The ban system need to be in firefight

I can’t count how many times I’ve just been in halo 5 firefight and some random guy/women in the game have just decided for fun to kill me off. Well how does it affect me? In the sense that I was just at top of the leaderboard and I ended up last just cause I got betrayed. The ban system I recommend is that even if somebody in firefight just kill you once it should cause you to get the boot button, the setbacks that could happen is that if you accidently kill somebody in your team they can decide to just boot you and you could lose your legendary boosts. But I rather choose to be more careful where I drive than to have somebody just kill me for the kicks of it and get away later.

What are your thoughts about this?

I believe you get booted after two betrayals (ha) in Firefight. I get what you’re saying and I’ve encountered people who do this too. It’s frustrating for sure. But, there are times when people legitimately make mistakes or run into you because of something stupid like going off a jump at a bad angle. Based on that, I think it should remain at two betrayals for a boot, but nothing higher. But, I also believe having multiple matches with at least one betrayal and too much damage to your teammates should be grounds for some sort of disciplinary action.

> 2533274824050480;2:
> But, there are times when people legitimately make mistakes or run into you because of something stupid like going off a jump at a bad angle. Based on that, I think it should remain at two betrayals for a boot, but nothing higher.

I have done mistakes that has caused betrayals as well and I have had the mind to apologize and sometimes offer to give them a good req weapon to repay them but I think that somebody betraying you which you can clearly see doing with ill intention should be punished on the spot. Also I think that people tend to notice which betrays are mistakes.

Isn’t it also so that if somebody betrays you and then another person betrays you it resets the amount of betrays the first person has done? It’s just a theory but I think so because when there are two people who keep betraying you it always seem that the boot option never comes up and if that happens in firefight then you are basically screwed.

> 2533274980622841;3:
> > 2533274824050480;2:
> > But, there are times when people legitimately make mistakes or run into you because of something stupid like going off a jump at a bad angle. Based on that, I think it should remain at two betrayals for a boot, but nothing higher.
>
> I have done mistakes that has caused betrayals as well and I have had the mind to apologize and sometimes offer to give them a good req weapon to repay them but I think that somebody betraying you which you can clearly see doing with ill intention should be punished on the spot. Also I think that people tend to notice which betrays are mistakes.
>
> Isn’t it also so that if somebody betrays you and then another person betrays you it resets the amount of betrays the first person has done? It’s just a theory but I think so because when there are two people who keep betraying you it always seem that the boot option never comes up and if that happens in firefight then you are basically screwed.

I don’t know if that’s the case or not, but I have thankfully not been on the receiving end of piggyback betrayals. If it is indeed true, that’s a huge loophole for tagteam trolls.

Perhaps it is 2 betrayals in firefight, but I know that it’s 3 in pvp matchmaking (because when someone betrays me I spend the rest of the game getting them to do it 2 more times so they get booted). I would honestly just recommend doing that if someone betrays you on purpose in firefight - keep jumping in front of their vehicles after that point and they’ll be gone pretty quickly.

Once someone betrays me, it removes any incentive for me to help them win by ignoring it, so booting them is the option I resort to.

Once is too early. At least if they do it more than once you know that they might be doing it on purpose.

> 2727626560040591;6:
> Once is too early. At least if they do it more than once you know that they might be doing it on purpose.

Not really, you can still spot ill intentions from someone who just killed you once. For exempel I was standing still in warzone firefight and was in a spot that would force the driver to stand still and specifially aim at me and drive full speed to be able to kill me for which if he/she had not then I would had been dealt some minor damage but survived and also the curves would had caused the speed of the warthog to suffer and once again not killed me. The curves also would have made it impossible to “accidentally” hit me

> 2533274843634673;5:
> Perhaps it is 2 betrayals in firefight, but I know that it’s 3 in pvp matchmaking (because when someone betrays me I spend the rest of the game getting them to do it 2 more times so they get booted). I would honestly just recommend doing that if someone betrays you on purpose in firefight - keep jumping in front of their vehicles after that point and they’ll be gone pretty quickly.
>
> Once someone betrays me, it removes any incentive for me to help them win by ignoring it, so booting them is the option I resort to.

That’s some great tips which is really useful in gamemodes such as Team Arena or Slayer but firefight does make it a little harder considering the enemy A.I gives you a lot amount of damage which often leads you to die immediately if you are not shooting at them which will not affect the player who betrayed you much reason to betray you once more.

> 2533274824050480;4:
> > 2533274980622841;3:
> > > 2533274824050480;2:
> > > But, there are times when people legitimately make mistakes or run into you because of something stupid like going off a jump at a bad angle. Based on that, I think it should remain at two betrayals for a boot, but nothing higher.
> >
> > I have done mistakes that has caused betrayals as well and I have had the mind to apologize and sometimes offer to give them a good req weapon to repay them but I think that somebody betraying you which you can clearly see doing with ill intention should be punished on the spot. Also I think that people tend to notice which betrays are mistakes.
> >
> > Isn’t it also so that if somebody betrays you and then another person betrays you it resets the amount of betrays the first person has done? It’s just a theory but I think so because when there are two people who keep betraying you it always seem that the boot option never comes up and if that happens in firefight then you are basically screwed.
>
> I don’t know if that’s the case or not, but I have thankfully not been on the receiving end of piggyback betrayals. If it is indeed true, that’s a huge loophole for tagteam trolls.

