Ok, so the first thing I noticed in Halo Infinite’s 2020 preview was how accurately the AR shot the grunts at medium range, yet I didn’t think much of it because I don’t know how easy to kill the grunts in Halo Infinite are, so I filed it away for later. Yet when I saw the new multiplayer . . . . thingy . . . . this morning, I couldn’t help but notice how much of a range upgrade the AR has gotten in a sequence that occurred where a bot was walking parallel to the player and then despite being at a respectable range for a close range weapon, the AR shredded the poor lad with ease. I have only seen 2 versions of the AR which I consider “viable” in MP as an offensive weapon. Primarily, the AR has been used as a tool to suppress the enemy, preventing their shields from recharging quickly. In other words, the AR has mostly been a support weapon that makes kills easier for others at mid-range and shreds its enemies at close range. However, in many games the AR has lacked the power to be effective in even close range, rendering it as an inconvenient weapon to start with. Now, the only 2 games which had an AR that I would consider a viable part of the sandbox are Halo CE and Halo 5. Halo 5 had the problem that EVERY weapon didn’t do much other than murder effectively, rendering most weapons just simply worse than others. So the AR being able to hold its own in mid-range wasn’t anything special and even so it still lost frequently in anything other than close-range. Now, in Halo CE the AR served its true purpose as a weapon that rivalled the Shotgun in close-range power but had greater mid-range capability, allowing it to be a handy mid-ground between the accurate Magnum and the powerful Shotgun. So the AR had a purpose as an offensive weapon at close-range and a support weapon for suppression at mid-range.
So naturally, I was surprised and pleased at the AR once again being actually “viable” within the MP of Halo Infinite. Capable of shredding at close range with a power unlike anything we have seen from the AR in comparison to other weapons since CE, yet also capable of dealing damage and filling the air with dangerous suppressive fire at mid-range. I would have been worried about the AR having lost its purpose as a CLOSE-range offensive weapon if I hadn’t seen how much more quickly the Commando mopped up the enemy at a similar range, so my doubts are removed.
I love the power improvements made to the AR that allow it to finally be something special for the first time in TWENTY YEARS!
So what do you guys think, do you think that the AR should have its power further improved, stay where it is, or be lowered?
> 2535438636443468;1:
> Ok, so the first thing I noticed in Halo Infinite’s 2020 preview was how accurately the AR shot the grunts at medium range, yet I didn’t think much of it because I don’t know how easy to kill the grunts in Halo Infinite are, so I filed it away for later. Yet when I saw the new multiplayer . . . . thingy . . . . this morning, I couldn’t help but notice how much of a range upgrade the AR has gotten in a sequence that occurred where a bot was walking parallel to the player and then despite being at a respectable range for a close range weapon, the AR shredded the poor lad with ease. I have only seen 2 versions of the AR which I consider “viable” in MP as an offensive weapon. Primarily, the AR has been used as a tool to suppress the enemy, preventing their shields from recharging quickly. In other words, the AR has mostly been a support weapon that makes kills easier for others at mid-range and shreds its enemies at close range. However, in many games the AR has lacked the power to be effective in even close range, rendering it as an inconvenient weapon to start with. Now, the only 2 games which had an AR that I would consider a viable part of the sandbox are Halo CE and Halo 5. Halo 5 had the problem that EVERY weapon didn’t do much other than murder effectively, rendering most weapons just simply worse than others. So the AR being able to hold its own in mid-range wasn’t anything special and even so it still lost frequently in anything other than close-range. Now, in Halo CE the AR served its true purpose as a weapon that rivalled the Shotgun in close-range power but had greater mid-range capability, allowing it to be a handy mid-ground between the accurate Magnum and the powerful Shotgun. So the AR had a purpose as an offensive weapon at close-range and a support weapon for suppression at mid-range.
>
> So naturally, I was surprised and pleased at the AR once again being actually “viable” within the MP of Halo Infinite. Capable of shredding at close range with a power unlike anything we have seen from the AR in comparison to other weapons since CE, yet also capable of dealing damage and filling the air with dangerous suppressive fire at mid-range. I would have been worried about the AR having lost its purpose as a CLOSE-range offensive weapon if I hadn’t seen how much more quickly the Commando mopped up the enemy at a similar range, so my doubts are removed.
>
> I love the power improvements made to the AR that allow it to finally be something special for the first time in TWENTY YEARS!
>
> So what do you guys think, do you think that the AR should have its power further improved, stay where it is, or be lowered?
*Got, not gotten. Gotten isn’t a word.
Regarding the AR, I’ve long felt like it needed higher damage potential achieved via headshot capability and/or greater accuracy at range, so I like the look of the Infinite AR. It looks very viable, but not to the extent that it infringes on the BR or Commando in their niches, so it looks perfect to me.
> 2535470395434446;2:
> > 2535438636443468;1:
> > Ok, so the first thing I noticed in Halo Infinite’s 2020 preview was how accurately the AR shot the grunts at medium range, yet I didn’t think much of it because I don’t know how easy to kill the grunts in Halo Infinite are, so I filed it away for later. Yet when I saw the new multiplayer . . . . thingy . . . . this morning, I couldn’t help but notice how much of a range upgrade the AR has gotten in a sequence that occurred where a bot was walking parallel to the player and then despite being at a respectable range for a close range weapon, the AR shredded the poor lad with ease. I have only seen 2 versions of the AR which I consider “viable” in MP as an offensive weapon. Primarily, the AR has been used as a tool to suppress the enemy, preventing their shields from recharging quickly. In other words, the AR has mostly been a support weapon that makes kills easier for others at mid-range and shreds its enemies at close range. However, in many games the AR has lacked the power to be effective in even close range, rendering it as an inconvenient weapon to start with. Now, the only 2 games which had an AR that I would consider a viable part of the sandbox are Halo CE and Halo 5. Halo 5 had the problem that EVERY weapon didn’t do much other than murder effectively, rendering most weapons just simply worse than others. So the AR being able to hold its own in mid-range wasn’t anything special and even so it still lost frequently in anything other than close-range. Now, in Halo CE the AR served its true purpose as a weapon that rivalled the Shotgun in close-range power but had greater mid-range capability, allowing it to be a handy mid-ground between the accurate Magnum and the powerful Shotgun. So the AR had a purpose as an offensive weapon at close-range and a support weapon for suppression at mid-range.
> >
> > So naturally, I was surprised and pleased at the AR once again being actually “viable” within the MP of Halo Infinite. Capable of shredding at close range with a power unlike anything we have seen from the AR in comparison to other weapons since CE, yet also capable of dealing damage and filling the air with dangerous suppressive fire at mid-range. I would have been worried about the AR having lost its purpose as a CLOSE-range offensive weapon if I hadn’t seen how much more quickly the Commando mopped up the enemy at a similar range, so my doubts are removed.
> >
> > I love the power improvements made to the AR that allow it to finally be something special for the first time in TWENTY YEARS!
> >
> > So what do you guys think, do you think that the AR should have its power further improved, stay where it is, or be lowered?
>
> *Got, not gotten. Gotten isn’t a word.
>
> Regarding the AR, I’ve long felt like it needed higher damage potential achieved via headshot capability and/or greater accuracy at range, so I like the look of the Infinite AR. It looks very viable, but not to the extent that it infringes on the BR or Commando in their niches, so it looks perfect to me.
Gotten is a word.
As for the AR, I agree.