The BR and DMR seem completly backwards to me

First off I know it’s too late to change anything but either way here is why i think that when it comes to things like bloom and rate of fire and recoil the DMR and BR don’t make sense to me and why the BR should have MODIFIED bloom and the DMR should have recoil not the other way around like it will be in 4

BR:
I decided to start this thread off with discussing how i personally think the halo 4 BR should be

BLOOM: I know the whole idea of having bloom on the BR will make anyone want to rage immediately (me included), but here me out i am not talking at all about the bloom that was in Reach I am talking about a new bloom system that a skilled player would be able to master and would have more effect on the 3 round burst aspect of the BR

how it would work: it would work relatively simply. the bloom would basically spread out the 3 rounds of the Br shot into a triangle. when your reticle is completely recovered you would be able to get all 3 rounds to hit the enemies head when the reticle was bloomed it would be harder if not impossible to get all 3 rounds to hit the head of the enemy. this in itself would greatly reduce spamming on a bloom based weapon.

damage: if all 3 bullets hit the enemies head it would be a 4 shot kill, but if you somehow only manage to get 1 bullet to hit out of the 3 it would be a twelve shot kill and an 8 if you manage to only get two of three to hit the head. this of course doesnt include what would happen if you managed to get 2 bullets to hit the body while 1 hit the head.

size: the bloom would have to be able to get to a decent size fast but still reset it self at a very high rate of speed

how to learn it: above i mentioned that there would be a way to master this bloom and here is how. on the reticle while the gun is blooming there will be 3 distinct areas that form a sort of equal lateral trianlge and each corner of the triangle represents a bullet so if you master and know where the corners of the triangle are you will be able to aim better while bloomed and get more kills then someone who doesnt know how to aim the corners so to speak. also the triangle will be subtle and not something annoying on the screen in fact it wouldnt be a triangle just 3 points.

also the bullets would spread no matter what over range giving the br less of an advantage at range but still a good advantage up close and mid range

ROF/hit scan: to me for this to work best the BR would need to be semi auto with hit scan just as it will be in 4.

DMR: ok now for my interpretation of how the dmr should work

Recoil: this is pretty straight forward, you shoot and the gun goes up a little bit
this to me just makes more sense on a single shot gun then bloom does i mean why would one bullet go off to some random area other than where you where aiming when you shoot it.
ROF/not hit scan: i think that the DMR would need to have a relativly fast set rate of fire. it would have to be slightly faster (including recovery from recoil) than the BR would be after it had recovered from its bloom in order to make up for damage

Damage: 5 shot kill if all head shots. body shots would be a different story

so there you have it in a nutshell, how the Halo 4 BR and DMR should be (in my opinion)

on a side note i am super happy about both the covie carbine and storm rifle and may in fact inlist my minds to think up how i would make them work. but i know now that i do love how it appears that the storm rifle is battery opperated becuase a battery operated rifle always seemed like what was missing from the collection of rifles in halo excluding of course the beam rifle

Bloom isn’t on the BR, it has recoil.
DMR has bloom however.

> Bloom isn’t on the BR, it has recoil.
> DMR has bloom however.

yeah i know that but i just think it should be switched it makes so much more sense if you take the time to think about it

> > Bloom isn’t on the BR, it has recoil.
> > DMR has bloom however.
>
> yeah i know that but i just think it should be switched it makes so much more sense if you take the time to think about it

The BR is a Close-Medium ranged 3-burst rifle with Recoil

The DMR is a Medium-Long ranged rifle with bloom

BRs recoil ensures that skill is much needed to control its fire rather then bloom affecting spread.

DMR, perfect camper weapon, sit far away and shoot. Imagine if the thing didn’t have bloom at all, you could gun down anyone out on the field, bloom ensures shot spamming aint happening thus balancing the DMR.

This is the way i see it :slight_smile:

> > > Bloom isn’t on the BR, it has recoil.
> > > DMR has bloom however.
> >
> > yeah i know that but i just think it should be switched it makes so much more sense if you take the time to think about it
>
> The BR is a Close-Medium ranged 3-burst rifle with Recoil
>
> The DMR is a Medium-Long ranged rifle with bloom
>
> BRs recoil ensures that skill is much needed to control its fire rather then bloom affecting spread.
>
> DMR, perfect camper weapon, sit far away and shoot. Imagine if the thing didn’t have bloom at all, you could gun down anyone out on the field, bloom ensures shot spamming aint happening thus balancing the DMR.
>
> This is the way i see it :slight_smile:

Looking at the gameplay videos, I don’t see how the DMR will have any trouble with a BR at close range. The bloom doesn’t look like it makes a noticable difference.

