The Automatic Weapons are not that strong.

Ok I have seen countless threads and post talking about how the Assualt Rifle and Submachine Gun are Overpowered and need to be nerfed. I was skeptical of the claims that you can cross map with the AR and people dying quickly when unshielded in CQC. So I when and did some testing on a AFC player in a game with a lot of weapons and here is what I came to the conclusion:

The AR and SMG have a headshot bonus that subtracts 2-3 extra bullets to kill and unshielded player when compared to the body. pensions weapons still retain the one shot kill effect.
For example:
Ar just body shots= 14 Shots to Kill. ar head shots = 12 Shots to kill
smg body shots = 18 shots to kill. SMG head shots = 15 Shots to kill

Important note: all weapons seem to do slightly increased damage to shields when aiming for the head. Like the BR killing in 10 bullets instead of 12 thought still a “4 shot” . The DMR and Pistol increase does not reduce its shots to kill on a full shield and health. Due to the lack of bleed-though those two weapons have.

The range of the AR zoom has been a heaping point of discussion lately and after experience and trying to do the cross mapping that some people have accused the AR of being too proficient at, I have come to disagree. So I when ahead and got some experience on a few games On a map like truth. When I have tried to kill people on the other side of Truth from the opposing bases, I rarley manage to knock of their shields. Much less kill them. That is with Bursting and no Full-Auto.
You’ll find it difficult to kill at that ranges because of the recoil and returning fire knocking you out of scope And when I do go for long range, I often lost against the BR and DMR at 40+meters when we both started firing at the same time. No cross mapping with that tatic when those weapons are in play. Full auto smart scope is only effective up to about around 20 meters. Bursting can be effective around 35 meters. But that only on oppoents that are not actively engaging you or running away from or toward fights. It can be great however for finishing off wounded or near-death Spartans. But a Persicion weapon does that job much better anyway.

belive it or not the AR has a learning curve to it. Someone going for body shots will always kill slower than someone aiming for the head. And burst fire with and without smart scope will help you become more effective with this weapon beyond close range.The reticule is also smaller then the previous ARs. In fact the BR’s Reticule is almost the exact same size as it. Part of the reason it is more relivent in the close-mid range role.

So no, do not nerf its range or power, as it will become irrelevant when compared to the BR’s mid range role and the SMG’s close range role. For that matter the SMG shouldn’t be nerf because it is a tier 2 weapon like the DMR. Making it weaker would making it also pointless to pick up. As it is not a starting weapon and it’s better CQB abilites should be the highlight of its aspects. As all the other weapons generally outshine it outside of 20 meters.

The SMG absolutely wrecks up close…But it should…it’s an SMG

> 2535439459177473;1:
> Ok I have seen countless threads and post talking about how the Assualt Rifle and Submachine Gun are Overpowered and need to be nerfed. I was skeptical of the claims that you can cross map with the AR and people dying quickly when unshielded in CQC. So I when and did some testing on a AFC player in a game with a lot of weapons and here is what I came to the conclusion:
>
> The AR and SMG have a headshot bonus that subtracts 2-3 extra bullets to kill and unshielded player when compared to the body. pensions weapons still retain the one shot kill effect.
> For example:
> Ar just body shots= 14 Shots to Kill. ar head shots = 12 Shots to kill
> smg body shots = 18 shots to kill. SMG head shots = 15 Shots to kill
>
> Important note: all weapons seem to do slightly increased damage to shields when aiming for the head. Like the BR killing in 10 bullets instead of 12 thought still a “4 shot” . The DMR and Pistol increase does not reduce its shots to kill on a full shield and health. Due to the lack of bleed-though those two weapons have.
>
> The range of the AR zoom has been a heaping point of discussion lately and after experience and trying to do the cross mapping that some people have accused the AR of being too proficient at, I have come to disagree. So I when ahead and got some experience on a few games On a map like truth. When I have tried to kill people on the other side of Truth from the opposing bases, I rarley manage to knock of their shields. Much less kill them. That is with Bursting and no Full-Auto.
> You’ll find it difficult to kill at that ranges because of the recoil and returning fire knocking you out of scope And when I do go for long range, I often lost against the BR and DMR at 40+meters when we both started firing at the same time. No cross mapping with that tatic when those weapons are in play. Full auto smart scope is only effective up to about around 20 meters. Bursting can be effective around 35 meters. But that only on oppoents that are not actively engaging you or running away from or toward fights. It can be great however for finishing off wounded or near-death Spartans. But a Persicion weapon does that job much better anyway.
>
> belive it or not the AR has a learning curve to it. Someone going for body shots will always kill slower than someone aiming for the head. And burst fire with and without smart scope will help you become more effective with this weapon beyond close range.The reticule is also smaller then the previous ARs. In fact the BR’s Reticule is almost the exact same size as it. Part of the reason it is more relivent in the close-mid range role.
>
> So no, do not nerf its range or power, as it will become irrelevant when compared to the BR’s mid range role and the SMG’s close range role. For that matter the SMG shouldn’t be nerf because it is a tier 2 weapon like the DMR. Making it weaker would making it also pointless to pick up. As it is not a starting weapon and it’s better CQB abilites should be the highlight of its aspects. As all the other weapons generally outshine it outside of 20 meters.

