Well, i have debated this a fair bit with some friends of mine, and i decided to put it to the true halo fans, SO here is my argument, please post your opinions!
4SK (12 hits)
Because:
faster kill time (if the time between shots is not reduced for 5sk)
reward for accuracy, if you can pull off a straight four shot there is a great feeling of satisfaction.(feel like a boss)
Balance, the bullet spread of a BR over range means that it rapidly becomes less effective at long range, making it necessary for other weapons and variety to be brought into play
Negates the need for larger clips, if you were to keep the same kill/clip ratio (3 kills possible per clip) it would need increasing to 45
Its a classic! the BR has always had a place in the halo fans heart and a 4SK always makes me feel warm an fuzzy.
i know 343i know what thier doing an they think ALOT into these things but what do YOU think?
The br was too powerful. Make it a 5sk (3sk with headshots), increase the rof to compensate for the higher kill time, and also add H2 smg recoil to simulated spread/shots getting less accurate over distance…
They have already added recoil and made it a 5sk, lets see if the RoF is increased to compensate.
Four shot. Making it 5 is not differentiating from the DMR enough. The magazine size is 36, too. This won’t allow for 3 perfect kills per magazine if the weapon is 5 shot. The DMR is still able to get 3 perfect kills.
Yeah i agree, it needs to be 4 shot. If it is 5 shot, then the DMR needs to be super inaccurate in close range combat to even it out. But it is hit scan so maybe the bullets will register better for the BR anyway.
remember there are other weapons to compare an perks to each one, like the needle rifle from reach, it was so similiar to the dmr, but i noticed that the dmr zoomed closer when scoped to compensate for the fact that the needle rifle could kill you faster with body shots.
although one took longer to drop shields (i cant remember which)
It will probably be 4 shot. The dmr has a range advantage, which is why its 5 shots. The dmr with less bloom or even no bloom shot way faster than normal anyway.
> remember there are other weapons to compare an perks to each one, like the needle rifle from reach, it was so similiar to the dmr, but i noticed that the dmr zoomed closer when scoped to compensate for the fact that the needle rifle could kill you faster with body shots.
> although one took longer to drop shields (i cant remember which)
They both had the same kill time, with the DMR beating it only barely(milliseconds). The Needle Rifle never killed faster with body shots, and took longer to drop shields. The NR also fired faster, and was more accurate, with more punishing bloom without pacing. The DMR had a tiny bit more spread pre-bloom, and a faster expansion rate for bloom, but a slower reset time. The 3x scope made the DMR ideal for long-range encounters, with the NR doing well at medium and even close range.
I haven’t played H3 in a while, but when I think of the pace of the BR, it seems to be slower than a spammed DMR. I say spammed because I’m going to consider CQC. The simple fact is that the BR NEEDS to beat the DMR at close range. BR=close-mid range, DMR=mid-long range.
A perfectly shot BR at the H3 pace should beat a perfectly shot DMR at Reach pace in CQC. With a 5SK, there is no way the BR will be able to keep up as all 20 rounds will need to hit to get the kill instead of the 5 the DMR takes, especially considering the slower firing pace.
This is not so much on my mind, I think that if 343 wants any balance in the loadouts the BR will be a 4sk. What I’m more worried about is the BR recoil, the (potentially) altered DMR bloom, reload times, and scope ranges. I have less confidence that they will get these aspects right. If these are not carefully examined/tweaked such that my above statement (BR=close-mid range, DMR=mid-long range) is true, then the system will be broken and one weapon will be used over the other in all scenarios of competitive gameplay. This isn’t what I want, I want people to be using different guns to suit their playstyle, it makes it more interesting! depending on if that guy with a BR is following you or the guy across map has a DMR, you will have to act accordingly; do I engage? does my range give me the advantage or disadvantage? if its a disadvantage, is he weak enough for me to beat him?
> The br was too powerful. Make it a 5sk (3sk with headshots), increase the rof to compensate for the higher kill time, and also add H2 smg recoil to simulated spread/shots getting less accurate over distance…
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> They have already added recoil and made it a 5sk, lets see if the RoF is increased to compensate.
I like that 3headShotKill idea. The rate of fire is already increased from H3, but if the BR is to be 5shot kill, the magazine size needs to be increased from the current 36(12shots) to 45(15shots).
The number of shots it takes to kill doesn’t make a gun a faster kill or not. I could make a gun that takes 4 shots to kill and a gun that takes 5 shots to kill both kill in the exact same time.
What matters is how fast you can fire off those shots.
> Four shot. Making it 5 is not differentiating from the DMR enough. The magazine size is 36, too. This won’t allow for 3 perfect kills per magazine if the weapon is 5 shot. The DMR is still able to get 3 perfect kills.
The number of shots doesn’t really matter as long as the fire rate is unknows. A 14 shot Br would work as long as it was blazing fast, a 2 shot BR would need to be slower like a sniper, still firerate not “shots to kill”.
4 shots is ok, 5 sounds better since Br was a bit to good in older games, then again if they make it a bit faster then the DMR, just a bit, it will still beat it if you know how to aim.
> > > It is a 5 shot kill, but i wish it was a 4
> >
> > NOOOOOOOOOOOOOOO! Are you serious? Can you post a link of the 343 statement confirming this?
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> yeah is there any confirmation of this?
Back during Microsofts NFL event in NY (I think it was New York . . . not sure), there were a few “pro” players who got their grubby little hands (no offense to them, just jealous) on Halo 4.
Each confirmed that the BR was a 5-shot kill; however, the games were also set up by the event planners . . . if you think about it, each player spawned with a BR and Plasma pistol too, so it wasn’t your normal MM. I think that it’s highly possible that the event planners might have decreased damage slightly, or increased health. I’m not positive on that though.
I do not believe that 343i has officially confirmed a 5-shot or 4-shot BR. Don’t take my word as being final though.
In my opinion each weapon should be scaled to get at least two kills per clip (AR included, energy weapons don’t count here). 3 kills is fine too, but a 5-shot BR still works, despite it not being able to secure 3 kills a clip, simply because it can still get you two.