> > > Bloom isn’t on the BR, it has recoil.
> > > DMR has bloom however.
> >
> > yeah i know that but i just think it should be switched it makes so much more sense if you take the time to think about it
>
> The BR is a Close-Medium ranged 3-burst rifle with Recoil
>
> The DMR is a Medium-Long ranged rifle with bloom
>
> BRs recoil ensures that skill is much needed to control its fire rather then bloom affecting spread.
>
> DMR, perfect camper weapon, sit far away and shoot. Imagine if the thing didn’t have bloom at all, you could gun down anyone out on the field, bloom ensures shot spamming aint happening thus balancing the DMR.
>
> This is the way i see it :slight_smile:

yeah i see where you are coming from i just think it would be better the other way around. have br with bloom that a skilled player can control and have dmr with no bloom, but at the same time set rate of fire and no hit scan so you wouldnt be able to spam it like your playing halo reach zbslayerdmrs also the no hit scan would require you to lead your targets and the recoil would be enough so that you couldnt just cross map everyone as easily… still possible just not as easily.

> > > > Bloom isn’t on the BR, it has recoil.
> > > > DMR has bloom however.
> > >
> > > yeah i know that but i just think it should be switched it makes so much more sense if you take the time to think about it
> >
> > The BR is a Close-Medium ranged 3-burst rifle with Recoil
> >
> > The DMR is a Medium-Long ranged rifle with bloom
> >
> > BRs recoil ensures that skill is much needed to control its fire rather then bloom affecting spread.
> >
> > DMR, perfect camper weapon, sit far away and shoot. Imagine if the thing didn’t have bloom at all, you could gun down anyone out on the field, bloom ensures shot spamming aint happening thus balancing the DMR.
> >
> > This is the way i see it :slight_smile:
>
> Looking at the gameplay videos, I don’t see how the DMR will have any trouble with a BR at close range. The bloom doesn’t look like it makes a noticable difference.

The bloom on DMR does reset MUCH faster in Halo 4 compared to Reach, i guess it won’t make the DMR feel overall difficult to master but we have not actually seen a DMR vs BR combat scenario yet.

I’m crossing my fingers for such a clip tommorow

> > > > Bloom isn’t on the BR, it has recoil.
> > > > DMR has bloom however.
> > >
> > > yeah i know that but i just think it should be switched it makes so much more sense if you take the time to think about it
> >
> > The BR is a Close-Medium ranged 3-burst rifle with Recoil
> >
> > The DMR is a Medium-Long ranged rifle with bloom
> >
> > BRs recoil ensures that skill is much needed to control its fire rather then bloom affecting spread.
> >
> > DMR, perfect camper weapon, sit far away and shoot. Imagine if the thing didn’t have bloom at all, you could gun down anyone out on the field, bloom ensures shot spamming aint happening thus balancing the DMR.
> >
> > This is the way i see it :slight_smile:
>
> Looking at the gameplay videos, I don’t see how the DMR will have any trouble with a BR at close range. The bloom doesn’t look like it makes a noticable difference.

thats what the slow fixed fire rate is for

> Looking at the gameplay videos, I don’t see how the DMR will have any trouble with a BR at close range. The bloom doesn’t look like it makes a noticable difference.

Then again pre-release gameplay is not the best way to judge a game. I bet you’ll find many, many threads complaining about the massive bloom on DMR after release. The bloom is not that bad at first, but as you keep shooting it just gets worse and hence you’ll be in trouble if you spam for a long time.
Not to mention the kill time for Br and DMR should be different and not the same, no matter bloom and/or recoil.

> Bloom isn’t on the BR, it has recoil.
> DMR has bloom however.

Its perfectly balanced in my opinion. With the BR and its inner reticule, many players ar going to enjoy the precision it offers in close quarters, but the difference is going to be who has mastered the DMR as one of the 343 people already pointed out if a BR and DMR user face off and land all the shots, the DMR has a slightly faster shot rate and will win the face off. Granted your talking about a bloom DMR and not missing a headshot under increased movement speed scenarios. Definitely not going to be a cake walk.