The BoltShot: Does it need a Nerf???

I Personally think that the Boltshot is Overpowered as a Secondary Weapon in your personal loadout, it should either have Range or Damage nerf.

My Reasons:
1:MAIN REASON, A friend an I tested out the Boltshot compared to a UNSC shotgun, the UNSC and Boltshot have the SAME kill range, and at one point it seemed the Boltshot had a better Kill range(albeit minor), ultimately that is a BIG no because the UNSC Shotgun is a power weapon that you get via Ordinance drops or Maps spawns, but the Boltshot you can ALWAYS spawn with…a weapon you start out with having the same lethal abilities as a POWER WEAPON is NOT ok.

2:Because of this 1 gun some people cannot play the way they want to on certain maps, some people like to use the AR and its counterparts but you can’t necessarily play the Rush/Assault style gameplay with a gun that is as Strong as the UNSC Shotgun even if it has a charge.

3:Yes there are ways to conteract it and such, but they don’t always work and depending on circumstance won’t, You could throw a grenade…but have none, could use Hologram…but don’t have it equipped or they don’t fall for it, there are a wide variety of things to counteract it, but…why? why should I have to slow down my game or change my entire thought process just because EVERYONE can have a mini-UNSC Shotgun??? it is just Overpowered and stupid.

4: Not difficult to use at all, I used it when I first got it and destroyed…easily, after that game an Enemy tried to use the Boltshot, when he missed so much I asked “How? how do you mess up that bad with the Boltshot?!”, I soon dropped the Boltshot from my weapons I use because it just felt…wrong to use.

5: There is more I could list but its late and im just gonna leave this so you guys can list your opinions, I will most likely check back tomorrow or today to list counterpoints or just make a point.

IMO it should be nerfed a bit, but most of the time people miss with it =P

Its a bit too powerful atm to be a secondary wep (pistol), its basically a shotgun as your secondary atm, a lot people i’ve seen is running around with boltshots.

Nope, I like it! Pwning n00bs with it!

I kinda hate that gun but it is what it is. It’s a risky move to go for a kill with that. I just back away from people as they run towards me; you can’t hold the charge forever. Once you miss you have half a clip left and are probably getting shot to ribbons. The suppressor works very well against rushing opponents as well. It’s easy to tell when someone wants you to come around the corner because they have power weapons. All in all that weapon is only effetive when you catch someone unsuspectingly, in which case you could have potentially killed them with any other weapon. It’s just feels like its OP bcause it frustrating to get killed by it.

> My Reasons:
> 1:MAIN REASON, A friend an I tested out the Boltshot compared to a UNSC shotgun, the UNSC and Boltshot have the SAME kill range, and at one point it seemed the Boltshot had a better Kill range(albeit minor), ultimately that is a BIG no because the UNSC Shotgun is a power weapon that you get via Ordinance drops or Maps spawns, but the Boltshot you can ALWAYS spawn with…a weapon you start out with having the same lethal abilities as a POWER WEAPON is NOT ok.

The BS doesn’t have the RoF the shotgun has, nor does it have the reserve ammo. The BS also needs much more forethought to use because it must be charged to insta-kill, the shotgun click=BOOM.

> 2:Because of this 1 gun some people cannot play the way they want to on certain maps, some people like to use the AR and its counterparts but you can’t necessarily play the Rush/Assault style gameplay with a gun that is as Strong as the UNSC Shotgun even if it has a charge.

An HLS will do wonders to block a BS.
And as said, the BS doesn’t insta-shoot like a shotgun, you’re not suppose to play your style when the enemy is superior than you, you have to adapt or die.

> 3:Yes there are ways to conteract it and such, but they don’t always work and depending on circumstance won’t, You could throw a grenade…but have none, could use Hologram…but don’t have it equipped or they don’t fall for it, there are a wide variety of things to counteract it, but…why? why should I have to slow down my game or change my entire thought process just because EVERYONE can have a mini-UNSC Shotgun??? it is just Overpowered and stupid.

Again, not a shotgun, it doesn’t insta-fire and it’s you who is rushing too quickly. As stated, there is a wide array of ways to counteract the BS, an indication of not being overpowered.

> 4: Not difficult to use at all, I used it when I first got it and destroyed…easily, after that game an Enemy tried to use the Boltshot, when he missed so much I asked “How? how do you mess up that bad with the Boltshot?!”, I soon dropped the Boltshot from my weapons I use because it just felt…wrong to use.

