> 2533274927740213;2:
> 1. There is already a thread on this topic
> 2. A cost increase would make them worthless. If there is an issue with them (I haven’t played against a Goliath rush enough to have an opinion if they’re too strong or not) a health nerf would be better, or increased damage from scouts.
Whats the harm in making another? if anything it would just make the devs more aware and yeah i agree maybe a health nerf would be better
> 2533274869891714;3:
> Goliaths are not broken, my guy. Personally, I think they could use a longer build time, but that’s just me.
>
> Snipers, Flamers, Suicide Grunts, upgraded core infantry, and a handful of heroes all mop the floor with them. They’re easy to handle as long as one scouts and prepares accordingly.
>
> Scouts need to do more damage to Goliaths… well, rush units in general, but that’s another issue.
The problem is there isnt really enough time to have the necessary units and upgrades i goliath rushed within minutes id say 3 minutes into the game but who knows if you start immediately after the game starts you might be able to but the Y ability is so effective it destorys heros and infantry
if i got goliath rushed i would struggle knowing how effective it is lol but i agree scouts should do more damage
> 2533274814970819;4:
> There is literally another recent post on this exact same topic. Please at least try to see if your topic has been done before making a new thread. Thanks.
>
> P.S. goliaths are fine. They’re good but expensive, and the expected increase scout damage towards rush units in the next patch should be more than enough to keep them in check.
oh im aware but wheres the harm in making another one?
and i disagree they arent fine imo maybe your well experienced at the game and know how to counter it somehow if u do u gotta teach me how lol the goliath rush isnt as effective in 3v3 i tried and got wrecked haha and yeah more scout damage will be awesome
> 2533274796391115;5:
> I definitely wouldn’t increase their cost. If you did, no one would ever make them.
>
> Having them take increased damage from scouts/anti-inf would be a better solution.
>
> Also, saying that no one ever expects a goliath rush just aint da truth. That’s the first thing I expect when I see Colony players. You just have to always scout.
When i say increase cost i dont mean by a whole lot maybe 200 supplies and 100 power sounds fair to me
But yeah more scout damage seems to be the best solution and actually it is true maybe its because the game put me with less experienced players but when i rushed no one was prepared at all lol only in the 3v3 i did they were well prepared and i got torn apart lol