This^. On Halo 2 anniversary the AR is just meh. For a person who loves AR it’s disappointing. So much so that I would avoid it. Also I don’t really see people using it much.

In this beta though, I feel that justice has been done to the AR.

> 2535439780801708;2:
> The SMG absolutely wrecks up close…But it should…it’s an SMG

Exactly. It is more of a " Spray and Pray" weapon then the AR, but even then you still should aim for accuracy as the bloom when u scoped is quite wide.

i think the weapons are balanced just fine. The problem is though that everything is OP. Kill times definitely need to be made longer in this game

You sir get a like, and I declare you WINNER OF THE HALO FORUMS!

Thank you for taking your time to test, if I knew you, I’d be shaking your hand right now.

I believe I agree with this. The automatics are quite good, I just wonder how the others covenant and promethean ones will match up now…

> 2533274824466008;6:
> You sir get a like, and I declare you WINNER OF THE HALO FORUMS!
>
> Thank you for taking your time to test, if I knew you, I’d be shaking your hand right now.

Why your welcome my good Halo player. shakes hands thorught screen of what ever device your viewing this in

I completely agree with your point my good man. I was discussing on another forum post how in fact, some of the precision weapons should actually be… not Nerfed, but tweaked slightly. As of right now, the amount of BR/DMR bullets flying around Truth and Empire is incredibly overwhelming. Not to mention the endless grenade spamming.

> 2535439459177473;8:
> > 2533274824466008;6:
> > You sir get a like, and I declare you WINNER OF THE HALO FORUMS!
> >
> > Thank you for taking your time to test, if I knew you, I’d be shaking your hand right now.
>
>
>
> Why your welcome my good Halo player. shakes hands thorught screen of what ever device your viewing this in

You get a good kill streak going with SMG/AR’s or anything in Halo, especially dual wielding, I start hearing this going off in my head. Nothing else makes you feel more in tune with being a Spartan… well Spartan IV’s are nothing special, but the Spartan II’s and Spartan III’s are awe inspiring.

Edit: Ooph, that nostalgia is strong, or maybe I’m just becoming to sentimental/emotional because my throat catches and I tear up a bit every time I hear that part of the track…Worst part is I’m pretty savvy with the Halo lore, so when I hear it, I just think what’s at stake and how these heroes were the only thing standing between extinction and survival.

> 2533274809220485;7:
> I believe I agree with this. The automatics are quite good, I just wonder how the others covenant and promethean ones will match up now…

Maybe they will have some of the oddides of the halo weapons. Like the no mag reloading mechanism with plasma weapons, Carbine being a answer to the BR at mid range, probably better at shields then health from what is to be expected from gameplay of the past halo’s. As for Promethans, well I guess we have the light rifle so far. But I did like the unique function each one did in Halo 4.

I agree, at first I felt the automatic weapons needed nerfing, but then I realized it would just render them obsolete to the precision weapons. What is needed is slightly stronger shields against body shots (just a few extra shots) to slow down the kill-time a little bit. Keep the head shot damage with precision and automatic weapons how it is (I think the headshot damage is perfect as is) but make shields just a little more durable to body shots from precision and automatic weapons. I dont mind getting killed super quick by an AR if its a skilled player actually aiming for my head for extra damage (with hardly any aim assist) rather than some fool mindlessly spraying.