The Banshee is a flying Turd that handles like a Brick... And other vehicle issues

The Warthog Turret Has bloom it’s not a lot of bloom, it maxes out to the size of the aiming reticle but it’s there.

I think the stand out issue with vehicles is the maps. They just feel too small and the acceleration for them feels off.

1 Like

I had the exact same thing happen to me on Behemoth. Spawned next to a Banshee, I thought, “Great! I’ll be able to get a few early kills with this.” I kid you not, I got skewered after only being in it for 10 seconds.

I am trying to be a white knight here but man did they just straight up -Yoink!- fams with this MP. It is just a new version of Anthem but with a different title. I am actually sick that I have bought into the scan of this game, i tried to be positive but there is a reasons why games like LOL and DOTA2 make more money than this will ever make. They manage the shineys far better.

If you ever get into a Scorpion just drive of a cliff. That thing has not even a tank controll. Or it is extremly bugged. Individualy turning lower part and cannon, driving sideways while aiming/shooting is just not possible with it.

1 Like

For the most part I’m actually fine with how vehicles are at the moment but there is some tweaking that’s needed, big and small.

The Warthog bounciness can do with some fixing so I’m not flipping it over after running over a pebble, but it still remains an effective vehicle regardless. There’s still been numerous instances where teams can just rush to the objectives and lay down plenty of fire and if you play more conservatively your gunner can rack up quite a number of kills as a couple my friends can attest to when I’m driving them with their Running Riots. I think the current view of it being too fragile may be due to how its bounciness just leads to too many instances where its just going to make you such easy pickings for the enemy because when drivers can keep them on their wheels and moving, they can still be quite a fearsome vehicle. This goes the same with the Rocket Hog.

Wasp and Ghost I think are in the best places out of all the vehicles. Wasps are definitely fragile, but with its easy maneuvering and handling, you really just need a bit of caution to not only keep it alive but make it such a terror for the other team, with objective-based games being decided by a Wasp giving vital aerial support to dominate the skies while the rest of the team take full advantage of the cover. Ghosts can terrorize a team on the ground, their size, speed, and maneuverability making them the vehicles that can best navigate on the ground and their cannons can kill quick. I regularly use it to not only support my team but loop around and just take apart the entire enemy team in contested areas.

Razorbacks are the answer when you’re playing by yourself with randos on game modes such as CTF when the rest of your team are either refusing to play for the flag or are just constantly driving their Warthogs bumper-first into a wall of resistance that lead them to getting massacred. I love circling around the bases on Fragmentation, scooping up the flag, slapping it on the back of the Razorback, and then take off for some solo flag captures. And when you do have a couple people to cooperate with and assault the flag, sometimes that’s more effective than the chaingun on the regular Warthog with how they can spread out and engage enemies while one slaps the flag on the back for you to immediately take off with without the worry about a passenger getting headshotted off as you flee. My only issue with the Razorback is how easy it can be to jump into the rear passenger seat when you’re trying to mount the flag on the back. Otherwise, I’m happy with its addition.

Banshees are the vehicles that need some serious buffs. Given how you can’t maneuver them or play as all around cautiously as the Wasps, they need to be able to do better at swooping in and doing damage. Namely, buffing that fuel rod gun damage. Given the threat of EMP weapons and the Grappleshot, you need something that’s worth going in and exposing yourself to that danger. At the moment, pilots have resorted to ramming with the Banshee rather than actually using its guns.

I’ve driven the Scorpion Tank a couple times and its a monster. This thing will take a serious beating. Getting Banshee bombed, a couple hijackers planting grenades, and just desperate small arms fire and other grenades/explosives and I was still able to drive it off to safety and proceed to easily get a Running Riot with it. Its insane. The handling of it does feel very…clumsy but I honestly don’t know if its the Scorpion’s fault or if its the maps considering how they don’t exactly give a lot of room for freedom that a vehicle like the Scorpion Tank needs so its hard for me to judge - as well as the rarity of getting in one, of course.

I’ve driven the Wraith Tank only once so I haven’t gotten a solid opinion of it. However, its mortar cannon does feel underpowered, much like the Banshee’s fuel rod cannon, and I think it needs to return to the form it was in previous games.