You’ve just described how skill vs reward is at play with the BS and sloppy users will be punished with a quick death.
It’s not just this alone, but this combined with its charging requirement and very low ammo count compared to a shotgun, it isn’t OP’d.

> 5: There is more I could list but its late and im just gonna leave this so you guys can list your opinions, I will most likely check back tomorrow or today to list counterpoints or just make a point.

Damn BS feels so weird to use like a Magnum. Its delay in firing with the trigger pull is cool but weird. The slow RoF adds to its squishiness.
The insta-kill shot requires a sloppy opponent or an element of surprise that would usually result in the same outcome regardless of the weapon used.
Over-used, maybe. OP’d, not likely.

no, it’s fine.
most of the time, i see people missing their shots with it.
it’s powerful but hard to use, i guess.

Dont touch it. The games out for a week and all the nubs want everything Nerfed so we can all shoot each other with millions of bullets so no one loses and everyone can go to bed happy.

I suggest the people complaining about it actually try to use it. Its a good gun for sure, but it has to be used properly and there is a learning curve. Its not a gun any Random can pick up and destroy a team.

Ive been using it a lot, and you really have to pick your victim and hope they are alone. Then you have to get the timing just right so you have enough time to charge it, and make sure they are not to far that it would Fire Early trying to get to them. And if you miss or mess up, you are most likely Dead. Its not like the shotgun where you can just pump another round out. And if you are lucky enough to hit them, you better hope they Die instantly, cause if they dont you will most likely get punched. Then you and the other person are in a frantic stalemate where you are both one shot, and you still have to wait for the boltshot to cool down. You better hope they have bad aim.

And if you dont want to use its shotgun feature, its a pretty useless pistol. you will be lucky to get a kill with one clip.

Human pistol = all around good
Plasma pistol = great with combos
Boltshot = bad pistol, useful when shotgun blast is timed properly

sorry if i sound snarky, but ive seen to many games get nerfed because of Forum endlessly complaining about weapons they are bad with, but get killed by.

thy ReaperMC and Zebs 3619,
Yes, there are alot of thing I said that “contradict” my argument but thats only because I’m trying to see how the gun is a “balanced” gun. Yes I said someone missed the shot on me a couple times with it…but that was one player. There have been many other people who have killed me as easily as I have killed with it. The MAIN thing is that even though it doesn’t have the rate of fire the UNSC Shotgun has it still has the same Lethal Range as a Shotgun…Meaning it could and might outbeat a Power Weapon Shotgun over a Loadout Weapon “Shotgun”.

The Boltshot:
Don’t think of it as a pistol, if you stripped the BS of its Primary mode of fire and just look at the Secondary mode. Players don’t care about the primary fire…sure it can get headshots on a wounded enemy but the Secondary fire is that of a Power Weapon. It takes time to Charge and can’t hold the charge…about 1.5 seconds to charge which you can just press YY to stop it from firing automatically.
“you’re not suppose to play your style when the enemy is superior than you, you have to adapt or die.” True, but when Everyone uses the BS(which it is pretty much the go to Secondary pistol) you can NEVER play the way you want to…so not much Adapt, more like Change…I like to play Rush/Assault with AR, Storm Rifle, and Suppressor now and then on the smaller maps like Adrift and on maps like Construct I HAVE to use a precision weapon which I’m fine with…but for me to not be able to play the way I want to just because someone starts with a Power Weapon is dumb. I would like to go a match on a smalled map without an enemy going around the corner and thinking “Does he have the Boltshot…”
Some People Play Lone Wolf or Assault/Rusher and the Boltshot kills their gameplay experience, You shouldn’t lone wolf in Halo to begin with but when you do and you meet an Enemy who is crouching in a hallway with a Boltshot…you probably lose. you have to admit that it is kinda dumb. Its fun to see who wins in Engagements like BR vs storm rifle and such, but its just dumb to get killed by the Mini-shotgun.

MAIN REASON: Boltshot(you can start with)=UNSC Shotgun(you have to luckily earn in a RANDOM ordinance drop) Damage and Range

Suggested Nerf: I’m not saying nerf the ENTIRE game, everything else is fine besides the fact that DMR & BR have no REAL difference besides one is just better,
I’m just saying don’t make it so we can start off with a POWER WEAPON!