The Bare Minimum Needed to Make Infinite Better

Here is what I believe is the bare minimum to make Infinite a great game. And bear in mind some of this is already confirmed to be coming soon:

  1. More ranked playlists: 2v2 Slayer and 6 Player FFA Slayer.

  2. Forge + Customs Browser

  3. XP Progression

  4. DESYNC Fix.

  5. Fix Matchmaking in both ranked and social (social in particular needs to be less tightly skill based and ensure a good connection in every game as much as possible).

That is genuinely the bare minimum that will make this game great (notice the phrase BARE MINIMUM, this obviously is far from everything the game needs but all of this will make almost every area of the game better).

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None of that could hurt that’s for sure, but I think the biggest problem with Infinite from a competitive standpoint is the fact there is no customization. Players are always using the AR and Magnum, because that is the only thing you can start with. Players should be able to choose any Tier 1 smg or pistol to start, after skillfully analyzing the map and their own play style to select the ideal options.

Also, players would be getting more skilled with a wider variety of weapons. I’ve used the AR so much for instance that there really isn’t a way for me to become any better with it in a non-marginal way. However there is plenty of work to do getting better the Sentinel Beam. Now granted we to have weapon drills, but it’s not the same as a real game.

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I don’t think u understand the point of Halo. Everyone starting with exactly the same weapons is vital to the gameplay of Halo. It promotes scavenging the map for weapons and maintains competitive balance. I cant see them ever trying loadouts again, seeing as every time they have tried it hasn’t been received well and because it contradicts Halos gameplay. Going back to completely even starts is something Infinite has been praised for.

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Oh not at all jxsh, not at all.

You see with loadouts the is a gigantic increase to the skill gap, as teams need to coordinate their gear to the map, game type, and individual’s play style. That is no small feat of communication and planning that makes competitive games quite a bit more interesting if you ask me.

Also currently the maps are cluttered with lots of weapons that never get used, such as the sentinel beam and other tier 1 weapons because your staring AR/magnum is just as good and since that’s all you ever use and are the most familiar with it, why change? That’s what’s hurting the game quite a bit. Loadouts would solve that massive problem.

Its obvious that this is the first Halo game you have played. Its also obvious that you are taking social way too seriously as you keep saying AR/Magnum when the Ranked and HCS modes are all BR starts. Im guessing your coming from COD or something similar and are used to being able to use whatever you want. But Halo is not that sort of game and it will never change.

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Halo is a sandbox focused shooter or at least was until 343 took over.

Equal starts is the backbone of it’s gameplay. Custom loadouts is a huge part of what killed Halo 4 multiplayer for a lot of people.

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The essence of an arena shooter (Quake, Unreal Tournament and to an extent Halo) is exactly what the others described.

You start weak and try to get more resources than the other guy, be it weapons or pick-ups.

Loudouts have no place in standard playlists.

However, nobody says that there couldn’t be a slayer variant with load outs like in Halo 4. Maybe people will like it, maybe they’ll hate it but under no circumstances should the default playlists be tinkered with.

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Load outs would ruin Halo. Who ever wants load outs has probably never been to Blood Gulch.

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Oh sure, I agree with that, but there is a major problem with how Halo currently operates. As I mentioned the starting AR/magnum is just as powerful as half the map pickups (namely the tier one weapons) so they are never getting used other than the BR, which is overpowered for a tier 1 anyways.

There are three ways to fix this if you ask me:

-Buff all of them to tier 2 (BR remains unchanged): for instance, remove the recoil, widen the beam, and give the sentinel beam a 15% damage increase.

Potential problem with this is the sandbox would gain a significant power boost overall, with lots of danger around every corner.

-Nerf the AR/Magnum to form a tier ā€œ0ā€ category.

Potential problem with this is I don’t like the idea of spawning with a useless H3 style AR/Magnum that leaves you helpless without map control.

-Everything stays the same while enabling loadouts for tier 1. (BR should probably be nerfed in this case too).

Potential problem with this is that, well it’s a loadout and Halo Players don’t like those.

I just don’t like the fact a lot of weapons are never grabbed and used. Can someone address that argument specifically?

