The Arena: Answers

I mentioned in a post a few days ago that I was going to post a thread explaining why 90% of the complaints associated with the Arena can be attributed to pure ignorance or simply the fact that people like to complain.

Firstly, I’m going to start out by saying that I don’t think the Arena is perfect, and I will mention a few fixes that I think would help (at the end of this post).

This thread is going to be in a complaint vs. answer format, for simplicity and easy reading.

Before I begin I want to state that your division/percentile is solely based of win/loss. Rating means NOTHING.

Compaint: “I want 1-50 back! Divisions suck.”

Answer: The Arena uses almost the same (just slightly looser, so “level locking” doesn’t happen) trueskill formula as the 1-50 ranking system. Essentially, a division + a percentile = a number from 1-50. The only difference is that your Arena rank is your trueskill relative to all the other players in the Arena.

Complaint: “I don’t want to have to play 4 games on 5 days to see my division!”

Answer: You either don’t have time to play 4 games a day (in which case it’s likely you’re not playing video games in the first place), or you’re just stubborn. Understand that even though you won’t see your division until you get rated on 4 days, every games you play counts. You’re trueskill is being calculated behind the scenes, your division is just invisible.

Complaint: "I played 30 games in the Arena, won 27 of them, and got put into a division…but I’m only a silver! Wtf?

Answer: You simply haven’t played enough games to have your skill properly determined. It usually takes around 100 games to properly determine your trueskil. Note that this complaint does NOT favor the 1-50 system. Do you think your highest skill was properly determined after 30 games in Halo 3? No, it wasn’t. You shouldn’t be single digit Onyx after 30 games, just like you shouldnt be a 50 after 30 games (unless you’re playing with a booster, in which case shouldn’t be complaining in the first place).

Complaint: “My teammates are so bad, I’d be ranked so much higher if I had better teammates!”

Answer: You’re butthurt. Everybody gets bad teammates just as often as they get good teammates. To say otherwise simply defies logic. You’re trueskill depends on how often you win, and who you beat. Over the course of, say 50 games, how often you win will be a direct result of how often you can positively contribute to your team. Yes you will have games that you play well and your team hold you back, but you will also have games where you play badly and your team carries you. When you get carried as often as you do the carrying, you’re at your proper trueskill.

Complaint: “I don’t wanna have my division reset after 3 months!”

Answer: This one is totally the fault of the Halo community. Re-setting divisions after 3 months prevent people from selling accounts. If people hadn’t sold 50’s in Halo 3, maybe we’d be able to have an ongoing ranking system.

Complaint: “I don’t like the settings, they don’t promote competitive gameplay”

Answer: The settings for the arena (dmr starts, 1 frag, sprint - jetpack - hologram) are the most competitive “Reach gameplay” based settings in the game. Yes, MLG settings are more competitive, but MLG isn’t Halo Reach. Its settings are closer to Halo’s of the past, which while I do agree were more competitive than Reach, are too different in gameplay to be compared. I would never play Reach to play MLG. If I wanted to play MLG, I’d play Halo 3’s MLG, which is much more competitive than Reach’s MLG anyway. Basically, if you want to see how good you are at Halo: Reach play The Arena. (unless you’re ACTUALLY trying to go pro, in which case none of this applies to you)

Actual Problems with the Arena

The only two real problems I have with the Arena are:

  1. jetpacks can break map boundaries

  2. the two’s trick

  3. boosters

In my opinion, jetpacks should not be in the Arena in the first place. However, if 343 decides that they should be kept, then I believe that there should be numerous hard kill zones added. I’m not going to go over all the places where jetpacks can break maps, but I will say that any place accessible only by jetpack that allows for 100% cover should be a hard kill zone.

The last 2 problems only really apply to higher level Onyx players. Onyx players know what the 2’s trick is, and it simply shouldn’t exist. People searching random should be scrambled prior to the game so that the 2’s trick won’t be possible.

