The Battlepass system is too easy even for casuals

I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).

I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.

I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.

Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).

I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.

I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.

P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.

Correct me if I am wrong, battle pass seasons don’t “end”. You buy the battle pass and have it forever until you complete it. And with that being the way it is, let people buy their levels for it. That being said, I hate daily grinds. Playing should be for fun, and locking content because someone didn’t log in every day for a month is a stupid gimmick that needs to die.
I do want an XP system though, many games have their ranks and then the battle pass so I don’t see why Halo can’t have that.

> 2535427593420638;1:
> I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
>
> I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
>
> I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
>
> Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
>
> I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
>
> I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
>
> P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.

You do realize this is a tech preview. This is not the final version of any of this. The flight was only a weekend long, sooooo if you made the weekly challenges take an entire week of play, they wouldn’t have been able to progress through the 30 tiers of the flight’s Battle Pass.

This was to test out everything. Make sure the Battle Pass works, get feedback on bugs, issues, things people hate and seem to think this is a final version.

The battlepass progression was sped up for this preview. It’s going to take much longer in the full game.

> 2592250499816520;3:
> > 2535427593420638;1:
> > I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
> >
> > I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
> >
> > I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
> >
> > Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
> >
> > I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
> >
> > I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
> >
> > P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
>
> You do realize this is a tech preview. This is not the final version of any of this. The flight was only a weekend long, sooooo if you made the weekly challenges take an entire week of play, they wouldn’t have been able to progress through the 30 tiers of the flight’s Battle Pass.
>
> This was to test out everything. Make sure the Battle Pass works, get feedback on bugs, issues, things people hate and seem to think this is a final version.

Totally agree

> 2533274841134225;5:
> > 2592250499816520;3:
> > > 2535427593420638;1:
> > > I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
> > >
> > > I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
> > >
> > > I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
> > >
> > > Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
> > >
> > > I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
> > >
> > > I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
> > >
> > > P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
> >
> > You do realize this is a tech preview. This is not the final version of any of this. The flight was only a weekend long, sooooo if you made the weekly challenges take an entire week of play, they wouldn’t have been able to progress through the 30 tiers of the flight’s Battle Pass.
> >
> > This was to test out everything. Make sure the Battle Pass works, get feedback on bugs, issues, things people hate and seem to think this is a final version.
>
> Totally agree

You guys “do realize”, they released an REAL example of what the weekly challenges will be in Septembers inside infinite, right? Below are the challenges and the source link.

Wow it will take me a whole 10 minutes to complete potentially 2 or 3 of these easy challenges at the same time. Kill ten people, play quick play, kill ONE person in a friendly zone. You both are clowns and are probably the people who could only drop 400 points in a BTB match. I doesn’t matter if the the flight was “testing the system”. We tested the system, it’s lame, it isn’t good and you’re off your rocker if you can confidently tell me you prefer a system that is lesser than the leveling systems in previous halo titles and is significantly worse than what the competition has. Please come here and shill to me how killing 10 guys in pvp isn’t a garbage weekly challenge.

https://www.halowaypoint.com/en-us/news/inside-infinite-september-2021
For further context, here’s a list of 20 randomly assigned Weekly Challenges that a player could receive in Halo Infinite:

  • Stay Off My Yard – Kill an Enemy Spartan Attacking a Friendly Zone (0/1) - For the Win – Win a Quick Play Match (0/1) - Castle Crasher – Complete a Strongholds Match (0/1) - Spartan Killer – Kill Enemy Spartans in Slayer (0/3) - Large Squad Scuffle – Complete a Big Team Battle Match (0/1) - Play Ball – Play an Oddball Match (0/1) - Back Smack Attack – Kill an Enemy Spartan from behind with a Melee Attack (0/1) - Wargames Warrior – Kill Enemy Spartans (0/10) - Banshee Bomber – Kill Enemy Spartans with the Banshee’s Fuel Rod Gun in PvP (0/5) - Mortar Minimizer – Destroy an Enemy Wraith in PvP (0/1) - Spread the Love – Kill Enemy Spartans with the Battle Rifle in PvP (0/15) - Big Wheel Bully – Destroy Enemy Choppers in PvP (0/3) - Gaptacular – Knock an Enemy Spartan off the map with the Repulsor in PvP (0/1) - Noisemaker – Kill an Enemy Spartan with a Rocket Launcher in PvP (0/1) - Wheelin’ Dealin’ Poultry Mealin’ – Win Any PvP Matches (0/3) - Chef’s Kiss – Kill an Enemy Spartan using a kinetic semi-auto or burst weapon with peak efficiency in PvP (0/1) - Flag Switching – Capture Enemy Flags in PvP (0/10) - Separation Anxiety – Kill Enemy Spartans by Sticking them with a Plasma Grenade or Spike Grenade in PvP (0/5) - Grapple-jack – Grapple to and Hijack Enemy Vehicles in PvP (0/3) - Autopilot Engaged – Kill an Enemy Driver of a moving vehicle with a Sniper Rifle in PvP (0/1)

> 2535427593420638;1:
> I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
>
> I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
>
> I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
>
> Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
>
> I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
>
> I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
>
> P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.

