The Banshee

The banshee in Halo: Reach is just a mixture of many strange things. All together it makes a very noobish vehicle. It has lots of deffects but at the same time overpowered abilities. Here are some ideas that could make the banshee fun to use again for Halo: CEA:

BANSHEE BOMB:

Remove the Lock-on: It was never in another Halo game so it would make sense to remove it. It makes it to easy to kill vehicles.

Reduce Splash Damage and Radius: The splash radius is too large, as well as its damage. Decrease 'em a little.

Slightly Reduce Bomb Travel Time: This would give players on the ground a chance to avoid the bomb.

BANSHEE PLASMA CANNONS:

Increase damage against Tanks: Make them more effective against heavy vehicles such as Wraiths and Scorpions.

BANSHEE ARMOR:

DMR Damage Transfer: In Halo 3, the banshee wouldn’t get destroyed by the BR. Instead, it would transfer the damage dealt to the player piloting the craft. Bringing this back would be excellent.

Anti-Scorpion Resistance: In Halo 3, the Banshee could withstand two scorpion cannon shots. This would be a nice return.

Anti-Gauss Resistance: In Halo 3, the Banshee could withstand three Gauss Turret shots. This as well would make a nice return.

EVASIVE MANEUVERS:

Limiting Flips: Successive banshee flips in Halo: Reach make it nigh impossible to destroy the vehicle with a rocket launcher (The heatseeking feature was added for a reason). Maybe a flip could deplete quarter of the boosting meter. -Johnny Rockhard

BUG/ISSUE FIXES:

Hijack inability bug: EMP’ing the banshee usually flips it upside down, making us unable to hijack it. This should definitely be fixed. -Johnny Rockhard

Please share your opinions and thoughts, and like I said in my Plasma Repeater thread, let’s make this popular so 343 can see it and maybe post what they think. Post ideas so I can add them to the list!

I agree with you, even though I love using the banshee. :stuck_out_tongue:

agreed with everything. Also the banshee controls in Reach were horrible and doing barrel rolls and flips just looked and felt like crap compared to 2/3. In 3 I loved grabbing the banshee on Valhalla and Sandtrap to cause chaos because it felt so smooth and elegant and -Yoink!- to use but in Reach I just don’t enjoy flying the damn thing.

I have only played reach a little bit, but i too could tell this, also the vechicles are also way to easy to maneuver.

I agree with most of that.

The bomb needs a nerf because as of now, people tend to just use that and forget the other gun. Bomb is a more viable weapon against people and vehicals, which makes the cannons a silly choice.

The banshee’s evasion is too effective. If a Rocket can lock on to a banshee, it should at least have a chance of hitting it. Currently, 1 loop even at mid-range at the rocket forgets its locked. These loops can happen every 2 seconds or so. There’s no reason for a banshee pilot to ever stop looping. There should be an increased timer for looping, or maybe looping can drain the banshee’s boost meter?

Also, there’s a problem with the Banshee when it gets EMP’d… It’s like buttered toast. It almost always lands upsidedown, and thus people can’t hijack it, often leading to people repeat EMPing it over and over in the hopes it rolls onto its belly again. Please make it so even on an upsidedown banshee, we can attempt a skyjack.

> looping can drain the banshee’s boost meter?

Yes, this.

This is something I thought would be in from the beginning.

> What do you guys think?

They should just remove it from matchmaking altogether.

Someone would have to suicide watch Gamersager.

> > What do you guys think?
>
> They should just remove it from matchmaking altogether.
>
> Someone would have to suicide watch Gamersager.

Why remove it? Removing it will just make players mad. Fixing it, however, would make everyone happier. Also I’m adding your ideas for limiting flips for the banshee and the upside-down issue.

> The banshee in Halo: Reach is just a mixture of many strange things. All together it makes a very noobish vehicle. It has lots of deffects but at the same time overpowered abilities. Here’s what I think will make the banshee fun to use again for Halo: CEA:
>
> BANSHEE BOMB:
>
> Remove the Lock-on: It was never in another Halo game so it would make sense to remove it. It makes it to easy to kill vehicles.
>
> Reduce Splash Damage and Radius: The splash radius is too large, as well as its damage. Decrease 'em a little.
>
> Slightly Reduce Bomb Travel Time: This would give players on the ground a chance to avoid the bomb.
>
>
> BANSHEE PLASMA CANNONS:
>
> Increase damage against Tanks: Make them more effective against heavy vehicles such as Wraiths and Scorpions.
>
>
> BANSHEE ARMOR:
>
> DMR Damage Transfer: In Halo 3, the banshee wouldn’t get destroyed by the BR. Instead, it would transfer the damage dealt to the player piloting the craft. Bringing this back would be excellent.
>
> Anti-Scorpion Resistance: In Halo 3, the Banshee could withstand two scorpion cannon shots. This would be a nice return.
>
> Anti-Gauss Resistance: In Halo 3, the Banshee could withstand three Gauss Turret shots. This as well would make a nice return.
>
>
>
> Please share your opinions and thoughts, and like I said in my Plasma Repeater thread, let’s make this popular so 343 can see it and maybe post what they think. Post ideas so I can add them to the list!

