I was saying that Bullet Magnetism was turned WAY up and then in June of 2013 the devs turned it down to a more reasonable level.
A sniper… … … … without a scope… … … … not a smart design.
Plasma Repeater still has more ammo capacity and tighter spread than the Storm Rifle.
Every single single-fire gun has an instant headshot kill. The Boltshot was weak at single-fire agaisnt shields but the OP shotgun blast ability made that a moot point in close quarters.
Like I said… Assault Rifle with Extended Magazines.
This is true.
But by the time competitive playlists came around, the player population had dropped to 150k daily players… and it continued to drop.
I see you have not taken a statistics class, nor a business class.
“How do we know our product is a good product?”
“People keep coming back to enjoy it.”
Halo 3 saw a peak of over a MILLION PLAYERS online.
Halo 4 saw a peak of just ~410,000 and it sharply fell and stayed around 20,000 players.
Why did Spartan Ops Season 2 and 3 get cancelled?
Why did six more DLC Packs get cancelled?
Because there was no money to be made in Halo 4 anymore. Players didn’t like it. We didn’t want it to be Call of Duty meets Mass Effect art style.
Halo 4 was a failure.
What weapons were useless in Halo 3 besides the Magnum?
Someone didn’t touch Reach.
And that is the problem.
Players wanted to play HALO and instead got an entirely different game.
Imagine wanting to go watch Star Wars, paying full price for a theatre ticket, getting in your seat… … only for the Prometheus movie to play instead.
And then when viewers get mad, the theater just says “What, it’s still Sci-Fi right? What are you so mad about?”
That is what happened to Halo.
“What, it’s still an FPS game right? What are you so mad about?”
