The "Battle Pass" System

I’m curious specifically how others feel like the “battle pass system” can be improved upon, or even replaced by something better. In general I think this is an important question in gaming as a whole- especially when it comes to free-to-play games by passionate creators with good ideas which we want to see succeed long-term.

As for Halo Infinite itself, one of the promises of this game is that you can “create your own Spartan”. In my opinion (based on the flight, which may not reflect the launch appropriately) this premise is woefully undercooked in favor of a commonplace “battlepass system” which locks some very basic choices for new players. If someone new to Halo installs the game, they will find that they immediately can barely customize anything notable about their spartan, and that if they want even a modicum of personal choice, they must grind for it. Already, that is a proposition which will lose players. The ones who stay will then find that some of the most basic options for personalization are locked behind other things they have no interest in: You want a purple Spartan? Too bad, you have to get a seafoam, and orange color scheeme frst, and awkward black chestplates, and other things whether you want them or not. This is a second limitiation which will already lose some new-to-Halo players. Letting people get what they want with the experience they earn, instead of forcing them to wade through a parade of items they’re uninterested in would go a long way to helping. But more importantly, having a bit more personal choice from the start (giving us freedom to fill in our color wheel with base colors, a couple armor and visor options, etc) is more likely to hook the new players who otherwise may not stick around for the grind. There can still be unlockable patterns to replace base colors, fancy visors, gun skins, etc- but those things aren’t as fundamental to a player’s sense of freedom in expression as the color that they appear- obviously some at 343 realize this, given the incredible new team outline system replacing team colors.

Personally, I hope Halo Infinite will play on its own strengths, and look for other sources of inspiration rather than simply lifting an economic model from elsewhere. Other games with good, non-battle pass systems to draw inspiration from include Warframe and Gears 5. A player still starts with options, can get cool things by playing, and paying for some stuff is possible to skip grind on special items. I think it’s important to note that Gears 5 has some exclusively paid items, but honestly, nothing in mulitplayer should be exclusively behind a paywall. Some people are broke, but they might play extra to grind for those special paid items if it were possible. Players are probably the most important element to retain in the game if you want it to be something which thrives, where paying players will play. There is just no reason to make anything in multiplayer exclusively paid other than trying to profit off of fomo, which is not just unfun and unethical, but short-sighted given the ambitiously long planned lifespan of this game. Having players is important FIRST, then money can be made from them. And new players are gained and retained through the perception of good will.

But hey, what do I know? I’m curious what other Halo fans think of the Battle Pass system, and of free-to-play economic models in general. What are the best ideas you’ve seen to make a fun free-to-play economy?

“What are the best ideas you’ve seen to make a fun free-to-play economy”

Don’t nitpick a free game that is leagues above others, that’s step one. Step two, let people waste their money on cosmetics, who cares, cosmetics won’t make them any more skilled just because they dropped a couple hundred dollars on visuals

> 2535410017197749;2:
> “What are the best ideas you’ve seen to make a fun free-to-play economy”
>
> Don’t nitpick a free game that is leagues above others, that’s step one. Step two, let people waste their money on cosmetics, who cares, cosmetics won’t make them any more skilled just because they dropped a couple hundred dollars on visuals

I’m not so much of a fan of your second point, I think generally it would be nice for cosmetic items to be a fair price so if anyone comes across a set or coating they like the look of they can reasonably justify buying it. But I wholly agree about the first point, this is a really comprehensive F2p experience with loads of content anyone can just download and play, and people are nitpicking way too much.

> 2533274855648543;3:
> > 2535410017197749;2:
> > “What are the best ideas you’ve seen to make a fun free-to-play economy”
> >
> > Don’t nitpick a free game that is leagues above others, that’s step one. Step two, let people waste their money on cosmetics, who cares, cosmetics won’t make them any more skilled just because they dropped a couple hundred dollars on visuals
>
> I’m not so much of a fan of your second point, I think generally it would be nice for cosmetic items to be a fair price so if anyone comes across a set or coating they like the look of they can reasonably justify buying it. But I wholly agree about the first point, this is a really comprehensive F2p experience with loads of content anyone can just download and play, and people are nitpicking way too much.

You can unlock the cosmetics by playing the game.

I never said a single cosmetic costs 200$… I was saying that if someone wants to waste that much money on cosmetics, it’s their business.

I actually like the battlepass system.
It beats all the alternatives that are available for continued revenue required for further game development. The other options are pretty bad by comparison

Map packs just divide the community and lock a lot of players out of newer content.

Loot boxes are just a gambling mechanism mostly phased out of modern day games.

