The BR is so much more satisfying than the DMR.

This is because it has a fixed fire rate. Nobody can ever spam it, which means that if you out-BR’ed someone, you out-BR’ed them. It was 95% skill, with 5% luck. The DMR could be spammed, which made it 50% skill and 50% luck. It just isn’t the same when you outplay someone.

Discuss.

True, plus the sound the BR makes when fired is a lot more interesting than the DMR. It just sounds heavenly when you pull the trigger.

I just prefer the BR simply because it was more fun to use.

> True, plus the sound the BR makes when fired is a lot more interesting than the DMR. It just sounds heavenly when you pull the trigger.

This too.

The BR was way more nasty sounding and felt like you were really damaging whatever you shot thanks to the 3 round burst. The whole luck/skill arguement i don’t really care about. So what if one guy in a match got a lucky kill on me, i’ll just spawn and seek my revenge.

i just liked the feeling of outdoing somone i thought it was completely fair :stuck_out_tongue:

I still don’t get what you all are going on about. While you can get lucky kills with the DMR, the DMR (mostly due to bloom) takes so much more skill than the BR ever did, especially at longer ranges. Most wins with the BR in Halo 2/3 consisted mainly of who got the first shot in, similar to the COD style of play. If you’re both spamming with the DMR then you both have no skill with the weapon and one of you is going to get the (I wouldn’t call it lucky) kill. If you make a consistent and steady firing rate while the other person spams on a head to head fight, 8/10 times you’re going to end up with the kill (and probably no shields but still alive nonetheless). If you both fire at a consistent rate, the person who gets the headshot at the end first is going to win.

And just for the record, I have a +3,621 with the BR in Halo 3 and +1,117 with the DMR.

DMR is not skill. Every time I use it it just feels so inconsistent even when I don’t spam my shots. But who cares, bungie is gone ( yay ) and 343 is making the TU and listening to us. Something bungie didnt do because they didnt care about Halo and what made it fun.

> This is because it has a fixed fire rate. Nobody can ever spam it, which means that if you out-BR’ed someone, you out-BR’ed them. It was 95% skill, with 5% luck. The DMR could be spammed, which made it 50% skill and 50% luck. It just isn’t the same when you outplay someone.
>
> Discuss.

You’ll never get a job at Bungie what that logic.
j/k Totally agree.

> This is because it has a fixed fire rate. Nobody can ever spam it, which means that if you out-BR’ed someone, you out-BR’ed them. It was 95% skill, with 5% luck. The DMR could be spammed, which made it 50% skill and 50% luck. It just isn’t the same when you outplay someone.
>
> Discuss.

I could not agree more with you. This is exactly the kind of attitude that I think needs to be voiced on these forums. People think that DMR is harder to use because of all the random elements that they brought into the game. I think the DMR is way too easy to use. The only times I miss with it are because of the random gameplay elements such as bloom. If they wanted to make the BR harder to use that way it didnt dominate every game I feel as though an increased recoil could have done the trick.

> DMR is not skill. Every time I use it it just feels so inconsistent even when I don’t spam my shots. But who cares, bungie is gone ( yay ) and 343 is making the TU and listening to us. Something bungie didnt do because they didnt care about Halo and what made it fun.

I feel like 343 is paying a lot of attention to their fan base. I just hope they can deliver with the TU. This is their first chance to show fans that Halo is in good hands.

I hate burst fire. The BR should be single shot if it returns. Originally in Halo 2 the BR was supposed to be single shot(see the Halo 2 demo video). Plus single shot is better for competitive gaming.

> I hate burst fire. The BR should be single shot if it returns. Originally in Halo 2 the BR was supposed to be single shot(see the Halo 2 demo video). Plus single shot is better for competitive gaming.

Looking at CE pistol and ODST SMG, vs. BR from Halo 2 and 3, I have to say burst fire is way better. BR=Halo for many people.

Which BR are you talking about? If you are talking about the hitscan, super tight spread H2 BR then you have a point. If you are talking about the bullet travel, try and lead your shots while adjusting to random latency with a crappy spread H3 BR then you are totally off base. The H3 BR was more random than the DMR, you just couldn’t control the randomness at all, which oddly, seems to make a lot of you people happy. Not me.

> Which BR are you talking about? If you are talking about the hitscan, super tight spread H2 BR then you have a point. If you are talking about the bullet travel, try and lead your shots while adjusting to random latency with a crappy spread H3 BR then you are totally off base. The H3 BR was more random than the DMR, you just couldn’t control the randomness at all, which oddly, seems to make a lot of you people happy. Not me.

I’m talking about the BR. The complaints about the H3 BR are just due to player OCD. The BR is the BR is the BR. Hitscan, super tight spread, yadda yadda.

Awesome. So you think Halo 2 BR and the Halo 3 BR worked the same? I guess I will ignore everything you say then.

> I hate burst fire. The BR should be single shot if it returns. Originally in Halo 2 the BR was supposed to be single shot(see the Halo 2 demo video). Plus single shot is better for competitive gaming.

I disagree. I feel like single shot rifles only belong in pre Cold War era settings lol. But honestly, a single shot rifle would not have worked in halo 3. Imagine the pistol with a someewhat faster firing rate. Its still slow, boring, and probably not as accurate if youre not using hitscan. Burst fire could potentially let me take out two people in one shot if the bullet spread is realistic enough. The single shot DMR (from what i have seen) is 1 shot, one kill; which crosses over into the role of the sniper, IMO.

> Awesome. So you think Halo 2 BR and the Halo 3 BR worked the same? I guess I will ignore everything you say then.

The Halo 3 BR didn’t stop Halo 3 from selling 11 million copies. It did cause obsessive compulsive players (like yourself, apparently) to complain endlessly on Bungie.net. After a while, it became really obvious that you guys liked to show off.

I’d live with a BR spread, and with 1-50 derankers at this point. If you’re saying you’d take Reach right now, over the Halo 3 BR, then you are a drama queen, and you should ignore me.

That potential you speak of is bullet spread you can’t control. It’s random. RANDOM. It drives me nuts that people complain about the DMR being random SOME OF THE TIME and the hold up the H3 BR as an example when 66% of your shots didn’t go straight. Long range fights in H3 were god awful. The DMR is better than H3 and worse than H2 in those regards.

> > Awesome. So you think Halo 2 BR and the Halo 3 BR worked the same? I guess I will ignore everything you say then.
>
> The Halo 3 BR didn’t stop Halo 3 from selling 11 million copies. It did cause obsessive compulsive players (like yourself, apparently) to complain endlessly on Bungie.net. After a while, it became really obvious that you guys liked to show off.
>
> I’d live with a BR spread, and with 1-50 derankers at this point. If you’re saying you’d take Reach right now, over the Halo 3 BR, then you are a drama queen, and you should ignore me.

No, it caused Halo CE and Halo 2 players like me to wonder what happened to the accurate guns. Explain to me how preferring a gun that has the ability to shoot straight makes me a drama queen. You want to jump in a discussion about the mechanics of a video game gun and what works better but then you call names when it’s obvious you don’t know what you are talking about. Kudos.