First off I know it’s too late to change anything but either way here is why i think that when it comes to things like bloom and rate of fire and recoil the DMR and BR don’t make sense to me and why the BR should have MODIFIED bloom and the DMR should have recoil not the other way around like it will be in 4
BR:
I decided to start this thread off with discussing how i personally think the halo 4 BR should be
BLOOM: I know the whole idea of having bloom on the BR will make anyone want to rage immediately (me included), but here me out i am not talking at all about the bloom that was in Reach I am talking about a new bloom system that a skilled player would be able to master and would have more effect on the 3 round burst aspect of the BR
how it would work: it would work relatively simply. the bloom would basically spread out the 3 rounds of the Br shot into a triangle. when your reticle is completely recovered you would be able to get all 3 rounds to hit the enemies head when the reticle was bloomed it would be harder if not impossible to get all 3 rounds to hit the head of the enemy. this in itself would greatly reduce spamming on a bloom based weapon.
damage: if all 3 bullets hit the enemies head it would be a 4 shot kill, but if you somehow only manage to get 1 bullet to hit out of the 3 it would be a twelve shot kill and an 8 if you manage to only get two of three to hit the head. this of course doesnt include what would happen if you managed to get 2 bullets to hit the body while 1 hit the head.
size: the bloom would have to be able to get to a decent size fast but still reset it self at a very high rate of speed
how to learn it: above i mentioned that there would be a way to master this bloom and here is how. on the reticle while the gun is blooming there will be 3 distinct areas that form a sort of equal lateral trianlge and each corner of the triangle represents a bullet so if you master and know where the corners of the triangle are you will be able to aim better while bloomed and get more kills then someone who doesnt know how to aim the corners so to speak. also the triangle will be subtle and not something annoying on the screen in fact it wouldnt be a triangle just 3 points.
also the bullets would spread no matter what over range giving the br less of an advantage at range but still a good advantage up close and mid range
ROF/hit scan: to me for this to work best the BR would need to be semi auto with hit scan just as it will be in 4.
DMR: ok now for my interpretation of how the dmr should work
Recoil: this is pretty straight forward, you shoot and the gun goes up a little bit
this to me just makes more sense on a single shot gun then bloom does i mean why would one bullet go off to some random area other than where you where aiming when you shoot it.
ROF/not hit scan: i think that the DMR would need to have a relativly fast set rate of fire. it would have to be slightly faster (including recovery from recoil) than the BR would be after it had recovered from its bloom in order to make up for damage
Damage: 5 shot kill if all head shots. body shots would be a different story
so there you have it in a nutshell, how the Halo 4 BR and DMR should be (in my opinion)
on a side note i am super happy about both the covie carbine and storm rifle and may in fact inlist my minds to think up how i would make them work. but i know now that i do love how it appears that the storm rifle is battery opperated becuase a battery operated rifle always seemed like what was missing from the collection of rifles in halo excluding of course the beam rifle
