The Big Elephant Team in the Battle Room

I was saying that Bullet Magnetism was turned WAY up and then in June of 2013 the devs turned it down to a more reasonable level.

A sniper… … … … without a scope… … … … not a smart design.

Plasma Repeater still has more ammo capacity and tighter spread than the Storm Rifle.

Every single single-fire gun has an instant headshot kill. The Boltshot was weak at single-fire agaisnt shields but the OP shotgun blast ability made that a moot point in close quarters.

Like I said… Assault Rifle with Extended Magazines.

This is true.
But by the time competitive playlists came around, the player population had dropped to 150k daily players… and it continued to drop.

I see you have not taken a statistics class, nor a business class.
“How do we know our product is a good product?”
“People keep coming back to enjoy it.”

Halo 3 saw a peak of over a MILLION PLAYERS online.
Halo 4 saw a peak of just ~410,000 and it sharply fell and stayed around 20,000 players.

Why did Spartan Ops Season 2 and 3 get cancelled?
Why did six more DLC Packs get cancelled?

Because there was no money to be made in Halo 4 anymore. Players didn’t like it. We didn’t want it to be Call of Duty meets Mass Effect art style.

Halo 4 was a failure.

What weapons were useless in Halo 3 besides the Magnum?

Someone didn’t touch Reach.

And that is the problem.
Players wanted to play HALO and instead got an entirely different game.

Imagine wanting to go watch Star Wars, paying full price for a theatre ticket, getting in your seat… … only for the Prometheus movie to play instead.

And then when viewers get mad, the theater just says “What, it’s still Sci-Fi right? What are you so mad about?”

That is what happened to Halo.
“What, it’s still an FPS game right? What are you so mad about?”

I’ve already addressed all these points, you’re just repeating the things I rebutted in a different Way.

Using the player base as the measuring stick to compare quality is silly. Far more people gorge themselves on fake Easter chocolate than ever taste Belgian Chocolate.

4 was great DESPITE the player population not holding to it like prior halos. And I explained why that was: the super casual scene wasn’t there. People went back to reach for insane action sack customs. They went back to 3 for similar reasons. 4 lacked a goofy element and it threw people off big time.

Oh you just use your binoculars, simple as

That is literally how you compare quality. Consumers flock to what is good, what they will be willing to spend money and time on because it is a worthwhile investment of their attention.
“Oh geez… I wonder why my burgers stopped selling so well… … could it be that I put Anchovies in the patties without telling anyone?”

You make a bad product, you suffer the consequences and try to learn from it. You are supposed to return to default when your attempt at something new sickened people. Instead they made Halo 5 Gourdians. A better multiplayer with a lackluster story experience.

Lacked a goofy element?

Halo 4 was plenty goofy.
The problem is that the game WASN’T a Halo game. It tried to claim it was, but it wasn’t.
Art Style? Wack.
Soundtrack? Jank.
Gameplay? Hyper-Linear.

Further evidence you are a troll.
Everyone knows that the binocs disable as soon as you press the triggers or melee-button. So attempting to charge the Railgun while binocular zoomed just un-zooms you again.

And the Halo cycle continues, Halo games that aren’t as well received then are now not-exactly-hidden gems.
4 had its problems, but I still enjoyed it.

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No

20 characters.

No, sales does not equal quality, player base does not equal quality. Quality equals quality, and the measure of quality being reduced to how many bots are online is just a silly notion. Reach had objectively bad multiplayer and people still play it regularly. Do you realize how many people preorder games that turn out to be total trash? You can’t use those metrics. Most great artists don’t become famous until after they’re dead.

Halo 4 was not in any way shape or form goofy or cartoonish. They were going for hyper realism, which they doubled down on in 5. That’s what really killed the player base.

Also no, you can absolutely zoom in while the rail gun is charging. EVERYONE knows this. Well not everyone, most people are bad at halo.

You keep calling me a troll because I’m proving you wrong left and right. Ad hominems might work on less intelligent people but they won’t work on me. This conversation is over and I’m going to bed.

For some people BTB is Halo multiplayer, saying it doesn’t matter if it’s an unbalanced mess is unfair to those social players.

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More like Reach :grin:

20 chars

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May you never be an Entrepreneur or be in a position of holding money for someone else in a business sense.

Sales does equal quality.
A majority of people wait to hear what others have to say about the game, getting a peer review rather than a biased review from a company that gets paid for a good review.
And most people saw Halo 4 and said “Wow… what… a… waste… of… $60… … … still got my receipt, time for a return. Better warn my friends about the game.”

Sales and player population are Quality Metrics, literally forms of measuring how well you did on your product design.

There are no Bots in Halo before Halo Infinite you know.

Reach stuck to the core values of Halo’s multiplayer.

  • Spawn in
  • Mad dash for weapons and other tools to gain an upper hand
  • Out-play the enemy

Some modes offered loadouts that just changed your Armor Ability, but your guns were the same every time you respawn.

You are a terrible comedian that makes Amy Schumer look respectable.

“Hyper-Realism”?
What tactical advantage does having a unicorn horn on your helmet have to offer?

How come half the helmets that are offered in Halo 4 and Halo 5 have visors that you either cannot see out of OR they have visors that give you severe tunnel vision?
Achilles, Prefect, Wetwork, and Tracker to name a few.

