The Bitter Truth about Halo 4's Outcome...

Halo 4 was the very 1st Halo game that I went out and bought myself on its launch day back in 2012 (I had already played Halo 3, Combat Evolved Anniversary, Wars, & Reach before then, btw). I was 14-years old, I was in 8th grade, and I had been saving up my allowance money for nearly six weeks in advance of the game’s launch. I was so excited the night before the game’s official midnight launch that I did nothing more than just lay in my bed at night, fantasizing my bad@$$ experience with it after I drove out to my local Gamestop with my mom early in the morning. When that day finally came after what felt like years of waiting, I got out of bed, took a nice warm shower, dried off, got dressed & nagged my mom at 8:00AM to please drive me to the store! And so, after minutes of heavy, childish begging & persuation, my mother finally got up out of bed, got dressed & drove me downtown so I could finally get my hands on the game that I thought would change my life! I waited in the giant Halo 4 pre-order line for what felt like a century until I finally was handed the receipt that had my pre-order bonus codes printed, as well as the physical two-disk Standard Edition of “Halo 4”. Never had I been so excited to play a videogame in my entire life at that point in time! When I finally got back home, I turned on my Xbox 360 console, downloaded the necessary patch using the second Installation disk, & started up the game…AND I WAS MIND-BLOWN!!! Never had I had so much fun playing multiplayer with the friends that had bought the game because of my constant baggering, battling it out in Big Team Slayer, customizing our Spartans, & playing the Legendary Co-op Campaign just to unlock the Mark VI armor for War games…but these experiences were short-lived! After beating the Legendary campaign, beating each weekly Spartan Ops mission, & reaching SR Rank 70, something happened. I wasn’t enticed to come back & play the game after I had gotten to that point, and instead spent the rest of my allowance on Black Ops 2, shooting up zombies in Transit & destroying other noobs in multiplayer. The very game that had spawned an unseen excitement within me no longer interested me. I tried and tried again, but to no avail…and so, on the first day of winter, 2014, I sold my copy of Halo 4 & Combat Evolved Anniversary for store credit at Game stop to buy TMCC after I got my Xbox One on Christmas…

And with all of this being said, here we are now, nearly three years after the Halo 4 launch, filled with the same hope and excitement that I had for the game back in 2012. But instead of Halo 4, I’m waiting for Halo 5: Guardians, hoping that the game can keep hold of my overall enjoyment of the game in an ever-so-tight proverbial grip…but will it deliver? That’s still not for me to decide, although I did have a lot of fun with the beta back in January…but then again, it was just a beta. :yum:

And thus, the original “Why Did Halo 4 Fall Short of What we Expected???” Forum post was born, and was used as a means of channeling my frusteration for the game’s outcome. Perhaps redoing it, in a way, and getting to see other people’s opinions on this topic could do me some good, I guess.

Maybe some of it has to do with nostalgia? When you’re younger certain games that you play just seem magical and you can play them for hours and hours without ever getting bored! For me that game was Halo: Reach, I was 14 when the game released and I played the -Yoink- out of it, every day from it’s release until mid January 2011, missing only a day here or there! I loved the -Yoink- out of Halo: Reach, so when I saw that Halo 4 was being made I was hyped as -Yoink-! Read all the news articles, the tiniest bits of information to learn as much as possible about Halo 4. Coming up to the release of Halo 4, I was as hyped as I had been for Halo: Reach! But when I played Halo 4, it just didn’t feel as magical or as fun as Halo: Reach did to me! Maybe that was because when Reach launched I had plenty more friends who still played Halo who would spend a whole Saturday just -Yoinking!- around in custom games, or maybe it was because the hype I had built around the game was just impossible to realistically achieve! Either way, when waiting for these new games, you often look into the past with rose-tinted goggles and remember how amazing the games you used to play were without necessarily remembering the not so great parts! I went back and played Reach for the first time in around a year thinking how amazing it was going to be like how I used to find it when I first started playing, but I soon rediscovered the parts of the game that weren’t so great! Armour lock, the same maps being played over and over, the grind to level up and unlock new pieces of armour! I’m not sure what advice to give you to make Halo 5 live up to your expectations, but as long as you have fun with the game that’s all that really counts :)!

I hope you washed behind your ears… :wink:

For myself one of the biggest disappointments in Halo 4 was how the DLC became pointless, haven’t played on a DLC map in almost a year and a half at this point maybe longer. It was on the playlist rotation last time I saw it, though I did stop playing 4 for awhile there.

well a completely different company developing the game would most likely not be able to keep the structure of the previous owners ideas and such. I was disappointed by this game as well I actually feel like I forget most of the story because it did not really capture my attention and I went back to reach for online play