Season passes are optional purchases that give cosmetics, or some other initiative to buying. (Destiny gives extra story content, COD gives extra characters) usually fairly affordable and you know what you’re getting out of them making them better than loot boxes. The money generated covers further development of the game that allows all players to access it rather than map packs which locks FTP players out. Season passes usually have FTP content involved too so everyone gets something.

Really letting y’all’s imaginations run wild on this one, huh?

Haha, but seriously: Considering the amount of nitpicking folks have done on the mechanics of this super fun game, I’m surprised the subject of how the economic model is aimed at retaining a wider player base over longer time (generating a competitive lifespan in the ftp matket) wouldn’t be a more popular subject with more varied ideas of approach from the community. My only interest for this subject is in having more players for longer, in a way which can more certainly sustain its economic viability.

It’s a bit lame now (don’t get me wrong, since it is F2P they have to something with real money) and other games are much worse.

I would appreciate, that if you rank up in battle pass, that you have more than one choice. Now you rank up and you get ONE piece of crap or maybe something cool (designs are subjectiv).
Maybe it’s a bad idea, just let me know, but i think the following would be cool:

Per rank up you get an additional virtual currency, with that currency you buy/unlock the skin/coating. The clue is to have more choices, per rank 2-4 different stuff to choose from (and you can go back, let’s say you are at BP lvl. 30, but on lvl.20 you bought one of the 4 choices, and want to unlock another one you can do it)

Additional to that you can stack up your virtual currency (wich you get, how i mentioned before, additional after a lvl up) let’s say you buy nothing for 10 levels in a row, because maybe it doesn’t suit you, but at lvl. 17 out of 4 choices you want to unlock 2 or 3 coatiings/weapon skins at the same time, you can do that now.

With this system, the BP stuff has more to offer and the variation is bigger. And MS and 343i has nothing to lose, you must buy the BP anyway.

If you don’t get it, it can be because my english is not on point, i’m not a native english speaker^^

> 2533274987139949;7:
> It’s a bit lame now (don’t get me wrong, since it is F2P they have to something with real money) and other games are much worse.
>
> I would appreciate, that if you rank up in battle pass, that you have more than one choice. Now you rank up and you get ONE piece of crap or maybe something cool (designs are subjectiv). Maybe it’s a bad idea, just let me know, but i think the following would be cool: Per rank up you get an additional virtual currency, with that currency you buy/unlock the skin/coating. The clue is to have more choices, per rank 2-4 different stuff to choose from (and you can go back, let’s say you are at BP lvl. 30, but on lvl.20 you bought one of the 4 choices, and want to unlock another one you can do it)
>
> Additional to that you can stack up your virtual currency (wich you get, how i mentioned before, additional after a lvl up) let’s say you buy nothing for 10 levels in a row, because maybe it doesn’t suit you, but at lvl. 17 out of 4 choices you want to unlock 2 or 3 coatiings/weapon skins at the same time, you can do that now.
>
> With this system, the BP stuff has more to offer and the variation is bigger. And MS and 343i has nothing to lose, you must buy the BP anyway.
>
> If you don’t get it, it can be because my english is not on point, i’m not a native english speaker^^

I agree. You described on of the bad things about a battlepass. If the first thing i care about is at level 32, I may just skip the battle pass. Who wants to grind through 31 levels to get the one thing you like? People complained about h5 req packs, but I actually liked that you got multiple things. The unknown chance of getting something good is more fun than slogging through a known list of junk you don’t want.

> 2535410017197749;2:
> “What are the best ideas you’ve seen to make a fun free-to-play economy”
>
> Don’t nitpick a free game that is leagues above others, that’s step one. Step two, let people waste their money on cosmetics, who cares, cosmetics won’t make them any more skilled just because they dropped a couple hundred dollars on visuals

I agree about your first point however ur second point is what scares me. I don’t want halo to turn into one of the those games that you have to pay to look cool. This happens in game like cod or warframe and its not fun being this bland looking player because you don’t want to spend money. I kinda wished we had to pay for the full game just for this reason but having it free to play will make the game more popular and overall better. I don’t care about people wasting their money on visuals, that’s what they want to do but I just want there to be armor that unlocks via lvling up normally but from what i am seeing that’s the BattlePass that we have to buy. I don’t like the battlepass at all btw, it is annoying how we can complete a match and get no reward if we didn’t find ( or didn’t even spawn ) the shotgun we needed and get a kill with it. It changes the playstyle and its just plain awful WHY DID THEY THINK THIS WAS A GOOD IDEA!

Ha!
It’s because we didn’t “nitpick” in the past, we now have to accept this garbage live service FOMO style games.
Sadly, now Halo officially joins the ranks.
We’ll see how it goes, and if it affects the campaign ( internet connection only play - cannot play parts of the campaign after a certain amount of time)