One more thing, make flips and evades part of the boost. That way It runs out.

> > The banshee in Halo: Reach is just a mixture of many strange things. All together it makes a very noobish vehicle. It has lots of deffects but at the same time overpowered abilities. Here’s what I think will make the banshee fun to use again for Halo: CEA:
> >
> > BANSHEE BOMB:
> >
> > Remove the Lock-on: It was never in another Halo game so it would make sense to remove it. It makes it to easy to kill vehicles.
> >
> > Reduce Splash Damage and Radius: The splash radius is too large, as well as its damage. Decrease 'em a little.
> >
> > Slightly Reduce Bomb Travel Time: This would give players on the ground a chance to avoid the bomb.
> >
> >
> > BANSHEE PLASMA CANNONS:
> >
> > Increase damage against Tanks: Make them more effective against heavy vehicles such as Wraiths and Scorpions.
> >
> >
> > BANSHEE ARMOR:
> >
> > DMR Damage Transfer: In Halo 3, the banshee wouldn’t get destroyed by the BR. Instead, it would transfer the damage dealt to the player piloting the craft. Bringing this back would be excellent.
> >
> > Anti-Scorpion Resistance: In Halo 3, the Banshee could withstand two scorpion cannon shots. This would be a nice return.
> >
> > Anti-Gauss Resistance: In Halo 3, the Banshee could withstand three Gauss Turret shots. This as well would make a nice return.
> >
> >
> >
> > Please share your opinions and thoughts, and like I said in my Plasma Repeater thread, let’s make this popular so 343 can see it and maybe post what they think. Post ideas so I can add them to the list!
>
> One more thing, make flips and evades part of the boost. That way It runs out.

Updated :wink:

What would this be for? Nothing is being changed in campaign and the multiplayer is Reach’s…

> What would this be for? Nothing is being changed in campaign and the multiplayer is Reach’s…

Ummm, where have you been? CEA is using reach multiplayer but CE gameplay, meaning weapons and graphics are Reach, while the gameplay is more similar to CE’s and its experience gives more of a classic feel. That is mainly why the TU is out now. (To test out the current CEA multiplayer settings.) Our feedback will create the final version of CEA multiplayer. And this thread is feedback over the banshee that hasn’t changed yet and what we want to change/fix. Does everything make sense now? :slight_smile:

Errhm…not quite.

  • The Banshee Bomb needs to have lock-on, at least vs. aircraft. Otherwise the Falcon will just utterly decimate it, and it will make Banshee vs. Banshee fights idiotic.

  • The Banshee bomb damage is fine, but it needs have its splash range reduced a good bit so that you actually have to hit or almost hit a target for any decent effect to occur.

  • The Plasma Cannons do need to do more damage to encourage their use.

  • The Banshee flips should drain its energy and not break already in-the-air Rockets.

  • The Banshee should have slightly better damage resistance vs. small arms fire (DMRs, ARs etc.) to compensate.

Yes on all accounts except for the Scorpion shell killing the Banshee in two shots. In Halo 3 it took one shot, however because latency and the shots more often than not registring, it took 2.

Banshee needs to be weaker in its Bomb radius to how it was in Halo 3. You had to be nearly dead on to get a kill. The aerial manuevers need to take about a quater of energy every time to gretly limit it.

> Errhm…not quite.
>
> - The Banshee Bomb needs to have lock-on, at least vs. aircraft. Otherwise the Falcon will just utterly decimate it, and it will make Banshee vs. Banshee fights idiotic.
>
> - The Banshee bomb damage is fine, but it needs have its splash range reduced a good bit so that you actually have to hit or almost hit a target for any decent effect to occur.
>
> - The Plasma Cannons do need to do more damage to encourage their use.
>
> - The Banshee flips should drain its energy and not break already in-the-air Rockets.
>
> - The Banshee should have slightly better damage resistance vs. small arms fire (DMRs, ARs etc.) to compensate.

