The ban system still doesn't repel quitters

I personally don’t know how the ban system works though lately in games I’ve been getting a lot of quitters. It’s easy to tell when a person quits or disconnects by accident. So I’m not purposefully labeling every person that leaves a game a quitter. When a person disconnects by accident because of connection the game lags a little usually.

I’ve personally made it my mission to send a message to the players that quit when we’re losing a game. The messages I’ve gotten back from such players hasn’t been the best. What’s the point of playing the game though if you’re just gonna quit you might as well stick out to the end and do your own personal best. Yes it sucks to die a lot but who cares.

People care too damn much about their K/D ratio which is part of the problem. K/D ratio don’t matter for -Yoink-. It’s the matches “defeat” or “victory” and use of teamwork that matters.

So what if you have a bad game every now then. You’re not a god or perfect player that’s going to have a good game every game. That’s being unrealistic or egotistical at best. I have bad games every now and then where I’m just like WTF just happened but then I review and usually see what happened.

Personally I support this new system in The Master Chief Collection as well as Halo 5. I DO NOT LIKE QUITTERS in whatever game it is. Rather that be Halo, Gears of War, Call of Duty, Battlefield, Magic the Gathering, Warhammer, Starcraft, Overwatch, League of Legends, SMITE what have you.

I will quit if my team is being farmed (to meet the criteria is not lenient), or if I’m being spawned killed. Playing these kind of games is an irritating experience. I don’t mind losing games from time to time, but I should still be able to have fun with it and be able to fight back however I can. I will not play games that are blatantly unfair.

> 2533274819171252;2:
> I will quit if my team is being farmed (to meet the criteria is not lenient), or if I’m being spawned killed. Playing these kind of games is an irritating experience. I don’t mind losing games from time to time, but I should still be able to have fun with it and be able to fight back however I can. I will not play games that are blatantly unfair.

^I was going to say something along these line but you beat me to it. All I will say is that if a match is blatantly unfair, as stated above, I will quit, and tbh if quitters are “being repelled” by this system, then it’s a bad system as “being repelled” wouldn’t mean they stop quitting, it would mean they went to a different game, making the ever diminishing population of Halo 5 even smaller.

> 2535465002418082;3:
> > 2533274819171252;2:
> > I will quit if my team is being farmed (to meet the criteria is not lenient), or if I’m being spawned killed. Playing these kind of games is an irritating experience. I don’t mind losing games from time to time, but I should still be able to have fun with it and be able to fight back however I can. I will not play games that are blatantly unfair.
>
> ^I was going to say something along these line but you beat me to it. All I will say is that if a match is blatantly unfair, as stated above, I will quit, and tbh if quitters are “being repelled” by this system, then it’s a bad system as “being repelled” wouldn’t mean they stop quitting, it would mean they went to a different game, making the ever diminishing population of Halo 5 even smaller.

So you’re just going to quit because the game is unfair and you just suck at knowing the spawn system? That’s what I got from your post. By that logic you might as well just not play video games at all.

The only time I would ever quit the most, is if I end up fulfilling a losing streak in a social playlist, or any game mode in general.

> 2535447568744254;5:
> The only time I would ever quit the most, is if I end up fulfilling a losing streak in a social playlist, or any game mode in general.

That’s still not an excuse for quitting.

> 2535424269849601;4:
> > 2535465002418082;3:
> > > 2533274819171252;2:
> > > I will quit if my team is being farmed (to meet the criteria is not lenient), or if I’m being spawned killed. Playing these kind of games is an irritating experience. I don’t mind losing games from time to time, but I should still be able to have fun with it and be able to fight back however I can. I will not play games that are blatantly unfair.
> >
> > ^I was going to say something along these line but you beat me to it. All I will say is that if a match is blatantly unfair, as stated above, I will quit, and tbh if quitters are “being repelled” by this system, then it’s a bad system as “being repelled” wouldn’t mean they stop quitting, it would mean they went to a different game, making the ever diminishing population of Halo 5 even smaller.
>
> So you’re just going to quit because the game is unfair and you just suck at knowing the spawn system? That’s what I got from your post. By that logic you might as well just not play video games at all.

Yes, and I’ll play whatever I payed for.

> 2535424269849601;6:
> > 2535447568744254;5:
> > The only time I would ever quit the most, is if I end up fulfilling a losing streak in a social playlist, or any game mode in general.
>
> That’s still not an excuse for quitting.

I can accept losing a match, as for most cases even in other games, I will stay in them to try to improve my own personal gameplay, and still maintain a good play (statistics wise) despite the loss. But loss after loss with no wins in between, in which Halo 5 has done due to the flawed matching system, is what I cannot accept, therefore, I will do what is best for myself at the those times.

