The bosses in wz ff are insanely hard

Like what?!!! who’s bright idea was it to make pheatons show up at round one, or five banshees that can drop another full health banshee with one blow? Also who made the round where you fight 5 mantises?! Or even better, how about that one round where you have to fight a grunt mech and two other white hunters, we barely had time to kill the grunt mech, much less the hunters (and thats when we used tanks). And also who’s great idea was it two have two orange warden eternals and a mythic warden, with their own escort of a thousand prometheans. Oh and that crazy respawn timer is not helping one bit, who likes to wait 25 seconds for you to die to a cheap death due to a enemy mantis coming near you. WZ FF is not hard, its just that it gives you so little time for you to kill that yoinking bullet sponge known as warden eternal. 343 FIX FIREFIGHT

I take it you had some struggles?

> 2533274827031089;2:
> I take it you had some struggles?

Yeah I guess,

I can’t say that I’ve had too too much difficulty so far, to be honest. But maybe that’s just me?

It is very difficult, and impossible without req’s, but by my 8th game, I was getting the hang of it.

> 2533274808386392;4:
> I can’t say that I’ve had too too much difficulty so far, to be honest. But maybe that’s just me?

Nah it’s actually the way it’s made, sometimes it screws my team over with some dumb bosses that won’t die, it’s either that or I had some stingy teammates. It’s not that difficult if you don’t get insane bosses. For example now the WZ ff games are much easier for me

> 2533274875982754;5:
> It is very difficult, and impossible without req’s, but by my 8th game, I was getting the hang of it.

That’s what I didn’t understand. Now I’m burning wasps like nobodies business

Once people start to learn the enemy rotations, I think people will start to get the hang of it.