We’ve all addressed or heard others address problems in halo 4 some time or another…
Wether it be an op weapon, flinch replacing scope, and a plethora of weapons and features from previous halo iterations removed I. This game…
We have all heard it, and we all more or less respond to these threads in the same way, asking 343 for change and asking why it was in the game in the first place…
But here’s an issue that I don’t see many people discuss, and this is in my opinion the issue that RUINS the game, and no matter how lenient I have bee. With halo 4, this issue was what pushed me to the edge to the point of never playing it…
the entire remodeling of the halo multiplayer experience…
Now, at first, you might sound confused, how was halo changed gameplay wise? It still has the same vehicle and weapons, similar maps, and you still need to deplete shields to kill, but this is an issue that needs to be looked at in a more broader sense…
Let’s look at what halo is…
Halo is an Arena style first person shooter, similar to the Quakes and unreal tournaments of its time, where each individual player started with the same weapons, health, speed, ect… And all the tools of destruction you needed were on the map…
Want to hop into. Attlee immediately but don’t like your assault rifle? Pick up a battle rifle or a covenant carbine, they can be found all over the map…
Want CQB power? Grab a shotgun, mauler, or duel wield a magnum or spiked you find off of a dead spartan
Looking to stay back and pick up Spartans at a distance? Get control of the sniper, with some practice, snipe away
Want something bigger deadlier to turn the tide of a match? Coordinate with your team to control the center of the map and pick up a rocket launcher, beam rifle, ect…
Teamwork and death match skills are important in order to win a halo match, you have to be Abel to control strategic points with high activity and to understand the value of the weapon you pick up…
That seemed to be how halo worked, and it was popular, bring halo 3 to be the peak of its franchise, being the #1 shooting franchise of 2007, beating out modern warfare ( remember this) and the orange box…
But now, with halo 4 we have a drastically different play style, that seems to fit to the casual crowd… At least in theory…
Instead off starting off from scratch, players now have the option to choose what primary they want, what secondary they want, even what grenades they want…
And that’s just weapons, now we have the option of game enhancing abilities likes perks, and armor belittles that give us a handicap in certain situations…
Want to take out that tank? You don’t need teamwork to take it out, just put a plasma pistol and sticky grenades in your load outs and take it out in seconds flat, you don’t even need to be in a vie hole since there are so many counters to them…
Want to get to that certain area without map knowledge and being careful not to get killed trying to get. There? Put on a jet pack and just glide to that area in mere seconds…
Want a good power weapon but don’t want to pick it up on the map and get killed a second later because you suck? Just rack up a couple kills and use personal ordinance to get the big rocket launcher you always wanted but weren’t good enough to hold on too…
So, in the end, what halo comes out to be is. Now a mesh of everybody having what they want, when they need it, and no encouragement to work as a team or lay eye weapon you hold…
Is that really what halos about? Is this what people play halo for?
There’s updating a game to meet modern standards, and then there’s changing an entire genre to get more sales… And we all know what halo 4 did…
So, unless 343 can is willing to change back to Arena style shooting, I don’t think halo will ever be the big hard hitting franchise it was back in the day, and all that’ll be left are clutches for players who don’t want to use skill or tactics to succeed in a match…
I doubt halo 5 will change… Ahh well?.. There’s quake 5 coming out in a year or 2, so arena gaming snot dead yet…
It’s just dead in halo