Goblin Armor wasn’t armor, it was a space bikini with thruster-jets.

How can a human head fit inside the Vanguard helmet?

How come Breaker and Vector helmets provided little structural support with how their visors were designed to make your helmet have clear structural weaknesses?

They didn’t “double-down” on realism in Halo 5, they doubled-down on continuing their strange re-inventing of how Spartans look. Instead of being a super-solider in power armor, they look like literal action figures made of plastic.

And if you are talking gameplay wise with hyper-realism, you must be joking.
Spartans weigh in at half-a-ton in their armor. So realistically speaking, there would be no recoil from guns, they wouldn’t be able to use thrusters or hang-time stabilizers, and equipping certain helmets would make you either blind or just have light coming in from your helmet’s visor that is above your head like it was with Pioneer or Wetwork.

Halo 5 you can, but then again, you can zoom in with every gun in the game for a stupid design reason.

I diagnose you with denial. Or trolling. Or both.

i was more referring to vehicle drops going away and more open maps

I am surprised how much tougher vehicles seem in this compared to Halo 5. Especially the Wasp and Scorpian.

It’s possible they think the grapple shot would make hijacking vehicles easier than it is. Not everyone has one and a smart wasp player can easily avoid this.

The wasp in particular seems to shrug small arms fire which it normally couldn’t do.

Wall of text that I’m not reading

Sale do not equal quality and they never have. That you think that is downright ludicrous. As I explained the cheapest and least quality things will sell far more due to their low cost when high quality items cost far more and sell far less units.

This is BASIC Economics, 101, day 1 of class.

I’m curious what you mean about the impact of MMR being the most impactful? Do you feel like there should be no MMR in social?

It should exist but it should be a separate mmr from ranked. Making it one big blanket number creates issues like with all the people boosting to onyx

Do you honestly not realize you can do this in Halo 4? Did you even play 4? Look up “Halo 4 Rail Gun Triple Kill“ on YT (I cant link it from the phone version of the forums for some dumb reason). It shows a guy doing it several times really clearly

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You’re telling someone who is currently studying business and economics as their major, someone who currently has a GPA of 3.7, that they do not understand a fact of simple economics? This is a level of irony that is just sad.

Items with low production and low sales cost do exist, yes. But do dollar-store items tend to hold up to the actual main-line products when compared to one another? No, not really. Buying a toy action figure from a dollar store vs an actual toy store or a large chain-store such as Walmart or Target is very different. One action figure is more flimsy and less interesting to kids because its limbs are static. Meanwhile the other action figure is a bit more costly, but a lot more of an enticing product for the target audience.

Sure the cheaper item could sell more units. But selling 100 dollar store action figures would net you only $100+ sales tax. Whereas selling 100 name-brand action figures that are each prices at $15 would mean that you pulled $1,500 from the consumers, plus sales tax of course. You still have to divide up the earnings between the store’s cut and your own cut.

This argument over the prices of cheap goods is a moot point though.

Halo 3 and Halo 4 were the same price at launch.
$60 USD.
And clearly in the consumer’s eyes, Halo 3 was a superior product to Halo 4.
The simple fact that the player populations of both games over the same duration of time were vastly different numbers SHOWS that the target audience preferred a product that was what they wanted over a product that was claiming to be what they wanted, only to be revealed to be a lie. Halo fans wanted Halo 4. Not a game that was so very changed that it was 90% unrecognizable.

Halo 3 was comparable to a steakhouse burger, cooked fresh for our order.
Halo 4 was comparable to a cheap McDonalds burger that was just a frozen pattie that was re-heated. We saw the promotional materials for these McDonalds burgers, and like EVERY McDonalds burger mankind has ever seen, they were deflated and didn’t match up to the promotional materials.

Does McDonalds get a plenty of service? Yes.
Does a Steakhouse Diner have more quality meals? Yes.

Burger fans prefer the Steakhouse Burgers.
Halo fans prefer Halo games.
Neither prefer to go to the lower-quality goods. And neither like being lied to about what they will be sinking their money into.

Just looked it up on YouTube.
Yes, apparently you can use binoculars to bypass the scope needs.
Forgive me for not remembering a minute detail in a game I logged hours in 7 years ago and never played again.

This is closer to BTB in H4 than any other Halo imo. The ordnance drops being random positions and random loot are almost identical to the kill streak ordnance drops from H4, they’re just totally random instead of player driven now.

OP, just as an fyi, this isn’t a “niche” idea. The randomness to BTB has been a hot topic of discussion since the BTB technical preview lol.

343 should keep the random vehicle and random wall weapon setups changing stuff each match. But each team should get the exact same stuff imo

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You’ve proven me right, good job

I’ve proven you to be nothing but a troll. Final response.

Now to ignore the troll.

I really dislike the idea of giving one side a scorpion and the other a chopper or something useless. That’s what keeps happening though since the update especially

You’re calling me a troll because you’re so far into the realm of wrong that you can’t Salvage the discussion.

It’s a common behavior

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Totally agree. I miss the old days when there was some semblance of balance. Like yeah one side getting covie weapons while the other gets UNSC weapons isn’t perfect but it’s better than this. There also should be a height limit with air vehicles. Considering the only real viable counters are shock rifles/hydras and grapple jacking.

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