This topic is designed to foment discussion concerning armor abilities.
How I believe existing/confirmed armor abilities should behave:
Jet Pack: This armor ability is, in my opinion, the worst armor ability in the Halo series. As it was in Halo: Reach, it was capable of allowing users to deviate from the predetermined paths implemented in to maps which, successively, ruined all map flow. Not only that, but it eliminated the demand for trick jumping which has always been a big part of Halo. Finally, Jet Pack detained game pace. Ground vs. Air battles were slow and didn’t require much skill; Jet Packers had little horizontal movement. This made said battles boring and, sometimes, slow.
Proposed Change: The Jet Pack should be removed and replaced by a Jump Pack. A Jump Pack would, in simplest terms, act as a double jump. Think of it this way: in Halo, grenade jumping has always existed as the double jump. Double jumping very rarely deteriorated map flow and, because of this, an armor ability facilitating double jumping would be ideal. A Jump Packer wouldn’t have much air time and, therefore, wouldn’t slow one on one battles down. It could act as a vertical strafe. The Jump Pack could essentially double one’s jump height with a 5 second cessation period.
> According to a user by the name of MIKKEEEEEEEEEEE, “The Jetpack is once again available FOR BOOSTED JUMPS” - Stated in June 2012, US OXM.
Active Camouflage: Halo: Reach’s Active Camouflage armor ability was very broken. I’m actually astonished at how poorly it was implemented considering it replaced Halo’s classic power-up. The radar jamming effect’s purpose is unbeknownst to me. I’m assuming its purpose was to balance the ability. It didn’t. I’m not entirely sure if this was a feature in previous Halo titles, but the declension of translucence via movement was implemented poorly.
Proposed Change: This should be a semi-under-powered armor ability to necessitate the reimplementation of the Active Camouflage map pick-up - an essential part of Halo. I believe the armor ability should give the user a 30 second state of semi-invisibility. This would be, perhaps, 50% camouflage. Movement would NOT devolve invisibility. It would be the ideal armor ability for snipers; camping is a necessary action to take when sniping, and having this armor ability would allow the user to blend into his surrounding a bit better. It would not allow users to run around the map invisibly, and it would not allow users to jam other’s radars.
Sprint: This isn’t an armor ability, but I’d just like to say this: I believe 343i is handling Sprint perfectly. The enervation of Sprint’s effectiveness when being shot at is brilliant and would deter fleeing battles.
Promethean (Forerunner) Vision: There aren’t enough details to discuss this armor ability thoroughly.
Hologram: This armor ability functioned well in Halo: Reach. I don’t see any reasons to change it.
Does anyone have any ideas for new or existing armor abilities in Halo 4?