In Halo 5 and basically all Halo games, your armor seems weak, it doesn’t seem realistic. The Spartans have huge imposing armor yet when their shields are down, it only takes 2 DMR shots to the body to kill them and 1 shot if it hits the head. Does anyone think it should be stronger? I think it should take 4 DMR shots to the body to kill a Spartan when their shields are down.
I guess I pretend that the Spartan just gets knocked down but gets up again with full shields/armor health after 2 shots to the body when shields are down, But if it happens a 3rd time then it is dead or injured, their armor and shields not being able to charge again. In Halo 5 and all Halo games the Spartans don’t look visibly damaged when shot anyway and in the co-op you can revive allies. I just made this up to solve why the armor seems so weak.
I think if we were aiming for something more realistic, we’d definitely survive more than 1 shot to the helmet I’d bet, at least from most weapons. Maybe a lucky hit to the visor would 1 shot, though.
However, I think for the sake of gameplay, the one shot to the head once shields are down to a precision weapon is kinda the norm. I feel like many would feel thrown off if not left unsatisfied if you get the chance to knock down their shields and they don’t die with a shot to the head. Maybe with the DMR example I could get 4 shots to the body instead of 2, maybe to encourage using the weapon as intended.
In terms of canon it may not make sense but end of the day it’s a game too and they’ve got to account for that quite heavily.
Shields down and one to the head is a gameplay loop. It’s easy to understand and easy to do. Perfectly balanced as all things should be 0.0
If the game was trying to be realistic (or accurate to the lore), gameplay would be different in a vastly different way, a different game altogether. An example is the weapons. Plasma weapons would be a bane. The Beam Rifle, in particular, would make gameplay unbearable, since near-misses can still still affect its missed target with 3rd degree burns.
Furthermore, controlling a Spartan like in the lore would be impossible. We wouldn’t even be able to tap into most of their capabilities. After all, they’re called “Super Humans” for a reason. In comparison, playing as an Elite would result in an inferior experience, and they’d get stomped by Spartan players 10/10 times.
Realism is the worst thing you can force into gameplay. An example is reloading Light Machine Guns. In video games, you can reload an LMG fairly quickly, but in reality, it takes longer. At best, you just have to make it believable. Halo (nor any video game, really) absolutely doesn’t need a lore-accurate/realistic game that adheres to the rules and physics of our reality for the sake of a healthy, balanced and fun gameplay.
Though the armor might be huge you also have to take into prospective how the weapons are. They’re also huge.
I mean at the end of the day, gameplay has to take precedent over lore/realism, even if by only a little. (So when you make this argument, yu have to understand you’re asking for Halo to have a longer ttk.
(Also, you could make the argument that, as advances in armor technology would continue hundred of years from now, so would advances in small arms power, velocities, penetration, etc., just like in real life today.)
There has to be a disconnect between gameplay balancing and realism most of the time. I think it’s balanced pretty good as is.
Yeah i agree but the armour is going back to old Tech aswell because of you know who going roguem?, I think!
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> Yeah i agree but the armour is going back to old Tech aswell because of you know who going roguem?, I think!
It’s not regressing in technology. It’s actually more advanced. What happened was the combinations of the lessons learned from both GEN-I (Bungie’s armors) and GEN-II (343’s) to create GEN-III.
In a nutshell, it uses GEN-I’s more protective design combined with GEN-II’s advanced technology.
Theres a thing called TTK balancing…
Just because in canon they’re super soldiers doesn’t mean they can be anywhere near super in multiplayer.
Plenty of people have tried to make multiplayer true to canon, and it never turns out well.
I think for gameplay purposes nothing will change.