Hey guys, wanted some feedback on how you guys think the assault rifle is holding up in halo 5. It’s been a topic that brings up flash backs and salt filled memories, especially among the higher tier of players. Biggest complaint I hear about the weapon is that it’s way too viable outside its rather, trademarked range. I’d be lying if I said that the AR hasn’t killed me in scenarios where it shouldn’t have. I’d also be lying if I said I haven’t used the AR in those situations to my advantage. Let’s be real people, do you want this AR, or the Beebee gun that is the Halo 3 assault rifle. I think an effective nerf/tuning to the weapon would be to lower its bullet count from 36 to 32 and lower its magnetism levels outside of red-reticle range. Let me know what you guys think. For the record, I’m perfectly fine with the weapon as it currently stands. I’d prefer a slight nerf over completely taking it and ALL of the automatics out of the competitive scenario.
Also, keep in mind, that I’m creating this before the weapon tuning update this fall, so something sight be changed.
It could use a bit toning down but feel it’s about right. It’s finally useful in multiplayer and not a waste like pretty much all other Halo games.
dude, the assault is the legnd. I love
I think it’s very well balanced. Actually useful in Halo 5.
No I don’t want it to be the halo 3 ar but I dont under any circumstance like how it’s presently stands. It guarantees unskilled players cheap kills, they other wise shouldn’t get. The suggestions you gave should do some justice. Mainly way less bullet magnetism though. If they do nothing or god forbid them buff it then I’m happy with it not being in competitive.
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> It could use a but toning down but feel it’s about right. It’s finally useful in multiplayer and not a waste like pretty much all other Halo games.
I have to respectfully disagree. I still feel that when I have a BR, I absolutely wreck AR users… Shoot, even from close range most the time.
It’s better to make a weapon viable rather than over/underpowered.
I hope the new change to the AR has Severe Out of Control Recoil so its not very easy to use anymore. Same with BR and DMR also make them Full Auto.
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> Hey guys, wanted some feedback on how you guys think the assault rifle is holding up in halo 5. It’s been a topic that brings up flash backs and salt filled memories, especially among the higher tier of players. Biggest complaint I hear about the weapon is that it’s way too viable outside its rather, trademarked range. I’d be lying if I said that the AR hasn’t killed me in scenarios where it shouldn’t have. I’d also be lying if I said I haven’t used the AR in those situations to my advantage. Let’s be real people, do you want this AR, or the Beebee gun that is the Halo 3 assault rifle. I think an effective nerf/tuning to the weapon would be to lower its bullet count from 36 to 32 and lower its magnetism levels outside of red-reticle range. Let me know what you guys think. For the record, I’m perfectly fine with the weapon as it currently stands. I’d prefer a slight nerf over completely taking it and ALL of the automatics out of the competitive scenario.
I agree with your changes. I’ve been saying it since launch, the problem is that they are too easy to use in general, regardless of range. Mag count must be reduced and same with magnetism. Damage/kill time is perfectly fine, again the only problem is the ease of use.
For me, I feel the AR USED to be good, but then too many C.O.D. fans who jumped to our ship complained about it and it was nerfed. I used to be able to kill a guy if I unloaded an entire clip into them with no rounds missing, now it takes a clip and a half.
The AR needs to have either a range nerf or a recoil increase. It doesn’t need to be near trash like other Halo games, but the gun does not deserve the range it has for the ease of use it takes.
There are many times where it’s more beneficial to use an AR and push closer over using a Pistol and aiming for the head.
A Perfect PIstol will never beat a Perfect AR. Every missed shot with the Pistol is far more damaging to the user than every missed shot with an AR due to the rate of fire.