Sure it’s not an excuse, but nobody likes to get wiped out in ‘‘all’’ matches, and that is exactly what is happening to most solo searchers & small teams in Halo 5. Preserving K/D ratio & such isn’t the only answer.

These are just my thoughts on the matter concerning some players I have seen & heard of.

On the surface there doesn’t seem to be any sort of penalty for quitters. I’m mostly a WZ player, so it irks me when there’s that first wave of quitters (around 4 players) when the team fails to kill the first 25pt boss or capture the central base. It’s not a linear path to victory and neither of which are critical or required to win the game. It’d be interesting to have a system that bans people based on time spent in a DNF game. Because it’s obvious they’re not having connection issues. It’d also would account for some of those crappy farming situations. So if you quit 16 mins into an 18 min game, you won’t be as heavily penalized. Just something to consider as a talking point.

I report every single player who quits from the losing team. If they quit from the winning side, I don’t assume they quit because they didn’t want to play a losing match. And I have received messages from xbox saying that some of them have been banned, but I wish more were.

> 2533274843634673;10:
> I report every single player who quits from the losing team. If they quit from the winning side, I don’t assume they quit because they didn’t want to play a losing match. And I have received messages from xbox saying that some of them have been banned, but I wish more were.

I try to do this as well but sometimes it would take longer to report the quitters than the game actually lasted. I loath quitters. The ban system is clearly to lenient.

> 2535424269849601;1:
> I personally don’t know how the ban system works though lately in games I’ve been getting a lot of quitters. It’s easy to tell when a person quits or disconnects by accident. So I’m not purposefully labeling every person that leaves a game a quitter. When a person disconnects by accident because of connection the game lags a little usually.
>
> I’ve personally made it my mission to send a message to the players that quit when we’re losing a game. The messages I’ve gotten back from such players hasn’t been the best. What’s the point of playing the game though if you’re just gonna quit you might as well stick out to the end and do your own personal best. Yes it sucks to die a lot but who cares.
>
> People care too damn much about their K/D ratio which is part of the problem. K/D ratio don’t matter for -Yoink-. It’s the matches “defeat” or “victory” and use of teamwork that matters.
>
> So what if you have a bad game every now then. You’re not a god or perfect player that’s going to have a good game every game. That’s being unrealistic or egotistical at best. I have bad games every now and then where I’m just like WTF just happened but then I review and usually see what happened.
>
> Personally I support this new system in The Master Chief Collection as well as Halo 5. I DO NOT LIKE QUITTERS in whatever game it is. Rather that be Halo, Gears of War, Call of Duty, Battlefield, Magic the Gathering, Warhammer, Starcraft, Overwatch, League of Legends, SMITE what have you.

I can agree with you for the most part… I wouldn’t mind seeing some sort of option to concede once the game gets to a certain point - if a majority of your team votes to concede then the game ends. I’m only thinking of Warzone for this particular idea due to the fact you can be triple capped almost immediately and farmed in your core while the opposing team ignores bosses/objectives. Players running 6’s may not like this idea but at least they get the “W” and the losing team can avoid further humiliation…

Idk - just a thought!

I do the same, I actually got banned from messaging for 2 days last night for leaving some nice comments to people who quit.

It doesn’t help much but maybe people will quit less if they get some feedback for it from team mates.

> 2535424269849601;4:
> > 2535465002418082;3:
> > > 2533274819171252;2:
> > > I will quit if my team is being farmed (to meet the criteria is not lenient), or if I’m being spawned killed. Playing these kind of games is an irritating experience. I don’t mind losing games from time to time, but I should still be able to have fun with it and be able to fight back however I can. I will not play games that are blatantly unfair.
> >
> > ^I was going to say something along these line but you beat me to it. All I will say is that if a match is blatantly unfair, as stated above, I will quit, and tbh if quitters are “being repelled” by this system, then it’s a bad system as “being repelled” wouldn’t mean they stop quitting, it would mean they went to a different game, making the ever diminishing population of Halo 5 even smaller.
>
> So you’re just going to quit because the game is unfair and you just suck at knowing the spawn system? That’s what I got from your post. By that logic you might as well just not play video games at all.

If I get placed in a match where I’m getting completely hopelessly destroyed, and I mean like high diamond vs low gold kinda wrecked, then yes I’ll quit and have no shame doing it. That’s why bans don’t work. If I’m miserable in a hopeless match, and it’s to the point where I am rage quitting, then a ban system telling me I can’t play anymore is silly. I already don’t want to play anymore. I just told the game that when I quit lol.

