure. We were given vague hints(which was expected). Bungie was touting the same things before Reach came out. So until I see the whole product, so-to-speak, my mind is not at ease. And then there are the vehicles…
> >
> > Frankie’s words may have put my mind into better clarity, but I’m still apprehensive. Especially since it looks like AAs will return.
> >
> > Oh well, at least the garbage Bloom is gone. That’s one less thing to worry about.
>
> I swear I should just keep this quote up in a separate tab. I think I’m gonna do that:
>
> Re: Halo 4 MP Question

“Most” is the key word here. What’s going to be different is the question.

My favorite part, although worded really shady, was when he said something about taking pointers from successful games in the trilogy and the “not-so-successful” games in the triolgy.

Maybe he realizes reach didnt work too good.

Made me all the more confident that Halo 4 is gonna be amazing!

> > Most things he answered
> > -More info on that later or in a couple of months we will talk about that.
> > But whatever :slight_smile: I guess the stuff he answered too was great news. Also about Hitscan BR what does it mean? sorry if i am too stupid…
>
> Basically the BR being hitscan means that it will behave like the BR and DMR in Halo 2 and Reach where there is no bullet travel whenever you fire a shot. Once you fire a shot on an opponent, it will automatically detect the hit. With the Halo 3 BR whenever you shot at someone, you had to lead your shots because it took time for the bullet to reach the opponent you were shooting at. With Bullet Travel, it leads to unregistered shots because of lag a lot more than hitscan.

Ahaa :slight_smile: Now i see.So the BR will be more like Halo 2s BR then?
I remember Being off-host in H3 playing swat using the battle rifle- Ugh… And also I am happy there is no bloom in H4!

> My favorite part, although worded really shady, was when he said something about taking pointers from successful games in the trilogy and the “not-so-successful” games in the triolgy.
>
> Maybe he realizes reach didnt work too good.

:stuck_out_tongue: It’s at least more polite then how most of the forum would describe it.

> > > > > Not really, no.
> > > >
> > > > Why not? If there’s a totally Vanilla Halo experience, why aren’t you happy about that?
> > >
> > > Because I’m still not sure. We were given vague hints(which was expected). Bungie was touting the same things before Reach came out. So until I see the whole product, so-to-speak, my mind is not at ease. And then there are the vehicles…
> > >
> > > Frankie’s words may have put my mind into better clarity, but I’m still apprehensive. Especially since it looks like AAs will return.
> > >
> > > Oh well, at least the garbage Bloom is gone. That’s one less thing to worry about.
> >
> > I swear I should just keep this quote up in a separate tab. I think I’m gonna do that:
> >
> > Re: Halo 4 MP Question
>
> “Most” is the key word here. What’s going to be different is the question.

I’m sure it will be some tiny aspect that we will only learn was what made Halo Halo when it’s gone. Or at least that’s how people will act.

> > > > > > Not really, no.
> > > > >
> > > > > Why not? If there’s a totally Vanilla Halo experience, why aren’t you happy about that?
> > > >
> > > > Because I’m still not sure. We were given vague hints(which was expected). Bungie was touting the same things before Reach came out. So until I see the whole product, so-to-speak, my mind is not at ease. And then there are the vehicles…
> > > >
> > > > Frankie’s words may have put my mind into better clarity, but I’m still apprehensive. Especially since it looks like AAs will return.
> > > >
> > > > Oh well, at least the garbage Bloom is gone. That’s one less thing to worry about.
> > >
> > > I swear I should just keep this quote up in a separate tab. I think I’m gonna do that:
> > >
> > > Re: Halo 4 MP Question
> >
> > “Most” is the key word here. What’s going to be different is the question.
>
> I’m sure it will be some tiny aspect that we will only learn was what made Halo Halo when it’s gone. Or at least that’s how people will act.

I dunno. Minus sprint, that gameplay we saw in the actual trailer seemed really classic to me.

Same here I sighted in relief at the perks part

Really? It made mine worse.

> Still not at ease.
>
> I still need to know what this “logical progression” of AAs is. It could be terrible or bearable.

They’ve clearly learned from Reach. He mentioned “successes and not-so-successes”.

I can’t wait to see what they’ve come up with.
[/quote]
none of the AA’s were successes not even sprint, none of them should be in the game. he could’ve simply answered yes with an explanation or no

The bulletin has eased a number of fears an concerns. I am back on track to being stoked for Halo 4!

The Bulletin was well written, and full of information this week - and not just the usual information that doesn’t matter too much; it was the good stuff.

=) Once satisfied Halo fan
<-----

A lot of my fears where ended with that bulletin .

I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.

> I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.

I’m sure with a 2nd go at AAs (And a less stubborn attitude than Bungie), they will be much better balanced and better implemented.

The two things I was most happy about was the sandbox innovative overhaul and the Covenant’s grand return while still being fresh!

> > I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.
>
> I’m sure with a 2nd go at AAs (And a less stubborn attitude than Bungie), they will be much better balanced and better implemented.

There is no such thing as a balanced selection of AAs when you can choose different loadouts on spawn. It is inherently random.

> > > I’m a bit at ease. I’m still a bit worried about the ‘AAs’, but I’ll probably get over it. I’m also not a fan of the BR being hitscan, but once again, I’ll deal with it.
> >
> > I’m sure with a 2nd go at AAs (And a less stubborn attitude than Bungie), they will be much better balanced and better implemented.
>
> There is no such thing as a balanced selection of AAs when you can choose different loadouts on spawn. It is inherently random.

l=/

Really?

That attitude is just childish. Grow up.

Not every AA is as random and bad as Armor Lock. We can do better. 343 can do better.