I would really love to have an XP leveling system straight out of Halo Reach, but I was actually a bit annoyed by how long it did take to level up. The challenges reward grinding for specific things moreso than just having skill. I played a couple times last weekend and a couple times this weekend and didn’t unlock anything interesting…

The challenges in for the Battlepass or easy for a reason, and split into tiers of difficulty. The easier the challenges, the less XP you’ll get. So someone who is maybe a bit less casual will progress much faster than someone who isn’t.
They are also designed to be giving as much xp in the same amount of time as simply completing matches. For games where you’d just get xp for playing, you get a certain amount of xp per match, a certain number of matches per hour. Since you don’t get xp for completing matches anymore, the challenges need to be designed to provide equal or close to the same amount of xp per hour as per-match xp. Then, someone who is an avid player will complete those challenges for the day/week and get access to additional, more difficult to complete challenges. And if you’re good you can get more xp per hour than what anyone would normally get, and there’s your “I’m good” bonus. The early challenges are supposed to be easy, the later challenges after playing for a while are more difficult to complete but offer better rewards. Casuals will likely not even get to that point.

You are rewarded for skill, the more you do, the more you get.

i actually have a question partially related to this, … so, i would imagine, that the goal of having a battle pass is to get customers to make a recurring purchase that keeps the studio mostly in business.

so I’m now thinking, it would probably be the most conducive to have the majority of players done with their battle pass at the point that the proceeding battle pass becomes available, so they don’t really compete against each other to much for completion and then sale of another pass.

i mean, I’m sure a large number of people will buy battle pass’s whether they have completed their first one or not, but i can’t imagine the majority would make purchases like that.

so I’m wondering, based on what we know from leaks, how long does it take to complete a battle pass? i would imagine, whether they have xp per match or a handful of challenges per day, their goal should be to get people completing the pass every 3 months on average, so this should be a number thats more than enough for people that play 16 actual hours a day, or someone that plays 16 hours a week.

i can’t expect them to want to do much better than completing the battle pass under 3 months, and having the majority of their most passionate fans waiting and being annoyed babies, so they would want to pad it out, but padding it out to long would make it to much of a grind for their casual cash cows… so uh, if any of you guys have tried doing the math, what uh, results you got?

i guess i should also maybe respond to the main topic, that, as far as i can tell, is that people move on if they can’t progress, honestly, i think the majority of players are similar to the smash bros crowd for halo, once you unlock all the characters the only thing you care about is the dance.

whether anyone i know actually can progress or not, the only thing they play fighting/shooting games for is the dance, i haven’t change my spartans appearance since 2007, progression wise i progressed from barely being able to complete normal, to running laso for fun, the only progress people care about is their progression in skill, and like, barely even that.

halo, as a game, not necessarily a product to suck people in, is just a really good game, ya know, people don’t care if they progress, they care if they get sick headshots and tight flag captures, hold off against insurmountable odds, take on 3 tanks bare handed and come out alive. no one gives a -blamite- what armor they or anyone else is wearing in that moment.

at some point, we stopped having fun… i think… now we’re just still here, while everything tries to compete for our money and not our fun.

but, still bought that campaign, and once co-op comes out me and mine are gonna blow some -unggoy- up.

> 2535427593420638;1:
> Snipped due to length

While I do agree with you that I definitely would like more long term challenges and progression, I disagree with making the Battle Pass significantly harder. It’s already frustrating having to go into modes I don’t want to play or use weapon I don’t want to use just to level up a battle pass, something that simply requires time and playing casually in most other battle passes I’ve experienced. Plus they said the Tech Test battle pass progression was sped up, so it might take longer at launch.

Basically I agree with you that I want more long term progression and challenges, but I disagree about making the battle pass itself harder. Of course, all of these debates go back to them getting rid of progression in favor of soling relying on the battle pass. I’d love to have some far off goal with exclusive rewards like a very high exp-based level. I don’t want the battle pass system to be a second job though.

