The Armory: A Fan's view on Quantity/Quality

With Halo 4 less than 40 days away, we are all looking forward to the revival of our beloved franchise with much hope and speculation. We all love Halo here, whether it be for the engrossing Story, the competitive and chaotic Multiplayer, or the limitless possibilities of Forge Mode. And while we all wait for Halo 4, there is undeniably one thing that we we are all excited for, and that’s the Armory.

Since the first Halo customization has been present. What was once a simple, “I want to be this color,” has now evolved into a plethora of color choices and unique pieces of armor that allow us to personalize our Spartans as we see fit. Customization in the Halo Franchise has been expanded from game to game. Halo 2 gave players a wider variety of colors, and an emblem to personalize as well. Halo 3 was the first ever game to allow players to don an entirely different set of armor than the that of Master Chief’s, and opened the door to a new range of possibilities. And finally Halo: Reach gave players an even more in-depth option to customize their Spartans with visor colors, armor effects, voices from our favorite characters in the series, and even wrist and leg utilities.

With the advent of Halo 4 there has been much debate over the games Armory. With nearly 40 helmets, the introduction of armor skins, and the option to customize nearly every major component of armor, it is more than obvious that 343 wishes to give the fans more than enough options to personalize their Spartans.

But with SO MUCH variety it comes into question, “Has 343 sacrificed the diversity of helmets and armor simply to give players more options?”

If it’s anything I enjoy more than Halo itself it’s being able to customize my Spartan the way I see fit, and I was more than excited to see what 343 would bring to the table. After the first bits and pieces of armor were shown the first thing I noticed was the amount of detail put into them, they looked, grittier than Reach’s, but at the same time more vibrant and solid like Halo 3’s armor. I was excited nonetheless and looking forward to the other variants to be revealed.

Fast forward to present time, and we now have the full (as far as we know) armory revealed to us. I browse many forums and Halo dedicated websites. I see hard core Bungie followers claiming that the armor severely lacks the simplicity that the past games had. And I go to other forums where fans claim that the armor makes Spartans look like robots than ever. I also see people welcome the additions just as much, praising the variety and vast selection of armor to choose from. It’s more than apparent that while fans are excited for the game, we all have different opinions on the new Armory.

Personally, I was dismissive of the armory at first. I thought many of the helmets without visors were ridiculous additions, and admittedly I was really pessimistic about the rest. But, after viewing and looking through the helmets and armor pieces after a countless set of hours and contemplating over them, I will also admit that the variations have soaked in. I really have to give credit to 343 for adding so much for players to choose from, and compared to Reach it’s a HUGE jump in terms of variety. I honestly can’t wait to start unlocking pieces, and I certainly can’t wait to see all the different Spartans(players) I will be fighting with and against on the battle field.

So now it’s your turn, forum. Let’s talk and critique the Armory like adults. What are you all looking forward too? What are you crossing your fingers to see being added in the future (if DLC is implemented)? What will you guys miss or want to see return?

In Reach, I could see someones Spartan in gameplay and tell what chest, shoulders, knees, and helmet they had on.

Because all the armor peices were VARY different and unique. Pouches, screens, mag holders, even capes!

In Halo 4, all the chest pieces look simalar. There wont be as many unique Spartans running around.

If you watched the videos of them going through the armory, all the shoulders and chest peices look EXTREMELY simalar!

At first when i saw all those pieces, i disliked all of them beside the soldier helmet.

After seeing it,(forced myself to deal with their appearances) more often and seeing what i disliked is favored upon others made me feel like “now everyone can be unique” and well to put it short i like them all now lol

Do miss the old stuff but well, i welcome on the new

> In Reach, I could see someones Spartan in gameplay and tell what chest, shoulders, knees, and helmet they had on.
>
> Because all the armor peices were VARY different and unique. Pouches, screens, mag holders, even capes!
>
> In Halo 4, all the chest pieces look simalar. There wont be as many unique Spartans running around.
>
> If you watched the videos of them going through the armory, all the shoulders and chest peices look EXTREMELY simalar!

But, I looked through the armory videos and I saw that they all looked EXTREMELY different!. It’s all based on perception I guess.