The Brute Chopper should be able to ram and destroy vehicles again in my opinion and having an achievement for running over Spartans with the Chopper but not being able to wreck Warthogs, Ghosts, or Mongooses feels like there’s a bad joke being made and I don’t really find it funny. I think the Chopper does suffer the most from the more restricted map designs, particularly in BTB, but despite not having as smooth handling as other vehicles, I’ve been able to spend a nice drive-through getting kills with it.

Although it being able to take off like a fighter jet when it gets EMPed is something I don’t know is terrible, hilarious, awesome, or all of the above.

The Mongoose and Gungoose…you know what you’re in for with them, even with the latter’s guns. The Gungoose should definitely not be a vehicle that a Pelican should be dropping off and, really, I would say that maybe you should just replace the Mongoose completely with the Gungoose if not alternate their ground spawns. I always felt these vehicles were notorious for their bouncy and overall uncooperativeness so they’ve just felt true to form with me, although the Gungoose’s guns are rather formidable.

Overall though, I’ve been mostly satisfied with the vehicles and think that it may actually be the maps rather than the vehicles themselves that are creating some misconceptions about their effectiveness, save for notable exceptions (Banshee and seemingly the Wraith as well). People trying to charge in right at the getgo on BTB maps like Fragmentation and Deadlock usually die very quickly due to the restrictive and rather uncooperative terrain that can make vehicles be put in perilous situations while a more open map like Highpower tends to be where I see the rush at the getgo strategy work more often than not and vehicles dominating a bit more when they have room to maneuver. But even with the more unfriendly maps like Fragmentation and Deadlock, if you play with just a smidgen of caution, taking paths that you can get through and pressing for openings when you see them or just supporting your teammates’ assaults, I find them to be high value targets that need to be removed if you want to have a chance at winning. I had a game on Launch Site in Fiesta last night where 16 of my friend’s 18 kills were all from the Warthog that I drove him in which I’ve not only repeated numerous times but became the victim of it as well in my experiences with Infinite so far.

And even then some of the crazier strategies - such as driving the Warthog straight into caves or other chasms - can still work. Playing two games with my brother where he just shoved his Hog into the middle passage of Fragmentation and locking that entire area down with a couple teammates for backup, and repeated the same in the cave at Deadlock where the position he ended up gunning from and my Ghost support in the back effectively annihilated a team during a Stockpile game went off with great success.

So at the moment I’m willing to wait until those tweaks come around and if they don’t…I’d still be more than willing to take the majority of these vehicles whenever they pop up.

Hard to say it’s been a staple since Halo 3 when Halo 3 was the only game it was in. Not like any other games had choppers in them. A one time appearance doesn’t really come off as a staple feature to me. More of a experimental experience.

I’d definitely like to see some changes to the chopper though, cannons work great, just it’s splatter damage is very poor.

I don’t think the issues with their balancing are that drastic - that said the banshee & chopper for sure feel like they simply don’t have the capability and lethality they should have. The banshee bomb needs a huge buff, and the chopper just doesn’t feel great, between it’s lack of splatter damage to vehicles & the drop on its cannons.

Personally I have no issues with the wraith, although I’ve only driven it once or twice & never the scorpion, which leads to the bigger problem of…

New BTB is terrible for vehicle combat, and with so few vehicles spawning they can’t possibly have been playtested thoroughly enough for a classic btb mode. The maps are too restrictive & there’s too few vehicles in general spawning, meaning I doubt they even have data on their effectiveness in a more vehicle heavy mode. Also, two of the most open maps aren’t even in btb, they’re in 4v4 (The big desert one & launchpad? Haven’t learnt the names yet). I swear these maps would be great for 8v8 but we don’t have an 8v8 mode so they are wasted.

I’m also slightly concerned about the sandbox’ effect on vehicles, since we seemingly have very few weapons that deal heavy vehicle damage, but simultaneously have both AOE and hitscan emp weapons now? That’s a very drastic change which I’d imagine needs serious playtesting for gameplay implications for vehicle heavy modes.