> 2535427593420638;6:
> > 2533274841134225;5:
> > > 2592250499816520;3:
> > > > 2535427593420638;1:
> > > > I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
> > > >
> > > > I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
> > > >
> > > > I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
> > > >
> > > > Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
> > > >
> > > > I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
> > > >
> > > > I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
> > > >
> > > > P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
>
> You both are clowns

No need for that rudeness. You clearly don’t even understand how the system works and you’re making rash statements about it and calling other people clowns.

If you need an arbitrary exp system to keep you playing a multiplayer game then maybe it’s you who is one dimensional.

> 2535427593420638;1:
> I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
>
> I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
>
> I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
>
> Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
>
> I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
>
> I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
>
> P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.

Wow. I mean, if the BP would give u some rank in the game, I’ll be able to be agree with u 'cause give them any rank for skill with payment will be annoying, but is not the case. It’s pure cosmetic.
Like going to shoping to see what want you to wear. You choose whatever you wanted, the difference with the BP is that you’re blocked by the levels.
The increase of XP with rank is like studying. You’re perfectioning your skills and get a higher in society by your knowledges, but by buying what the hell you want?
I felt that a reward by just existe ('cause there’s a lot of people that just in on the match and o nothing and get the reward, or someone WHO ONLY CARES ABOUT ITS OWN AND GO BY KILLS, KILLIONARIES, AND SO SO, BUT CARING NOTHING BY WHATS ON THE MATCH LIKE OBJECTIVES are ugly) XP - Cosmetic isn’t fair by those who just want to wear some pair of gloves for their Spartan.

> 2535427593420638;6:
> > 2533274841134225;5:
> > > 2592250499816520;3:
> > > > 2535427593420638;1:
> > > > I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
> > > >
> > > > I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
> > > >
> > > > I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
> > > >
> > > > Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
> > > >
> > > > I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
> > > >
> > > > I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
> > > >
> > > > P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
> > >
> > > You do realize this is a tech preview. This is not the final version of any of this. The flight was only a weekend long, sooooo if you made the weekly challenges take an entire week of play, they wouldn’t have been able to progress through the 30 tiers of the flight’s Battle Pass.
> > >
> > > This was to test out everything. Make sure the Battle Pass works, get feedback on bugs, issues, things people hate and seem to think this is a final version.
> >
> > Totally agree
>
> You guys “do realize”, they released an REAL example of what the weekly challenges will be in Septembers inside infinite, right? Below are the challenges and the source link.
>
> Wow it will take me a whole 10 minutes to complete potentially 2 or 3 of these easy challenges at the same time. Kill ten people, play quick play, kill ONE person in a friendly zone. You both are clowns and are probably the people who could only drop 400 points in a BTB match. I doesn’t matter if the the flight was “testing the system”. We tested the system, it’s lame, it isn’t good and you’re off your rocker if you can confidently tell me you prefer a system that is lesser than the leveling systems in previous halo titles and is significantly worse than what the competition has. Please come here and shill to me how killing 10 guys in pvp isn’t a garbage weekly challenge.
>
> https://www.halowaypoint.com/en-us/news/inside-infinite-september-2021
> For further context, here’s a list of 20 randomly assigned Weekly Challenges that a player could receive in Halo Infinite:
> - Stay Off My Yard – Kill an Enemy Spartan Attacking a Friendly Zone (0/1) - For the Win – Win a Quick Play Match (0/1) - Castle Crasher – Complete a Strongholds Match (0/1) - Spartan Killer – Kill Enemy Spartans in Slayer (0/3) - Large Squad Scuffle – Complete a Big Team Battle Match (0/1) - Play Ball – Play an Oddball Match (0/1) - Back Smack Attack – Kill an Enemy Spartan from behind with a Melee Attack (0/1) - Wargames Warrior – Kill Enemy Spartans (0/10) - Banshee Bomber – Kill Enemy Spartans with the Banshee’s Fuel Rod Gun in PvP (0/5) - Mortar Minimizer – Destroy an Enemy Wraith in PvP (0/1) - Spread the Love – Kill Enemy Spartans with the Battle Rifle in PvP (0/15) - Big Wheel Bully – Destroy Enemy Choppers in PvP (0/3) - Gaptacular – Knock an Enemy Spartan off the map with the Repulsor in PvP (0/1) - Noisemaker – Kill an Enemy Spartan with a Rocket Launcher in PvP (0/1) - Wheelin’ Dealin’ Poultry Mealin’ – Win Any PvP Matches (0/3) - Chef’s Kiss – Kill an Enemy Spartan using a kinetic semi-auto or burst weapon with peak efficiency in PvP (0/1) - Flag Switching – Capture Enemy Flags in PvP (0/10) - Separation Anxiety – Kill Enemy Spartans by Sticking them with a Plasma Grenade or Spike Grenade in PvP (0/5) - Grapple-jack – Grapple to and Hijack Enemy Vehicles in PvP (0/3) - Autopilot Engaged – Kill an Enemy Driver of a moving vehicle with a Sniper Rifle in PvP (0/1)