> 2533274980622841;1:
> I can’t count how many times I’ve just been in halo 5 firefight and some random guy/women in the game have just decided for fun to kill me off. Well how does it affect me? In the sense that I was just at top of the leaderboard and I ended up last just cause I got betrayed. The ban system I recommend is that even if somebody in firefight just kill you once it should cause you to get the boot button, the setbacks that could happen is that if you accidently kill somebody in your team they can decide to just boot you and you could lose your legendary boosts. But I rather choose to be more careful where I drive than to have somebody just kill me for the kicks of it and get away later.
>
> What are your thoughts about this?

I’ve played a TONNE of firefight. Here’s my personal understanding/analysis of the system.

From what I know of the betrayal/boot system is a case of if the same player betrays their team TWICE then the player who is the second person to be betrayed is given the option to kick that player from the game. There is no reset timer or reset method. If you they aren’t kicked when initially given the option then it might be another two betrayals before they are able to be removed again.

I have seen people come into games with their team and just kill the same player over and over again. Only betraying once per member.

I’ve also seen players betray myself personally, I’ve removed them but their fireteam managed to invite them back into the game. I did speak to the dude after the match and it was pretty funny - he wanted to see how long I’d keep kicking him haha.

Overall though I can’t say I’ve really seen a lot of purposeful betrayals within Firefight unless someone has stole a vehicle or weapon etc.
I usually just distance myself from the team for the most part and just PTO to get the match over.

yeah but if someone kills you, you will get a message asking you if you want to kick them because this has happened to me

> 2535410472327280;10:
> yeah but if someone kills you, you will get a message asking you if you want to kick them because this has happened to me

Yes, my title on this was misleading cause I thought that the ban system needed to be improved (though I wasn’t sure that it had a ban feature cause I never gotten the option in firefight but I figured that it probably had) My suggestion is that if somebody in your team kills you even if it’s the first time they betray you then you get the option to kick (right now they have to kill you twice)

> 2533274980622841;1:
> I can’t count how many times I’ve just been in halo 5 firefight and some random guy/women in the game have just decided for fun to kill me off. Well how does it affect me? In the sense that I was just at top of the leaderboard and I ended up last just cause I got betrayed. The ban system I recommend is that even if somebody in firefight just kill you once it should cause you to get the boot button, the setbacks that could happen is that if you accidently kill somebody in your team they can decide to just boot you and you could lose your legendary boosts. But I rather choose to be more careful where I drive than to have somebody just kill me for the kicks of it and get away later.
>
> What are your thoughts about this?

Edit: Or if you get betrayed it doesn’t make you lose your survival points and you spawn right away than if you’re for example on round 5 wait 25 seconds. You would still lose kill points and probably miss killing a boss but I think it’s a good compromise than having the option to kick anybody if they just simply mistake but making it fair if somebody did it on purpose.

> 2533274824050480;2:
> I believe you get booted after two betrayals (ha) in Firefight. I get what you’re saying and I’ve encountered people who do this too. It’s frustrating for sure. But, there are times when people legitimately make mistakes or run into you because of something stupid like going off a jump at a bad angle. Based on that, I think it should remain at two betrayals for a boot, but nothing higher. But, I also believe having multiple matches with at least one betrayal and too much damage to your teammates should be grounds for some sort of disciplinary action.

I have witnessed someone accidentally hit a rock in his warthog at just the right angle and with just enough momentum to go spinning into a group of teammates. He betrayed at least 2, and got booted.

> 2535462294431567;13:
> > 2533274824050480;2:
> > I believe you get booted after two betrayals (ha) in Firefight. I get what you’re saying and I’ve encountered people who do this too. It’s frustrating for sure. But, there are times when people legitimately make mistakes or run into you because of something stupid like going off a jump at a bad angle. Based on that, I think it should remain at two betrayals for a boot, but nothing higher. But, I also believe having multiple matches with at least one betrayal and too much damage to your teammates should be grounds for some sort of disciplinary action.
>
> I have witnessed someone accidentally hit a rock in his warthog at just the right angle and with just enough momentum to go spinning into a group of teammates. He betrayed at least 2, and got booted.

That can happen sure but if I could show you where I was and where the warthog was coming from then I’m sure that you would see that it couldn’t had been an accident. But do you think the boot system is good right now or need improvements?

> 2533274980622841;14:
> > 2535462294431567;13:
> > > 2533274824050480;2:
> > > I believe you get booted after two betrayals (ha) in Firefight. I get what you’re saying and I’ve encountered people who do this too. It’s frustrating for sure. But, there are times when people legitimately make mistakes or run into you because of something stupid like going off a jump at a bad angle. Based on that, I think it should remain at two betrayals for a boot, but nothing higher. But, I also believe having multiple matches with at least one betrayal and too much damage to your teammates should be grounds for some sort of disciplinary action.
> >
> > I have witnessed someone accidentally hit a rock in his warthog at just the right angle and with just enough momentum to go spinning into a group of teammates. He betrayed at least 2, and got booted.
>
> That can happen sure but if I could show you where I was and where the warthog was coming from then I’m sure that you would see that it couldn’t had been an accident. But do you think the boot system is good right now or need improvements?

I think it’s probably good for now. But I also don’t play multiplayer often, and I don’t really have a lot of moments where people just ram me on purpose, so you probably have more of a right to argue about it than I do