The Assault Rifle in Halo 5 is the most viable iteration of the AR in the whole franchise. In previous games (except for Halo 4, to an extent) the AR was always borderline useless compared to other weapons available. Having an AR while going up against opponents who had BRs or DMRs felt like a handicap. Now it actually has a fighting chance; having one doesn’t feel like a disadvantage. I don’t believe that it needs any kind of nerf because, despite its newfound viability, it’s still outperformed by other weapons under certain circumstances. The BR beats the AR in mid range, and the SMG beats the AR in close range. There’s a certain range between the SMG and the BR where the AR works nicely, but that makes it rather situational. It’s a jack of all trades, master of none sort of weapon.
The assault rifle is fine the way it is. The magnum already out ranges the AR if unzoomed. Zoomed AR may fight back, but you descope when shot at. Perfect kills have a faster kill time than AR does unless the AR is in your face and the last 3 shots hit the face. It is much harder to get a perfect with an AR at semi close range than it is with a magnum at the same distance because the gun spreads. If they nerf it then it will only be useful at very close range and it will no doubt be beaten by the smg (especially in Warzone) every single time. It will be obsolete. It finally becomes a weapon with good versatility. If you think it is really OP, try using nothing but the AR then and see how far it gets you.
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> The AR needs to have either a range nerf or a recoil increase. It doesn’t need to be near trash like other Halo games, but the gun does not deserve the range it has for the ease of use it takes.
>
> There are many times where it’s more beneficial to use an AR and push closer over using a Pistol and aiming for the head.
>
> A Perfect PIstol will never beat a Perfect AR. Every missed shot with the Pistol is far more damaging to the user than every missed shot with an AR due to the rate of fire.
I seen you post something like that before. I have a few problems with that agurement as I lay out in these point.
- Reducing its range and increasing its recoil would make it worse at being an ASSUALT RIFLE and would basically be a worse version of the Storm Rifle and SMG. This change would run counterintuitive to 343i’s goal of reducing weapon redundancy. Plus I disagree with your assertion that the AR doesn’t warrant its power for its skill required. Even with the removal of it from HCS due too the skill ceiling leveling out past diamond level, there are differences between a noobish useage if it and someone with more technique and fine tuning. Firing full auto actually reduces aim assist and magnutism by 75%. Making so a bad AR user can only manage one kill per clip while someone using it much better can manage multiple kills using force multipliers and good aiming and fire control. As you climb up the ranks, an M6 is very capable of beating these close range weapons with melee and grenades and can sometimes. As well as using a negative strafe to dodge enemy fire and getting farther away which increases the TTK of most Automatic weapons. Spartan abilites like charge and pound also can easily take out or put someone at a severe disadvantage to which a pistol or percison weapons can kill without even getting a headshot. - Are you seriously thinking the AR is 100% accurate at all ranges? Its fastest TTK with the headshot bonus can only happen at CQB range between 10m and up to 15m with smart link. But even then you can miss shots a lot and aiming purely at the body kills slower than a pistol aiming at the head. The Pistol and most precision weapons will never miss as long as your in their RRRs. So their min TTK will come faster for longer ranges as it becomes easier to aim and win long range fights with close to medium weapons. The AR can reach into the low 40 to 50s with fire control and pulsing to make it act more like the BR and Carbine even. The true power is with that style of ARing and not blindly firing full auto. If the AR misses 3-5 shots, at any range other than CQB, it will lose to a Pistol or long range Rifle even if they miss a shot. It’s very unlikely for AR users to get a kill faster with full auto past 20m and will switch to their pistol to finish the job.
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> I hope the new change to the AR has Severe Out of Control Recoil so its not very easy to use anymore. Same with BR and DMR also make them Full Auto.
Why? We’re Spartans. It doesn’t make sense for weapons to have severe out of control recoil. Weapons with a high ROF, like SMG or Halo 4 Suppressor make sense to have large recoil, but the assault rifle’s not that fast. And the DMR and BR are definitely nowhere near a ROF that would require high recoil. And why would they be fully automatic?
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> > 2533274833081329;12:
> > The AR needs to have either a range nerf or a recoil increase. It doesn’t need to be near trash like other Halo games, but the gun does not deserve the range it has for the ease of use it takes.
> >
> > There are many times where it’s more beneficial to use an AR and push closer over using a Pistol and aiming for the head.
