Okay,
So 343, for the story of Halo 6, has a few issues. Namely that the our OG enemies the Covenant are pretty much dead at this point. Now, I think that a (main-line) halo game without the Covenant would suck, and I’m sure this topic has been discussed over and over again, so instead I’m skipping ahead and assuming that 343 has decided that red is the new purple. Except this might be a problem.
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The Banished are a small force…
The cut-scenes and lore behind HW2 tell us that the Banished are an off-shoot of the Covies, and are a much smaller, but still quite potent, force. During HW2 a single UNSC ship was able to hold off the Banished above the Ark. Now, maybe there are other Banished fleets elsewhere, but I haven’t seen anything in any Halo-related media to suggest that, so its safe to assume that this is not the case and the Banished are entirely located at the Ark. - …Which has suffered heavy losses
We only know of two Banished ships at the Ark, Atriox’s flagship (a re purposed Covenant Corvette), and the Enduring Conviction, a CAS-class assualt carrier, which was destroyed. So at this point the Banished have a Covenant Corvette and a bunch of ground troops that can’t go anywhere. - The Banished have no Jackals
The Banished are primarily a mercenary force. Jackals, prior to HW2, where the only species explicitly stated to have worked as mercenaries for the Covenant. Maybe they didn’t fit from a game-play standpoint but they are a glaring omission if the Banished are supposed to be the Covenants replacement. The original 4 Covenant species (Grunts, Jackals, Elites, Hunters) have appeared in some working capacity or another in every Halo game (except for ODST which removed the elites save for some corpses). HW2 is the first game to not have one of the original four. Jackals, in FPS Halo games, are valuable, as they act as a sort of tactical canon fodder, being easy to kill, but diverse in roles. Going back to Reach, Jackals where had shields, or they had sniper rifles, or they could run and jump faster and further than anything else in the game. They were fun to fight, and I hope they aren’t removed from Halo 6 just to keep consistency with the HW2.Now don’t get me wrong here, I loved the Banished. They both reintroduced the Brutes and made them a tangible foe with real force and intention, rather than being the dumb space apes that Halo 2 and 3 made them out to be. and the artistic style that 343 chose for them was perfect. For Halo 6 I am really hoping that the Banished have a few more armies hidden up their sleevies, and few more ships hidden in deep space. The recent reintroduction of the Flood has me hyped for whats to come, and I think that they (the Flood) may serve as a way of countering Cortana without some deus ex machina plot device. But these issues have to be addrssed if Halo 6 is to succeed story wise, in my mind.
If you got this far, thank you for reading, I look forward to hearing your thoughts on these issues. This is my first Thread on Waypoint, so feel free to point out anything you think I did wrong, or any rules you think I broke.
Cool.