All in all this leaves me very worried about the feasibility of a classic btb mode in Halo Infinite & how it would play. And while it’s still enjoyable, The current btb mode really doesn’t scratch the itch for large scale vehicle combat that the old modes did.

“The Banshee is a flying turd that handles like a brick” XD I’m sorry but that title made me laugh so hard!

I actually like the way the banshee handles in the game. I haven’t had a chance to fly the wasp yet but so far the banshee handles the best out of all the vehicles I’ve used in Infinite. One odd thing I noticed is the boost doesn’t seem to increase its speed by much, unlike Halo 5 where the boost felt fast and powerful. I think it’s due to the base movement speed in Infinite being quite fast on its own. However the banshee bombs should kill on impact and the plasma cannons TTK should be reduced a little.

All of the other vehicles handle poorly and feel like they don’t weigh enough. The warthog in Halo 5 handled perfectly, and if you used the drift feature correctly you could whip around the maps without flipping yourself over and keep yourself and your gunner alive with enough driving skill. This is sadly not the case with infinite. The Chopper just feels horrible. It drives like a worse ghost that can’t strafe that flips over as soon as it touches almost anything at all. They really just needed to copy the way it handled in Halo 3 and we would have been good to go.

My last two cents is that 343 didn’t do a great job with vehicles in this game. It seems like they put so much time into player movement perhaps (with great success btw) that the vehicles may have been an after thought unfortunately. Which is so strange because vehicles handled fantastically in Halo 5, why change anything besides minor tweaks?

The gun angles are absolutely terrible you b asically have a 40 degree angle to shoot in front of you and if anyone steps outside that you begin twisting like a snake and die. This would be fine if the damage was higher but its kinda low damage too. So I think it also needs Either better damage or better handling.

When they made the chopper for Infinite it seems like they didn’t understand anything about what made the chopper the chopper.

It handles HORRIBLY and has none of that “whipsnake” type turning. It’s just a slow, fat brick. The inability to destroy vehicles from ramming is also removing essentially the main core element of the vehicle. Not to mention how they butchered the design. Why is there so much freaking red all over it and why is it so clean? It completely negates the entire vibe of the chopper. Why would the Banished “brutify” a Brute vehicle anyway?

I agree with the Warthog flip/bounciness issues I actually really like the Banished vehicles. The Skewer is an anti-materiel weapon par-excellence. What I like about BTB in Infinite is that unlike previous Halos, the Banshee was previously the only vehicle which was too effective for lone wolves (especially with the SPLASER’s charge up time). The Infinite Banshee is more role-based: it needs good ground support to be more effective

I don’t like how big the vehicle hitboxes are in this game. Like I’ll shoot a skewer shot at an enemy wasp, miss by a meter and the thing explodes anyway.

Splattering/getting splattered feels weird in this game too. Jumping completely over a warthog only to die or getting crushed against a wall and still surviving. Meleeing people in vehicles is also extremely buggy compared to older halos too.

Vehicles just need a lot of work in general to make them feel good to use/play against.

The Banshee is pathetic. It needs its health doubling at least and the bombs should always one shot a Spartan on foot if they hit within a meter of where you stand.

I’m really hoping the new game engine they made isn’t the cause of the physics issues but yes, they could really do with a redo of the whole thing.

Agreed, the Banshee feels very stilted and its very difficult to line up shots consistently.

My biggest gripe however is that the Warthog tips over if it runs over a pebble. The worst part is it usually tips over slowly, so you can’t tell if you’re going to be thrown out for a good while. You and your buddies end up stuck waiting for what feels like an eternity before the thing finally tips back on its tires, or throws you out.

Yes I’m 90% sure they don’t. I ended up shooting a Spartan point blank and they still lived.

I heard they hated the Reach banshee so they did everything the opposite with H4/H5/Infinite. The Reach banshee imo was perfect, not many could fly it properly but if you learned how to keep it alive and land bombs from a distance it was a great vehicle. The movement was ahead of it’s time. We seem to have just gone backwards since. I feel like most of their decisions are based on their own experience being mauled so over time the power of skill gap has just closed.

I find I get stuck in trees and rocks all the time with the chopper, it’s not even worth using IMO.