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Honestly, you’re not really good at this “BRIGHT SIDE OF HALO 5” subject as you’ve clearly chosen to hearken on the negative side instead which wasn’t what the OP was requesting.
> Firstly of course it was delayed content.
All DLC by its nature is delayed content, but your response to me was in reference to all the DLC content as being delayed “base” content. That’s why I said, “I don’t know about that”, but I could understand why someone might have that perspective.
> 1. Take Halo 3 for example the base content had Forge, BTB while Halo 5 removed them at launch, called it a ‘free update’ later on…even though fans did all the fan maps for them.
Yes, Forge and BTB were content I considered as “expected” or “base” content which is why I didn’t list them. And if I was making a post with regards to the negative aspects of Halo 5 that would have been included, but that’s not what the OP was requesting nor what I was answering to in my response to you.
> 2. Official content drops? once again…the only new thing they brought in was Warzone and the content drops were mostly just minor tweaks to armours to class as ‘new’…which was a waste of development time.
Yes, 11 “official” content drops. I refer to: Battle of Shadow and Light, Cartographer’s Gift, Infinity’s Armory, Hammer Storm, Ghosts of Meridian, Memories of Reach, Hog Wild, Warzone Firefight (content drop title), Anvil’s Legacy, Monitor’s Bounty, and Overtime.
And I gave a headlining list of new stuff that was provided by these “official” content drops that weren’t exclusively related to the Warzone environment. Some of it, of course, is going to be subjective with regards to their value. One person certainly may consider it a “waste of development time”, but another very well may not. That’s no different than how some DLC maps were perceived for past titles too.
> 3. Forcing no AAA BTB maps was not a good thing, one of the worst things about Halo 5 because there was no way to play any AAA maps…even though they could even easily ported the Warzone maps over to BTB, for customs too. Plus Halo 5’s forge is the worst in the series.
I never suggested that having no developer maps, exclusively designed for BTB, was a good thing; in fact, I said the opposite when discussing it specifically. But again, the purpose of this thread was to focus on the “Bright Side” which is what I was doing.
Also, you’re out-of-your-mind if you think that Halo 5’s Forge is the worst in the series. To me, that’s the equivalent of proclaiming the Earth is flat. You’re free to your opinion, but that doesn’t stop your opinion from being absolutely wrong.
> 4. Content drops in the first year?, WZ didn’t even drop till over a year, we had to wait months for any content and the only thing to play for a long time was Arena with no BTB whatsoever. The only content drops I can think of is the rare maps and massive amount of minor reskins to clog up the UI. (Ironically making the UI a broken mess)
Yes, there were 9 “official” content drops in the 1st year.
Warzone and Warzone Assault WERE available at launch. You’re clearly mixing those up with the Warzone Firefight mode which was released approximately 8 months after the title’s launch.
The 1st “official” content drop (Battle of Shadow and Light) released less than a month after the launch of the title and those “official” content drops came pretty regularly during that initial year since there were 9 of them. But, some sort of playlist changes were also being made fairly regularly; in fact, pretty much on a weekly basis, at least in the beginning.
> 5. Of course it had the least amount of content at launch…right now if you install the game without any updates…the only thing you can play is campaign, after that the only other thing that was playable was 4v4 maps or 1 because there was no maps to support BTB, the fact is Halo 1 had way more content than Halo 5 at launch.
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> Also wrong, Warzone was not released at launch.
“least amount of content at launch” - that’s highly debatable depending on the value associated to the content. And, in many ways, it’s just patently false when compared to the actual total content contained within some of the early titles. Combat Evolved, Halo 2, and Halo 3: ODST clearly had less TOTAL content at launch as this includes customization, sandbox, modes, maps, and features. Again, a debate can be formed based on what content an evaluator may appraise as being more or less valuable, but total content is still total content.
Sorry, but you’re wrong. I’ll repeat: Warzone, and Warzone Assault, were available at launch.
> 6. I don’t see how you count Warzone as not dlc…when it is impossible to play it by any other way. It is irrelevant if you paid for it or not…and is supported by the pay to win loot box system which is why the mode exists.
Another repeat: Warzone and Warzone Assault were available at launch, so they’re not DLC. And the relevancy of the REQ system is an important component as it’s got aspects of Pay-To-Win (P2W) without being a clear-cut P2W system.
If you look back at my initial post I didn’t outline the Warzone, or Warzone Assault, modes as things I considered to be on the so-called “bright side” of Halo 5, but for some others it very well might just be. I do think it was a clever and intriguing concept. A concept that I hope is expanded on in Infinite, but in many ways also reeled back a bit too.
I, unlike many others, don’t necessarily mind micro-transactions when they’re more or less limited to customization and a particular environment that properly governs and restricts its ability to become full-pledged P2W. There’s some actual positives to a title being able to generate some revenue from things like that given that revenue is then re-invested into the title and franchise.
> 7. I also unlocked everything because of the ‘grind’ that doesn’t make it any less tedious.
I don’t recall listing “the grind” on my “bright side” list. The RNG aspect of unlocking customization items is what bothers me most, but then again I can also appreciate that most items aren’t therefore locked behind particular progression challenges or accomplishment tasks. Yet, I know that there are plenty of people who enjoy those types of “grinds” instead.
> 8. Yeh the online only issues annoy me too. It’s weird how those restrictions still exist on H5 on console and yet they don’t on Halo 5’s Pc forge.
Indeed. I still hope that after all the MCC’s updates and whatnot that a team can revisit Halo 5 in order to do a full overhaul and fix all the underlying issues while also porting it over to the PC with cross-platform cross-play.