I’m here again trying to stimulate the community into asking for 343 to include a real xp leveling system to go in tandem with the battlepass system. Or at the very least, not let people buy tiers in the battlepass and make the “weekly challenges” something that can’t be completed in 3-6 games which takes an hour and a half or less. (As it stands. the weekly challenges should be daily challenges).
I understand that this game is attempting to pander to an extremely large and diverse player base. However, the battlepass is completely missing the mark as it stands.
I’m not sure where the conception that a game “needs to be easy” in order to attract the largest audience. Warzone and fortnite are very straight forward, however, they have a lot of mechanics that makes the game complex and allows for a very large skill gap. It appeals to children and pros. Those ideals go in conjunction with their seasonal and career challenges. They are typically more challenging or at the very least take longer to complete than what halo infinite is currently offering and therefore feel much more rewarding upon completion. As it stand, we know there won’t be career challenges like weapon proficiency (which is SAD) because it doesn’t fit into the current battlepass only system.
Compounding this, without a xp leveling system career and seasonal challenges become hallow. People are going to max out the battlepass (god forbid they pay to reach tier 100) way before the season ends. There’s going to be zero incentive to completing any challenges or even playing the game (before people come at me an say “you can play for fun”, the majority of gamers aren’t a one dimensional gamer. Once people beat a game or have no other way to progress, they move on. Playing only Halo 3 for your entire life is extremely atypical).
I don’t understand why people are flying to defend a very flawed system. One thing that Fortnite does really well (shocker I know) is make tier 100 in the battlepass tied to your xp level. The higher your level the cooler the skin becomes. It’s a perfect system because doing that encourages everyone to play more. Play time is the revenue driver. It doesn’t take a data scientist to come to this conclusion, the correlation of this in graphs is a clear upward trend.
I get the multiplayer is free. I get they don’t want to make it obvious how egregious their microtransaction system is. But, it is egregious as it currently is and it slaps all the people who buy the game or pay for gamepass in the face. For the last decade Halo has come with a campaign and in depth leveling system that for the most part rewarded skill and dedication with cool skins and armors. That’s totally gone and it really shouldn’t be. If they don’t want to give any significant customizations away for free… fine. But don’t regress game thats been around for longer than their new target audience by making the game so easy that my 8 year old cousin could beat all the “weekly challenges” in his allowed two hours of video games on the weekend.
P.S. If there are 16-18 hours of “daily challenges” that better not mean I have to play ten pvp matches to get the same xp reward as playing 1 pvp match earlier in the day.
