First time creating my own thread, and I figured I would make it on something I am very passionate about. The environment in which our multiplayer maps take place. One of the biggest complaints about Forge World? It was boring having every environment with the same tan rocks, green grass, blue sky, and grey structures. Now I know the map’s layout is more important than how it looks, but as was the case with Forge World and some other Halo maps, reusing the same color schemes and atmospheres make for some uninteresting and flat out boring maps to play on from a visual stand point.
The Halo standard is to have a canyon, covenant, human/city, snow, tropical/beach/island, forerunner, and UNSC map in each game. So we can expect those for sure, and so far we have 4 of those themes represented in Halo 4.
What I want to discuss, is all the possibilities we could have when it comes to the other 6 yet to be revealed, as well as the 9 DLC ones. It’s boring to see the same thing over again, so let’s talk about some other options.
Swamp:
Currently, Backwash from Halo 2 was the only map to take place in a swamp environment. Definitely would love to have this setting back, but used with a better layout. Murky water, fog, rotting tree stumps, and some atmospheric lighting…you have a very unique setting.
http://fc03.deviantart.net/fs70/f/2010/242/3/3/swamp_by_blinck-d2xmqep.jpg
Desert:
We had Santrap and Sandbox in Halo 3, both which are pretty well liked. However, I think the actual environment can be done much better. More rocks, cactus, brush, and a couple trees would definitely fill out the map more, and provide some natural cover rather than all structure based.
http://crazy-frankenstein.com/free-wallpapers-files/nature-wallpapers/deserts-wallpapers/desert-oasis-libya-wallpaper.jpg
Jungle:
We’ve had Guardian from Halo 3 in a jungle like setting up in the trees. The jungle setting has a wonderful atmosphere, throw in a few structures and a greenhouse and you could have an awesome environment for another great Halo map.
http://www.wallpapersdb.org/original/1583/
Woods:
Timberlands is the closest map to come to mind, even though that’s in a a lush green forest setting. When I think woods, I see an autumn like setting in the woods. Reds, yellows, oranges, browns, leaves on the ground with sunlight peaking through the trees.
http://www.textnovel.com/cover_images/6407/TheWoods.jpg
Volcanic:
There has yet to be a map in Halo in this setting, but with the footage of Spartan Ops taking place in a volcanic environment, has my hopes up we will see a multiplayer map in a similar setting.
http://www.volcano-facts.com/volcano-wallpapers/volcano-wallpaper-3.jpg
Underwater:
This has yet to be done in Halo. I envision a nice underwater backsetting as seen in the picture below, but actually taking place inside an underwater facility so it would still be indoors of course. Lots of glass openings like an aquarium at the zoo, so you can see all the nice visuals.
http://www.raphael-lacoste.com/Matte_Paintconcept/dossiers/matte_SITE/images/underwater_leb.jpg
http://creativefan.com/files/2010/02/Underwater_Tunnel_by_Dolore-500x333.jpg
Ghost Town:
Not the Halo map from Halo 3, but an actual abandoned ghost town that’s tattered, dirty, surrounded in tall grass, plant life, and rocks etc.
http://th04.deviantart.net/fs71/PRE/f/2010/203/e/8/ghost_town_by_jOuey_.jpg
Ice/Glacier:
There’s a difference between snow and glacier. When I think snow I think Containment. When I think glacier I think mostly just ice. Like an ice cave and high ice walls etc. More akin to Sidewinder, but even more ice.
http://th03.deviantart.net/fs70/PRE/f/2010/035/4/4/Ice_cave_by_PE_Travers.jpg
Cave/Cavern:
Waterworks instantly comes to mind. Underground, with little to no natural light, surrounded by rock and maybe a source of water.
http://susantuttlewrites.com/wp-content/uploads/2012/05/Susan-Tuttle-Author-cave-roadway-soundcloud-com.jpg
http://news.nationalgeographic.com/news/2008/10/photogalleries/river-caves-photos/index.html/images/primary/06-pollack-laos-461sp101608.jpg
Those are the main environments I would love to see. We don’t need to see 4 maps sharing the same color schemes and scenery. Give us some variety, and keep us visually engaged. So far, the 5 revealed, all look fantastic!
How about you guys? Any thoughts?