> 2535424269849601;1:
> I personally don’t know how the ban system works though lately in games I’ve been getting a lot of quitters. It’s easy to tell when a person quits or disconnects by accident. So I’m not purposefully labeling every person that leaves a game a quitter. When a person disconnects by accident because of connection the game lags a little usually.
>
> I’ve personally made it my mission to send a message to the players that quit when we’re losing a game. The messages I’ve gotten back from such players hasn’t been the best. What’s the point of playing the game though if you’re just gonna quit you might as well stick out to the end and do your own personal best. Yes it sucks to die a lot but who cares.
>
> People care too damn much about their K/D ratio which is part of the problem. K/D ratio don’t matter for -Yoink-. It’s the matches “defeat” or “victory” and use of teamwork that matters.
>
> So what if you have a bad game every now then. You’re not a god or perfect player that’s going to have a good game every game. That’s being unrealistic or egotistical at best. I have bad games every now and then where I’m just like WTF just happened but then I review and usually see what happened.
>
> Personally I support this new system in The Master Chief Collection as well as Halo 5. I DO NOT LIKE QUITTERS in whatever game it is. Rather that be Halo, Gears of War, Call of Duty, Battlefield, Magic the Gathering, Warhammer, Starcraft, Overwatch, League of Legends, SMITE what have you.

Assumption No. 1: Someone who quits when their team is losing is quitting because their team is losing.

Assumption Nos. 2 & 3: People will quit to protect their k/d - and their k/d could only go down if their team is losing.

Assumption No. 4: Everyone should think like you do, behave like you do, value the same things in Halo that you value.

This is why there is nothing that can be done to meaningfully curb quitting. The developer has the same black and white attitude that you do, makes many of the same mistaken assumptions that you do, and when they apply the quit ban to people who do not view the game in the same black and white way then what we all end up with is a group of players who refuse to be censured out of behavior that doesn’t seem irrational or antisocial to them.

Every time you say, “It sucks to die a lot but who cares” to a quitter then that quitter will answer back, “It sucks that this game is filled with questionable design decisions, bad skill assessment, worse matchmaking, and countless other inequities that should drive any sane person to quit half their matches, and so I will quit half my matches because who cares?” See how that “who cares” thing works either way?

> 2533274873843883;15:
> > 2535424269849601;1:
> > I personally don’t know how the ban system works though lately in games I’ve been getting a lot of quitters. It’s easy to tell when a person quits or disconnects by accident. So I’m not purposefully labeling every person that leaves a game a quitter. When a person disconnects by accident because of connection the game lags a little usually.
> >
> > I’ve personally made it my mission to send a message to the players that quit when we’re losing a game. The messages I’ve gotten back from such players hasn’t been the best. What’s the point of playing the game though if you’re just gonna quit you might as well stick out to the end and do your own personal best. Yes it sucks to die a lot but who cares.
> >
> > People care too damn much about their K/D ratio which is part of the problem. K/D ratio don’t matter for -Yoink-. It’s the matches “defeat” or “victory” and use of teamwork that matters.
> >
> > So what if you have a bad game every now then. You’re not a god or perfect player that’s going to have a good game every game. That’s being unrealistic or egotistical at best. I have bad games every now and then where I’m just like WTF just happened but then I review and usually see what happened.
> >
> > Personally I support this new system in The Master Chief Collection as well as Halo 5. I DO NOT LIKE QUITTERS in whatever game it is. Rather that be Halo, Gears of War, Call of Duty, Battlefield, Magic the Gathering, Warhammer, Starcraft, Overwatch, League of Legends, SMITE what have you.
>
> Assumption No. 1: Someone who quits when their team is losing is quitting because their team is losing.
>
> Assumption Nos. 2 & 3: People will quit to protect their k/d - and their k/d could only go down if their team is losing.
>
> Assumption No. 4: Everyone should think like you do, behave like you do, value the same things in Halo that you value.
>
> This is why there is nothing that can be done to meaningfully curb quitting. The developer has the same black and white attitude that you do, makes many of the same mistaken assumptions that you do, and when they apply the quit ban to people who do not view the game in the same black and white way then what we all end up with is a group of players who refuse to be censured out of behavior that doesn’t seem irrational or antisocial to them.
>
> Every time you say, “It sucks to die a lot but who cares” to a quitter then that quitter will answer back, “It sucks that this game is filled with questionable design decisions, bad skill assessment, worse matchmaking, and countless other inequities that should drive any sane person to quit half their matches, and so I will quit half my matches because who cares?” See how that “who cares” thing works either way?

And that is really the crux of the matter. Poor matchmaking has always been a big factor in how often people quit. No one wants to sit in a match where half their team cant get above a 4/10 kd. I personally only quit when absolutely every teammate is garbage but most of the time I stay till the end because I end up positive no matter how bad my team is so at least the stats dont get worse.

A good deterrent would be a bigger de ranking penalty for people trying to game the system by avoiding losses but there really is no way to punish people quitting cause they suck because it wont force them to get better. The only way to reduce it realistically is to balance matchmaking so they have no reason to quit or you at least see them less often.