No need to be spiteful mate it’s my opinion and I’m entitled to it thank you very much. I wasn’t saying yours was wrong or anything Jesus

> 2533274801036271;11:
> > 2535427593420638;6:
> > > 2533274841134225;5:
> > > > 2592250499816520;3:
> > > > > 2535427593420638;1:
> > > > > I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
> > > > >
> > > > > I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
> > > > >
> > > > > I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
> > > > >
> > > > > Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
> > > > >
> > > > > I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
> > > > >
> > > > > I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
> > > > >
> > > > > P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
> >
> > You both are clowns
>
> No need for that rudeness. You clearly don’t even understand how the system works and you’re making rash statements about it and calling other people clowns.
>
> If you need an arbitrary exp system to keep you playing a multiplayer game then maybe it’s you who is one dimensional.

Thank you! Couldn’t of said it better myself!

> 2533274841134225;14:
> > 2533274801036271;11:
> > > 2535427593420638;6:
> > > > 2533274841134225;5:
> > > > > 2592250499816520;3:
> > > > > > 2535427593420638;1:
> > > > > > I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
> > > > > >
> > > > > > I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
> > > > > >
> > > > > > I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
> > > > > >
> > > > > > Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
> > > > > >
> > > > > > I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
> > > > > >
> > > > > > I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
> > > > > >
> > > > > > P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
> > >
> > > You both are clowns
> >
> > No need for that rudeness. You clearly don’t even understand how the system works and you’re making rash statements about it and calling other people clowns.
> >
> > If you need an arbitrary exp system to keep you playing a multiplayer game then maybe it’s you who is one dimensional.
>
> Thank you! Couldn’t of said it better myself!

That’s the problem with those who think they know alredy was the best for the game. Their opinion is always the right one if the game doesn’t match with what they want and every other people’s opinion are so bad that they see everyone as enemies.
The game is good, the BP system aren’t bad as they paint it.
Hope he could relax a bit.

> 2535427593420638;1:
> I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
>
> I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
>
> I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
>
> Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
>
> I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
>
> I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
>
> P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.

You seem to have a lack of respect for your fellow players.

Being refered to as a child because I don’t sit in front of a screen for 12 hours a day? I mean who’s really the one-dimensional gamer here?

You don’t know what we do on the side. Some of us play games MUCH more hardcore than this. Why shouldn’t we want to have some fun here and there?

Sooooo let’s go back to Credits? :smiley:

Also OP, you are missing the point of a Battle Pass. It merely exists as a rewards incentive to draw people back to the game, time after time. People who wanna shoot it out in Halo WILL ALWAYS BE HERE. So what if people beat the Battle Pass quickly? It’s WORSE if you make it a chore to complete and people start having to play the game more as a daily/weekly chore instead of just playing whenever they want and reaping the rewards as they play.

Also it’s a Tech Preview, I imagine the real deal is gonna be filled out much much more.

> 2535439803298950;17:
> Sooooo let’s go back to Credits? :smiley:
>
> Also OP, you are missing the point of a Battle Pass. It merely exists as a rewards incentive to draw people back to the game, time after time. People who wanna shoot it out in Halo WILL ALWAYS BE HERE. So what if people beat the Battle Pass quickly? It’s WORSE if you make it a chore to complete and people start having to play the game more as a daily/weekly chore instead of just playing whenever they want and reaping the rewards as they play.
>
> Also it’s a Tech Preview, I imagine the real deal is gonna be filled out much much more.

Nooooooooooooooo ): the credit system was so awful and hard to do. Same as you said about battlepass, the credit system felt like a job.

