Yes absolutely, I found that really fun and a nice, albeit slightly cliché callback to how guilty spark ended up (aside from expanded universe material).
it was the only two fights i actually enjoyed and his dialogue in the second one made me laugh and get killed because of it a few times. that said the guy that designed the room for the fight with bassus, the hammer boss has a special place in hell.
I have been enjoying the bosses, the have a nice challenge compared to the cake walk that is the bulk of the game, and the enemies are varied enough to not be too repetitive.
The only time that was frustrating for me was when fighting Hyperius and Tovarus, the game check pointed me with low ammo in the middle of NFL linebacker brutes!
The bosses are bad game design. I don’t mean, “I don’t like the bosses.” I mean the bosses are bad game design.
A boss monster should ideally make a player stress. That’s their function. But they should make a player stress by forcing them to use what they acquired (either in skills, abilities, or equipment) while in the area of that boss, and should otherwise roughly resemble other monsters. In Halo’s case, having a brute that doesn’t behave like other brutes (energy pistol doesn’t bring down its shields in one hit, headshots aren’t insta-kills, and they’re practically immune to all one-hit kill effects like needlers, sniper-rifles, and swords) is not something that encourages skill. It actively punishes skill. How well you aim does not matter against bosses. Drop their shields by dumping ammo clips and tossing coils, then dump more ammo into them until they quit moving. You can drain multiple swords against a single boss, and instead of having a way to counter that strategy, 343 just gave them so much health it doesn’t matter. It’s not engaging, it’s counter to halo’s general design philosophy, and it doesn’t fit in the game.
I’m not against boss battles, but they need to have a reason to be a boss battle. It would have been a lot more fun if these high priority targets were difficult to kill because they worked in teams and you had to take them out as a squad instead of taking on one or two bullet sponges at a time.
i agree completely. I’m not against the concept of boss fights, but “This ain’t it, chief.”
Lol Game Journalist difficulty LOL my guy you made my night with that comment.
boss fights in FPS games can work, see: Doom 2016
powerful moves should be choreographed, tiny windows for a strong counter-attack should exist, and the boss should have clearly defined strengths and weaknesses.
halo just never really got this right, not in 2004 and not now.
most definitely not now
Ive beat all Halo Campaigns on Legendary a Hundred Times (Well atleat the good Halos aka 1-3) but the Bosses and not being able to choose a Mission (lol are you serious 343) made me quit the game already. I am stuck at the Bassus Fight and its impossible. Cutscene, Fight starts, 2 Seconds later I am dead.
Ill play this once the game is finished with Mission Select and whatnot.
i never really thought of being able to select a level i’ve beaten as a feature. .-. Kinda like lungs in a land-walking animal, yanno? You just assume it’s gonna have them.
I believe you have found your opinion from modern bosses.
I like them in Halo. I’m also guessing your scope because some game have really good boss fights that are not just sponges. Try MGS.
I too dislike most modern bosses especially Destiny level sponges. I like the mini bosses that unlock new weapons too a lot in this.
In Infinite level bosses also show off mechanics which is a very good thing with boss fights. Hiding and shooting is not a mechanic and it is good None of Halos boss fights are just hiding at range.
I started my first run on Legendary and agree that the bosses are kind of BS (and I’m literally at the first one). My main issue is that I cannot really even shoot at them 90% of the time because they shoot me and take my health down in 2-3 hits. I like the regular enemies so far but this boss just feels cheap, I beat the game on Heroic and felt the same but at least I could actually retaliate
Oh that’s because the only way to beat him on legendary is to cheese the crap out of him. You can either play around the bugged ledge where the skewer spawns or find every fusion coil in a 100 mile radius and drop it where the small cutscene ends and blow them up as soon as you get out of the cutscene
Heh, I remember when people complained about Bungie adding boss fights in Halo 2. Definitely felt out of place when there were no boss fights in Combat Evolved. While I don’t think they’re the worst thing in the world, I do think it feels better without them.
Easy difficulty exists specifically for people with this concern.
And some people want a challenge without it stressing them out. Legendary for some is the ‘normal’ for them and LASO should be for ‘try-hards’ who want a challenge. Some of us just find normal/easy to be kind of boring while easy/normal is fine for those new players who want to relax. Not everything needs to be turned into some awful stressful sweat fest like Doom Eternal.
I actually enjoyed the boss fights myself and I hated the previous attempts at boss fights in Halo (Tartarus and Warden Eternal). Took them all on on Legendary on my first playthrough and I enjoyed defeating them with the various strategies whether it be grappleshotting like Spiderman when it came to Bassus to keep out of his reach while beaming him in the head inbetween or Jega when I had my trusty Bulldog to pelt him with while avoiding his sword swings with Thrusters or using my full assortment of equipment against Escharum.
The only boss fight I didn’t like was Harbinger but that was due to it being the standard FPS boss of where the mobs were the boss fight - particularly that one Brute Chieftain.
Other than the fights themselves, I just liked the concept of seeing more named Banished/Covenant enemies, even if most of them were just fight and forget.
If you want story, read a book.
Lmao dude they aren’t that stressful. Sounds like you need some therapy. Get some help.
with how many novels 343 has commissioned halo might as well be a book series with games on the side. its F-ing ridiculous, you have to read 3-4 books and a graphic novel to know what’s going on in each new game.