> >
> > A Perfect PIstol will never beat a Perfect AR. Every missed shot with the Pistol is far more damaging to the user than every missed shot with an AR due to the rate of fire.
>
> I seen you post something like that before. I have a few problems with that agurement as I lay out in these point.
> - Reducing its range and increasing its recoil would make it worse at being an ASSUALT RIFLE and would basically be a worse version of the Storm Rifle and SMG. This change would run counterintuitive to 343i’s goal of reducing weapon redundancy. Plus I disagree with your assertion that the AR doesn’t warrant its power for its skill required. Even with the removal of it from HCS due too the skill ceiling leveling out past diamond level, there are differences between a noobish useage if it and someone with more technique and fine tuning. Firing full auto actually reduces aim assist and magnutism by 75%. Making so a bad AR user can only manage one kill per clip while someone using it much better can manage multiple kills using force multipliers and good aiming and fire control. As you climb up the ranks, an M6 is very capable of beating these close range weapons with melee and grenades and can sometimes. As well as using a negative strafe to dodge enemy fire and getting farther away which increases the TTK of most Automatic weapons. Spartan abilites like charge and pound also can easily take out or put someone at a severe disadvantage to which a pistol or percison weapons can kill without even getting a headshot. - Are you seriously thinking the AR is 100% accurate at all ranges? Its fastest TTK with the headshot bonus can only happen at CQB range between 10m and up to 15m with smart link. But even then you can miss shots a lot and aiming purely at the body kills slower than a pistol aiming at the head. The Pistol and most precision weapons will never miss as long as your in their RRRs. So their min TTK will come faster for longer ranges as it becomes easier to aim and win long range fights with close to medium weapons. The AR can reach into the low 40 to 50s with fire control and pulsing to make it act more like the BR and Carbine even. The true power is with that style of ARing and not blindly firing full auto. If the AR misses 3-5 shots, at any range other than CQB, it will lose to a Pistol or long range Rifle even if they miss a shot. It’s very unlikely for AR users to get a kill faster with full auto past 20m and will switch to their pistol to finish the job.
I said reduce its range or increase the recoil. Not both. The optimal change would be to give it a sort of predictable recoil so those who can manage it can benefit from the headshot bonus without making it too accurate or too widespread.
The Pistol can definitely beat users at close range, but it will never defeat the AR, Storm Rifle, or SMG at said range without making the user miss a lot while retaining perfect accuracy. Of course the Storm Rifle/SMG are at least justified by the fact that they are pick-up weapons, almost should be considered power weapons in their own right.
Pretty much all of those Spartan Abilities you mentioned benefits automatic weapons more than the Pistol, except for throwing grenades. Melee? Already in close range. An automatic weapon can just hit the unshielded body or a bonus headshot to kill, while the Pistol requires the headshot to kill in any reasonable time. Spartan Charge and Ground Pound are extensions of melee, with the latter being capable of killing without a weapon.
Of course I don’t think the AR has 100% perfect accuracy. But at the same time, neither does the Pistol. That’s why I said every missed shot from a Pistol benefits an AR user more than vice versa. And even then the AR can afford to be less accurate because the difference between all “headshots” and all bodyshots is only 3 bullets. The difference between the Pistol at best TTK and the AR with all body-shots is under 0.1 seconds. (1.351 vs 1.4)
Of course if you start pushing back the range away from the AR’s RRR, the Pistol has a much more favorable advantage. But within that range, the Pistol needs that first headshot to be faster or to be capable of competing with the AR, while the AR can survive with or without it.
I say leave the auto’s the way they are because auto’s are fun to use and if they nerf them to the point the semi’s dominate then that’s not fair to people who want to have fun with auto’s.
I feel like it doesnt need changing apart from maybe reducing the bullet magnetism a little but apart from that its fine some of the other weapons on the other hand may need a bit of nerfing.
I rhink that 343 should nerf ar range or accurasity so it would be more balanced.