> 2535427593420638;6:
> > 2533274841134225;5:
> > > 2592250499816520;3:
> > > > 2535427593420638;1:
> > > > I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
> > > >
> > > > I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
> > > >
> > > > I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
> > > >
> > > > Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
> > > >
> > > > I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
> > > >
> > > > I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
> > > >
> > > > P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
>
> Wow it will take me a whole 10 minutes to complete potentially 2 or 3 of these easy challenges at the same time. Kill ten people, play quick play, kill ONE person in a friendly zone. You both are clowns and are probably the people who could only drop 400 points in a BTB match. I doesn’t matter if the the flight was “testing the system”. We tested the system, it’s lame, it isn’t good and you’re off your rocker if you can confidently tell me you prefer a system that is lesser than the leveling systems in previous halo titles and is significantly worse than what the competition has. Please come here and shill to me how killing 10 guys in pvp isn’t a garbage weekly challenge.
> - Stay Off My Yard – Kill an Enemy Spartan Attacking a Friendly Zone (0/1) - For the Win – Win a Quick Play Match (0/1) - Castle Crasher – Complete a Strongholds Match (0/1) - Spartan Killer – Kill Enemy Spartans in Slayer (0/3) - Large Squad Scuffle – Complete a Big Team Battle Match (0/1) - Play Ball – Play an Oddball Match (0/1) - Back Smack Attack – Kill an Enemy Spartan from behind with a Melee Attack (0/1) - Wargames Warrior – Kill Enemy Spartans (0/10) - Banshee Bomber – Kill Enemy Spartans with the Banshee’s Fuel Rod Gun in PvP (0/5) - Mortar Minimizer – Destroy an Enemy Wraith in PvP (0/1) - Spread the Love – Kill Enemy Spartans with the Battle Rifle in PvP (0/15) - Big Wheel Bully – Destroy Enemy Choppers in PvP (0/3) - Gaptacular – Knock an Enemy Spartan off the map with the Repulsor in PvP (0/1) - Noisemaker – Kill an Enemy Spartan with a Rocket Launcher in PvP (0/1) - Wheelin’ Dealin’ Poultry Mealin’ – Win Any PvP Matches (0/3) - Chef’s Kiss – Kill an Enemy Spartan using a kinetic semi-auto or burst weapon with peak efficiency in PvP (0/1) - Flag Switching – Capture Enemy Flags in PvP (0/10) - Separation Anxiety – Kill Enemy Spartans by Sticking them with a Plasma Grenade or Spike Grenade in PvP (0/5) - Grapple-jack – Grapple to and Hijack Enemy Vehicles in PvP (0/3) - Autopilot Engaged – Kill an Enemy Driver of a moving vehicle with a Sniper Rifle in PvP (0/1)

So what you’re really saying here is you want a battle pass that is perfectly tailored to you. Because they should make weekly challenges that you might find challenging without worrying about the other members of this community. What does it matter if you complete a weekly challenge in 5 games vs someone who takes 15? I wonder what a “good weekly challenge” is for you. Kill 1,000,000 players in 30 mins? Re-write the source code of the game to work on Playstation architecture? Design a level that invokes the feelings of ancient Rome, while utilizing the vast emptiness of space? You seem to have a skill set that places you in the upper echelon of all Halo players, neigh all gamers across this vast planet.

If you finish the battle pass in 10 days, congrats! Does that somehow lessen the enjoyment of actually PLAYING THE GAME? You’re turning the enjoyment of PLAYING THE GAME into a transaction that you feel needs to keep you for an entire season. Are you not able to “Show Off,” the items you got in the battle pass? Did you lose something by finishing it quicker? If a weekly challenge is easier and helps get more people to progress through the battle pass, is that not a good thing? If the only thing that matters is finishing the battle pass on the last possible day of the season, (which these never expire so you could drag them out until the apocalypse if you wanted), then play the game at a pace that would time that for you. If that’s one game a month, then cool for you.

Side note: I love how everything you have said is set in stone. There is nothing that can change about the challenges you referenced above. They will never change, 343 will never update or tweak them. The technology for making changes to a battle pass of any game, unfortunately does not exist at this time. Perhaps one day in the distant future, when life is thriving on Mars, and we have figured out cold fusion, we can put more effort into trying to tweak a battle pass system. Until then, we are forever locked into a list that was published on a website. But I have faith.

I think they overreacting about the BP system. The challenges doesn’t intefere with the game at all, don’t forces you to buy the swap and aren’t so har to beat to apply the thing. And theres no universal rank to show off to others, is pure cosmetic.
I don’t get what’s the big deal. Even the players who just enter the match and do nothign win EXP as in the normal system, even they are rewarded.
So, he is mad because everyone can win the same amount of EXP? Ridiculous