> > In Reach, I could see someones Spartan in gameplay and tell what chest, shoulders, knees, and helmet they had on.
> >
> > Because all the armor peices were VARY different and unique. Pouches, screens, mag holders, even capes!
> >
> > In Halo 4, all the chest pieces look simalar. There wont be as many unique Spartans running around.
> >
> > If you watched the videos of them going through the armory, all the shoulders and chest peices look EXTREMELY simalar!
>
>
> But, I looked through the armory videos and I saw that they all looked EXTREMELY different!. It’s all based on perception I guess.

I also think they look different.

But what I think he means is that with Reach it was very easy to tell in game what armor someone had on but in Halo 4 the armor while unique from other armors is harder to really see during gameplay because it blends in a bit more with the spartan… Thats my take on it anyways.

The new armor looks like a plastic toy. IMO reach had the best armor out of all the games. Ask your self “If i went into war with a powered armor suit what would i remember to bring?” Id say extra ammo, maybe some extra grenades, Maybe i want a combat knife because shooting is too mainstream, hell maybe i want a cool transmitter that can double as way to get on facebook. I don’t see any of that on this New armor. This is armor This is just a toy…Seriously were is the knife i don’t see it…

The Wetwork helmet and the Pioneer helmet are the weirdest. I don’t get how anyone could see out of either one of them.

I’ll have to say that I’m still not all too keen on most of the armour, but to be fair you can’t really appreciate the armoury from low-res videos/screenshots. When I got a better look at the Aviator helmet on one of the weapons trailers, I instantly fell in love with it. I’ll just have to wait till the game releases to make a better judgement on what we’ve got.

I’d love to see the Mark IV from Halo Wars to make an appearance as DLC. I’ll miss quite a few of the armour options from H3 and Reach, hopefully they might bring some back if DLC is an option.

> In Reach, I could see someones Spartan in gameplay and tell what chest, shoulders, knees, and helmet they had on.
>
> Because all the armor peices were VARY different and unique. Pouches, screens, mag holders, even capes!
>
> In Halo 4, all the chest pieces look simalar. There wont be as many unique Spartans running around.
>
> If you watched the videos of them going through the armory, all the shoulders and chest peices look EXTREMELY simalar!

As much as I hate to say it, but it is true, the only ‘unique’ things are helmets, because you can straight away recognise them, whereas the chest/shoulder, you really cant straight up.

> > In Reach, I could see someones Spartan in gameplay and tell what chest, shoulders, knees, and helmet they had on.
> >
> > Because all the armor peices were VARY different and unique. Pouches, screens, mag holders, even capes!
> >
> > In Halo 4, all the chest pieces look simalar. There wont be as many unique Spartans running around.
> >
> > If you watched the videos of them going through the armory, all the shoulders and chest peices look EXTREMELY simalar!
>
> As much as I hate to say it, but it is true, the only ‘unique’ things are helmets, because you can straight away recognise them, whereas the chest/shoulder, you really cant straight up.

It seems that way for most people right now. Hopefully when we get to finally play the game we’ll be able to see the differences much more clearly.

The Halo 3 and Reach chest and shoulders certainly stood out more, the H3 CQB shoulder and Hayabusa for example, I miss that. I really did not like the first few helmets that were shown, but now some have grown on me and I like them… The Tracker. Once the game is out and the hype has calmed down, I’m pretty sure there will be go to helmets and there will always be a most and a least popular, people will follow that fashion.

I know some will disagree, but I’m a bit gutted with the fact that it looks like there will be no armor effects. I loved them and the katana from H3. Maybe that was just Bungie’s style though (a bit quirky), we’ll have to wait to see what 343’s is.

To be fair, the less armour options you have the less alike they are.

I like the armors, not as much as I hoped but I think a small issue of mine is the fact that most helmets seem to be designed for the sake of being a different shape and texture of other helmets. The issue with this is most shoulders/chest pieces are nearly identical except for save a strap of ammo or a single chest plate.

Look at Fotus for example, the helmet looks like some kind of Megatron meets unicorn yet the rest of the armor looks a lot like Venator armor.

I think that’s my biggest issue with the armory to be honest, I can see a giant horn from four hundred yards away but I can’t tell if his shoulders are more rounded or square when they both look like they’re the exact same size and diameter.

Edit: I had two “Biggest issues”? Issueception!