The BR and the DMR are usable at both close range and long range. However, since it is easier to use them at medium-longer ranges, the effectiveness of the weapon out of it’s “easy” range depends on skill.
If they did the same thing, but in the other direction, with the AR, then I think the Arena style gaming that Halo has always been known for can still exist.
If all the weapons have exactly the same amount of power, but extra skill and ability would be required to use them effectively at different ranges, then I think the game would be less of a straying from Halo’s classical arena format and more of a evolution.
For instance, AR bloom. If the AR bloom resets quickly but also expands quickly, the optimal fire rate could still be maintained at longer range. Full auto would be easy at short range, but the weapon could still be equally effective at long range given some discipline is maintained with the trigger.
It would be equivalent to controlling recoil on a BR. It makes things more difficult outside of optimal range, but it could be overcome with skill and become equal to it’s counterparts given the necessary skill.
What do you guys think?