Some of the more interesting discussions taking place on this forum lately involve new and unique gametypes, and I thought it might be useful to compile some of these into a single thread. I’ve included my own list below; please feel free to leave feedback and/or your own gametype, and I’ll include it (along with the appropriate credit) in this original post. Just make sure you give your gametype a name so that it can be discussed by others.
Note: the designation “working title” signifies that the name of the gametype hasn’t yet been approved by the person who proposed it, but represents my best guess at a useable name.
Destruction Derby – in which players can only get kills whilst inside a vehicle
Stuck! – in which players have no weapons but can hold an increased number of plasma grenades and can only kill another player by sticking that player with a plasma grenade
Chaos – in which players spawn with a random weapon and cannot change weapons. Credits are awarded for kills based upon the perceived usefulness of the weapon, such that killing an opponent with the plasma pistol earns a large number of credits, while killing an opponent with the rocket launcher earns a much smaller amount
Big Team Firefight – in which sixteen players, each with one life only, face an overwhelming deluge of enemies. Credits awarded for kills increase as the number of surviving players decreases.
Boot Camp – in which two or more teams, of three or four players each, compete with one another and rely on teamwork to reach the end of a Forge-created obstacle course.
Conversion – in which all players begin on their own team and must kill other players to recruit them, thus leading to one single team becoming dominant. [Proposed by wamego]
Mongoose Tag – in which all players are on Moongooses (that’s the correct plural) with one player being “it”. The player who is “it” must physically contact another player’s Mongoose in order to stop being “it”, at which point the contacted player then becomes “it”. Players accure points when they are “it”, and the object of the game is to end up with the least amount of points. To ensure fairness, players who are recently tagged cannot move for a period of three seconds, in order to allow the tagger time to escape. [Proposed by Tarezhar]
Stuntman (working title) – in which players are rewarded for completing stunts whilst in a vehicle. [Proposed by Tarezhar]
Elimination – “The aim in an Elimination match is to be the last player left alive at the end, since each player does not have an unlimited amount of respawns. Once a player has died the set number of times, you are unable to respawn and participate further in the match. When a character (or player) has been eliminated, their dead body will remain in its final location until the end of the match. The amount of kills each player has is irrelevant, since the player with the most kills could still lose all their lives before the end of the match. If a time limit is set and the match ends before there is just one player left, the player(s) with the most lives left is/are declared the winner(s)” [Proposed by L1NETT]
Warthog Run – A game mode that attempts to recreate the heart-pounding escapes that we made at the conclusions of the Halo and Halo 3 campaigns. Two or more teams of either two or three players each must use Warthogs to race to the end of a long route that is both environmentally unstable and crawling with enemies, including the Flood where appropriate. Players cannot harm one another, and the destruction of the environment (such as the falling platforms at the end of the level “Halo” in Halo 3) is randomised. Out-of-the-box maps include the Warthog runs from “The Maw” in Halo and “Halo” in Halo 3, plus the Mombassa Highway from Halo 3: ODST and the Mongoose run on “The Package” in Halo: Reach. [Proposed by Gamma 46; link to original post]
Gun Game [working title] – (Apparently, this is from Call of Duty, but I like the idea) All players begin the match with the same weapon (e.g. the pistol) and cannot pick up new weapons. With each kill, the player’s weapon changes; the first player to obtain a kill with each weapon is the winner. [Proposed by sIttIng mambaa]
