I replied in another thread and decided to make my own. Here it is.
Lightning Struck! I have the solution.
There isn’t a problem with the AR. The H4 version in pretty spot on. Other auto’s do need some fine tuning. However, the issue is with what happens if you press the Zoom. It goes into useless binocular mode. Its a complete waste. I was thinking on this today how can you make auto’s useful without adding a Zoom and still keep ADS(Iron Sights) out of Halo, but still use your Zoom button.
It came to me when I was thinking on a post I read earlier. It was about going into and firing from cover like Gears of War. Obviously the poster was immediately attacked by Halo Elitists about how it would destroy multiplayer and its not Halo, blah, blah blah. Anyway I couldn’t get these two thoughts out of my head. Makeing Zoom button useful and the advantages of going into cover. Meanwhile thinking about all things Halo. Then Blam! It hit me Halo already has the solution and has had it since Halo 3! There is a game mechanic that can utilize the Zoom button while using Auto’s and still not need to be buffed by adding headshot capabilities. Its so obvious now that is see it. 3RD PERSON. Just like picking up a Heavy Turret from halo 3, even though 3rd person has been in Halo since CE with vehicles I use H3 because its the first time 3rd is used with a gun you carry.
Its killing two birds with one stone! Retaining usefulness of all your buttons while adding an enter into cover feature without locking you against the wall. It fits into everything that is already in Halo. If you think Being able to check around corners over powers Zoomed precision aiming that can be fixed by making the Auto Bloom bigger while in 3rd person, let’s say the AR shoots like the Suppressor while in 3rd person. Also you couldn’t Sprint , toss grenades, or melee either, you could only do what you can in Zoom. Walk, Crouch, Jump and Shoot. This can also be applied to the shotgun, sword and hammer.
Thanks for the inspiration. Blam!
I also ran this idea by some CoD players at work that don’t even like halo and they liked the idea. Ha ha they can never have it! Unless they Join us!
Here’s some of my cliff notes so you don’t have to read so much.
This just exchanges a useless element for a useful one. All without adjusting any kill time, weapon capabilities, or map integrity. If I had to classify Binocular mode I would say its a Recon aspect, its just about gathering intel, the same with third person turret carry.
If slow movement would help balance this feature so be it, but I think it won’t be necessary. As far as practicality I would use the 3rd person when I’m being pinned down by ranged attacks. being able to peek without sticking my whole body out would balance to out.
3rd person view would help you keep an eye on the ranged attackers while your in cover, they might be out of motion tracker range. It would also help create a little more stealth feel to players that like Invis or prefer to amush rather than run’n’gun.
The movement deficiency wouldn’t be necessary. The slow movement for turrets is to compensate for the firepower. With the Automatics since its a starting gun it should not impede movement. The restriction for this feature should be the same as zoom on percisions. Crouching, looking, walking, jumping, and shooting are ok. Sprinting, using AA’s (I use AA’s because we really don’t know what Spartan Abilities are), throwing grenades, and melee would pop you back. Now that I think about it having the 3rd person Zoom on the Flag and Oddball might be handy too.
This idea is straight out of Halo not other shooters I can’t think of any that have it. There’s been 3rd person elements in Halo since CE. I don’t think of Halo as an FPS in a little box, I think of it more of a Tiered Arena Shooter
Having 3rd person on automatic is needed to compensate for the restricted range and lack of head shot capability. Also there are very few stealth capabilities in the Halo multiplayer. Having the ability to peek around door ways and objects would help check if the coast is clear. So besides balancing ranged and precision it also balances play styles, run’n’gun vs stealth.
This isn’t about adding to the AR specifically. Its about any weapon that you can’t Zoom in and fire with added precision. Right now Precision weapons gain while pressing Zoom, any weapon with Binocular mode gains nothing. If it was balanced weapons like Pistol, DMR, BR, CC and Power weapons like Sniper would not be able to fire while scoped. A precision weapon still gets headshots even while not scoped. They GAIN ranged accuracy at the cost of peripheral vision.
The 3rd Person view grants Peripherals at the cost of Precision. So that weapons like the AR, Suppressor, Plasma Repeater and Power Weapons like the Shotgun can have a balanced GAIN instead of a useless Binocular Zoom.
The weapons work the way they are intended, yes, and 3rd person would not impact the CQC weapons directly but it would alter the how and when you use them.
I wouldn’t say CQC weapons are the only ones that use radar and audio for a gain I’ve run across campers with rocket launchers and other weapons that have Zoom. Everyone in the radar and audio range gets those benefits. Heck we could even lose radar when popping to 3rd person too, proving even further that the 3rd person view could be perfectly balanced against precision Zoom, But remember Precision weapons will always retain a benefit CQC can never have and that’s being able to get kills from a SAFE distance. No matter the gain its always better to be somewhere your enemy can’t shoot at you.
I don’t see a problem with encouraging camping, doesn’t having a precision Zoom encourage shooting at a safe distance? I would think that having the 3rd person view might actually encourage the campers to move around the map more because it would give them an element of safety to move from a cover area to a cover area. So instead of sitting in one spot and calling them Campers they would move and we call them Creepers
I work with 2 people that I know of that are deaf in one ear. They are both gamers. Their main issue with playing shooters, which they enjoy, is that they cannot use surround sound to help track enemy footsteps of incoming fire. This leaves them at a slight disadvantage. However consider completely hearing impaired people’s disadvantage. The 3rd person replacing the Zoom on CQC weapons could really benefit these people. Halo being Xbox’s Flagship game could really benefit by being more accessible. Halo should be a game for everybody. Halo is still an FPS. Its always had 3rd person elements. If they would also add custom controller options , that could help people with slight hand movement impairments and you’d have a game to draw a group to the Xbox for its Accessibility. These people could then play more competitively because the playing field for them would be more balanced