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forge will help thank god… map content will increase significantly allowing more games and more variety… that being said… armor system is yoink… its designed to nickel and dime u. i remember the days where u bought a halo game and the armor unlocks lasted well into the first year for most players… nope 2 weeks at most now… after that cough up cash…
ive heard ex devs are complaining about toxisity of the fans… look at halo reach… look at infinite… which is better… infinite has a foundation and thats important… it does not however have any reason to put faith in it… Microsoft and 343 have shown time and time again that they will lie,… manipulate and actively deswaid u from playing their game… unless u pay for that xp boost,… unless u pay for that challenge swap… cool new armor for everyone… -Yoink!- long as u pay me 10$ for it… how about no… how about i and anyone like me tells u to yoink off… well then… no money anymore… its almost as if when u treat consumers as if they r second to money… greed kills ur game… funny how that works… im gonning back to mcc… 343 this is ur mess… fix it or dont… ive stopped caring

The issue is that each gun is meant to have a specific use and playstyle, which I like. You pick up what you are good at and play to your strengths, but as of now the sandbox is too niche. Almost everything needs a buff.
I feel like the AR is sitting exactly where it should be.
But the sidekick is too much. I feel like the commando and sidekick should swap roles (I’m not saying have an AR/Commando, I mean nerf the sidekick’s rate of fire and lack of bloom, and buff the commando’s damage and spread.)
Yeah the plasma pistol is awful, the over-charge does its job on shields, but the base fire is useless.
The disruptor and shock rifle need better arcing/electric power. Maybe less shots to start the damage over time effect.
Pulse carbine needs faster projectile speed, or better tracking. There is a goldilocks-zone of usefulness, but it is too narrow.
Sentinel beam’s damage feels fine, but the beam itself is too narrow like a sniper. I’d widen it just a little. Maybe decrease the range to compensate. It melts vehicles which I feel is a good addition.
Needler is fine.
BR is fine too.
The stalker rifle is weird. It is a plasma gun, that doesn’t strip shields well, but is great on health. How about takes shields down fast, but health worse? Use it as a distance shield -Yoink!- to help cover your team?
Skewer does its job. I actually wish the melee is buffed. You can’t tell me a weapon that big with a blade at the end wouldn’t snap a spartan’s spine with its weight. At least when it is used by a Spartan/Brute.
Mangler needs its melee back.
Ravager is fine, but I feel like it needs physics knock-back. Let the regular shots knock vehicles around at least.
Why is the sniper no-scope have bloom but zoomed in doesn’t? Its hard enough to no-scope already. And the sniper glint just makes sure that you get easy kills when zoomed.
Most of the changes I want I don’t even want to be major changes. They either play to the role they have better, or make the buffs ever so tiny as to not de-balance the AR.

Lastly explosives in general need to be more consistent. Hydra, rockets, grenades, cindershot gravity. I don’t know if it is desync that ruins them or what. But it annoys me that when I hit someone with a rocket they live, but when I get hit the same way I die.

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Good points, good post. I think we can agree that ā€œat a minimum to make Infinite betterā€ is a revamped and balanced sandbox that promotes more than AR/sidekick gameplay with the occasional BR, power weapon, shotgun and shock rifle.

Quite a few interesting points and we can hopefully play around with different settings in forge.

I agree with the 3 spawning weapons (AR,BR and SK) being too good. I mostly only pick up most other weapons (except for Sniper, Rockets and Swords) when I’m bored or want to mix things up a little.

I kinda liked the Halo 5 sandbox more. The magnum felt better than the spammy SK and the AR took a bit more skill to get frags with but that also may be attributed to the constant availability of the boost.

XP progression is a definite MUST!!! The complete lack of desire to play after having a spectacular match, against ALL odds, and a pitiful spit in my face of 50XP is without exaggerated speech… an insult, a virtual middle finger, and has left MYSELF, feeling the head dev has ZERO respect for my time, effort, and pain (I’m disabled and use gaming to improve my finger dexterity & hand\eye coor after a severe spinal cord injury). Forge? Please? Matchmaking is a nightmare, both sides, player & dev. I’d suggest an ā€˜if/then/else’ that focused on hidden analytics/metadata on player performance OVERALL and not match data. Ex: A players hit/miss ratio, reflex/react time on initial hit, etc. This serves a multipurpose: a) players closer to skill level engaging each other. None feel over/undermatched. b) I’ve noticed the hacks from the PC side. This will send them playing each other and easier pickings for I.P. bans for T.O.S. violation(s). c). Better programming/dev. Less time & budget spent on these infuriating events. One add’l suggestion to the above, If microtransaction is your chosen route…STOP LIMITED TIME/AVAILABILITY!!! I’ve been looking & waiting months to get some cosmetics, as a result I have a lot of credits sitting there, will not be spent on anything except what I want. If I can’t get my cat gear, it stays there. You want to fix the issues of economy (in & out of game) begin there. If customers can’t find what they WANT & purchase it, guess who doesn’t get paid. Above all else, use empathy.

If a player feels cared about, that someone cares, it goes an infinite length. Provide easier reporting of violators & addressing of customer concerns. DON’T FORGET THE PERSONAL TOUCH! Goes a veeeeeeeeery long way.

Completely agree with the FFA Slayer playlist, I’ve stopped playing until it returns but I’m not confident it ever will unfortunately.