It wouldn’t make banshee fights idiotic. That’s EXACTLY my point. No one uses the plasma cannons. If they buff plasma cannons and remove bomb lock on, people will actually USE plasma cannons. I myself destroy falcons with plasma cannons. But the plasma cannons aren’t strong enough for ground vehicles, which forces me to use the bomb most of the time. And plus, bomb lock on wasn’t in any of the halo’s and air combat was just fine, not idiotic. If the lock-on of the bomb is removed as well as its overpowered abilities, the bomb would actually take skill to use because it would require strategy and accuracy.

> > Errhm…not quite.
> >
> > - The Banshee Bomb needs to have lock-on, at least vs. aircraft. Otherwise the Falcon will just utterly decimate it, and it will make Banshee vs. Banshee fights idiotic.
> >
> > - The Banshee bomb damage is fine, but it needs have its splash range reduced a good bit so that you actually have to hit or almost hit a target for any decent effect to occur.
> >
> > - The Plasma Cannons do need to do more damage to encourage their use.
> >
> > - The Banshee flips should drain its energy and not break already in-the-air Rockets.
> >
> > - The Banshee should have slightly better damage resistance vs. small arms fire (DMRs, ARs etc.) to compensate.
>
> It wouldn’t make banshee fights idiotic. That’s EXACTLY my point. No one uses the plasma cannons. If they buff plasma cannons and remove bomb lock on, people will actually USE plasma cannons. I myself destroy falcons with plasma cannons. But the plasma cannons aren’t strong enough for ground vehicles, which forces me to use the bomb most of the time. And plus, bomb lock on wasn’t in any of the halo’s and air combat was just fine, not idiotic. If the lock-on of the bomb is removed as well as its overpowered abilities, the bomb would actually take skill to use because it would require strategy and accuracy.

I’m with Paragon’s Banshee alterations on this topic, except the last point. I’d rather the DMR and Sniper be changed to do less vehicle damage against every vehicle instead of just the Banshee. That would solve many issues revolving around vehicular gameplay. I’m glad to see that users have not forgotten about the issues surrounding the vehicle portion of the sandbox. Keep it up!

-Always Hope

> > > Errhm…not quite.
> > >
> > > - The Banshee Bomb needs to have lock-on, at least vs. aircraft. Otherwise the Falcon will just utterly decimate it, and it will make Banshee vs. Banshee fights idiotic.
> > >
> > > - The Banshee bomb damage is fine, but it needs have its splash range reduced a good bit so that you actually have to hit or almost hit a target for any decent effect to occur.
> > >
> > > - The Plasma Cannons do need to do more damage to encourage their use.
> > >
> > > - The Banshee flips should drain its energy and not break already in-the-air Rockets.
> > >
> > > - The Banshee should have slightly better damage resistance vs. small arms fire (DMRs, ARs etc.) to compensate.
> >
> > It wouldn’t make banshee fights idiotic. That’s EXACTLY my point. No one uses the plasma cannons. If they buff plasma cannons and remove bomb lock on, people will actually USE plasma cannons. I myself destroy falcons with plasma cannons. But the plasma cannons aren’t strong enough for ground vehicles, which forces me to use the bomb most of the time. And plus, bomb lock on wasn’t in any of the halo’s and air combat was just fine, not idiotic. If the lock-on of the bomb is removed as well as its overpowered abilities, the bomb would actually take skill to use because it would require strategy and accuracy.
>
> I’m with Paragon’s Banshee alterations on this topic, except the last point. I’d rather the DMR and Sniper be changed to do less vehicle damage against every vehicle instead of just the Banshee. That would solve many issues revolving around vehicular gameplay. I’m glad to see that users have not forgotten about the issues surrounding the vehicle portion of the sandbox. Keep it up!
>
> -Always Hope

Of course we haven’t forgotten! We want H:CEA to be perfect! :slight_smile:

Removing lock on would be great. I just played on boneyard and the banshee pwns. That shouldn’t happen, I mean it should do more damage than ground forces but not a lot more. When I see a banshee I am forced to get in a building, even when the banshee is in the building.

> Removing lock on would be great. I just played on boneyard and the banshee pwns. That shouldn’t happen, I mean it should do more damage than ground forces but not a lot more. When I see a banshee I am forced to get in a building, even when the banshee is in the building.

Yeah I know that’s one of the reasons it should be gone. Glad u agree! :smiley:

Any more ideas?