> 2535424269849601;1:
> I personally don’t know how the ban system works though lately in games I’ve been getting a lot of quitters.
>
> It’s easy to tell when a person quits or disconnects by accident.
>
> I’ve personally made it my mission to send a message to the players that quit when we’re losing a game.

The system will NEVER stop quitters, not EVER. The only way to stop quitters on your team is to squad up.

How is it easy to tell when a person accidentally disconnects on a game with dedicated servers ?

You might want to reconsider messaging every player, it’s better to report and move on.

I too do not tolerate quitters and AFKers.

AFKers are even worse. Just sitting around giving away free kills.

What’s even worse is getting someone quit or go AFK mid match, especially during an objective playlist.

> 2533274843634673;10:
> I report every single player who quits from the losing team. If they quit from the winning side, I don’t assume they quit because they didn’t want to play a losing match. And I have received messages from xbox saying that some of them have been banned, but I wish more were.

Since when has Xbox started giving specific feedback that they’ve banned people ? All you get is a generic “thank you for helping make xbox safer for everyone…” They DO NOT say some of them have been banned, merely action has been taken, and they never specify whom or what or why said action was taken.

> 2533274871425724;16:
> > 2533274873843883;15:
> > > 2535424269849601;1:
> > > I personally don’t know how the ban system works though lately in games I’ve been getting a lot of quitters. It’s easy to tell when a person quits or disconnects by accident. So I’m not purposefully labeling every person that leaves a game a quitter. When a person disconnects by accident because of connection the game lags a little usually.
> > >
> > > I’ve personally made it my mission to send a message to the players that quit when we’re losing a game. The messages I’ve gotten back from such players hasn’t been the best. What’s the point of playing the game though if you’re just gonna quit you might as well stick out to the end and do your own personal best. Yes it sucks to die a lot but who cares.
> > >
> > > People care too damn much about their K/D ratio which is part of the problem. K/D ratio don’t matter for -Yoink-. It’s the matches “defeat” or “victory” and use of teamwork that matters.
> > >
> > > So what if you have a bad game every now then. You’re not a god or perfect player that’s going to have a good game every game. That’s being unrealistic or egotistical at best. I have bad games every now and then where I’m just like WTF just happened but then I review and usually see what happened.
> > >
> > > Personally I support this new system in The Master Chief Collection as well as Halo 5. I DO NOT LIKE QUITTERS in whatever game it is. Rather that be Halo, Gears of War, Call of Duty, Battlefield, Magic the Gathering, Warhammer, Starcraft, Overwatch, League of Legends, SMITE what have you.
> >
> > Assumption No. 1: Someone who quits when their team is losing is quitting because their team is losing.
> >
> > Assumption Nos. 2 & 3: People will quit to protect their k/d - and their k/d could only go down if their team is losing.
> >
> > Assumption No. 4: Everyone should think like you do, behave like you do, value the same things in Halo that you value.
> >
> > This is why there is nothing that can be done to meaningfully curb quitting. The developer has the same black and white attitude that you do, makes many of the same mistaken assumptions that you do, and when they apply the quit ban to people who do not view the game in the same black and white way then what we all end up with is a group of players who refuse to be censured out of behavior that doesn’t seem irrational or antisocial to them.
> >
> > Every time you say, “It sucks to die a lot but who cares” to a quitter then that quitter will answer back, “It sucks that this game is filled with questionable design decisions, bad skill assessment, worse matchmaking, and countless other inequities that should drive any sane person to quit half their matches, and so I will quit half my matches because who cares?” See how that “who cares” thing works either way?
>
> And that is really the crux of the matter. Poor matchmaking has always been a big factor in how often people quit. No one wants to sit in a match where half their team cant get above a 4/10 kd. I personally only quit when absolutely every teammate is garbage but most of the time I stay till the end because I end up positive no matter how bad my team is so at least the stats dont get worse.
>
> A good deterrent would be a bigger de ranking penalty for people trying to game the system by avoiding losses but there really is no way to punish people quitting cause they suck because it wont force them to get better. The only way to reduce it realistically is to balance matchmaking so they have no reason to quit or you at least see them less often.

I agree with almost all of this, except the part about bigger penalties. Penalties for specific behaviors are premised on the idea that we understand the motivations behind those behaviors. Some people believe (as you seem to) that de-ranking is what drives quitting. Others think it’s an effort to preserve k/d. Others to preserve win/loss. I think that all of those things play some small role in what’s happening, but I also think they’re symptoms of larger problems and are not the problems in and of themselves. To me that’s the real explanation for why the bans don’t seem to be effective. I could be wrong. I have been before. What the heck do I know?