Finally, boosters have only really become a problem in this season (people did boost in prior seasons, but I have never seen it this bad). In Halo 3, if you played against and lost to a team with a booster, you might go down a rank or two. In Halo Reach (because its trueskill system is looser than Halo 3), if you play against and lose to a team with a booster, your rank takes a huge hit. Not only this, but the player being boosted likely isn’t as good as his percentile indicates, because of “relative rank,” he’s likely playing at a rank he doesn’t belong and bumps everyone’s rank down in the process. To solve this, I think that people should only allowed to play The Arena with players in there division +/- one division.

I also believe that to add variety, the Arena should include a few more playlists. Arena FFA, doubles, and MLG.

I’d like to add to this thread, so if anyone has other complaints that they’d like me to post an answer for, just respond.

> Answer: This one is totally the fault of the Halo community. Re-setting divisions after 3 months prevent people from selling accounts. If people hadn’t sold 50’s in Halo 3, maybe we’d be able to have an ongoing ranking system.

Honestly, who cares? Why do people stupid enough to buy an account just because it’s high ranked deserve to be protected, and why do we care if someone else capitalizes on that stupidity?

The main problem with arena is that it’s still default Reach. Just without AL and camo. Same slow gameplay, sluggish movement, same horribly executed maps, still has AAs (especially the -Yoinking!- jetpack), still has bloom, and it still has radar. THERE are your problems.

I don’t like not being able to see my progress. You play 10 or so games and have no idea how your rank was affected.

I don’t like the rank reset. I don’t care about cheaters or selling acounts I don’t want to have to re-play boring -Yoink- horrible games for 5 days every three months. I want to turn it on and play a competitive ranked game whenever I want.

I don’t like hiding my rank in the menu. I earned that -Yoink- and it should be in everybody’s face. I have to look at their rank they got for farming cR so they should have to see and respect mine.

> > Answer: This one is totally the fault of the Halo community. Re-setting divisions after 3 months prevent people from selling accounts. If people hadn’t sold 50’s in Halo 3, maybe we’d be able to have an ongoing ranking system.
>
> Honestly, who cares? Why do people stupid enough to buy an account just because it’s high ranked deserve to be protected, and why do we care if someone else capitalizes on that stupidity?
>
> The main problem with arena is that it’s still default Reach. Just without AL and camo. Same slow gameplay, sluggish movement, same horribly executed maps, still has AAs (especially the Yoink! jetpack), still has bloom, and it still has radar. THERE are your problems.

Simply put. The Law cares. It’s illegal to sell xbox live accounts. It was a serious problem in the past, and had to be changed in Halo: Reach.

I agree that the Arena is still default Reach. Which is why I said if you want to be ranked by Halo Reach, play the Arena. If you really can’t stand default Reach gameplay, then play Halo 3. It’s better than Reach’s MLG gameplay. Complaining that the Arena is default Reach shouldn’t be an issue.

Nice Try.
Still 99% people who liked halo 3 and like Reach, don’t play Arena.

Arena simply doens’t work, it’s not fun to play.
The worst thing is the score point system that’s so hard to “understand” and that doesn’t promote at all, team play.

Team slayer was a TEAM game.
The ony things that metters is your team to WIN. Not how you played. If you wanna be ranked for your solo skil, go Lone Wolf.
The other bad thing is the small % you got on your score if you win or not…

Team Slayer, and the Team Slayer Ranking must return to the old Team Win / Team Loose, for each of the teammates.
Arena is the worst thing appened in the halo universe in the last 10 Years.
The elo ranking system, the lack of proper 1-50 level system, almost reduced the halo player by a 75%.

That’s a lot o people gone to play cod and battlefield and never look back to Halo…

> Nice Try.
> Still 99% people who liked halo 3 and like Reach, don’t play Arena.
>
> Arena simply doens’t work, it’s not fun to play.
> The worst thing is the score point system that’s so hard to “understand” and that doesn’t promote at all, team play.
>
> Team slayer was a TEAM game.
> The ony things that metters is your team to WIN. Not how you played. If you wanna be ranked for your solo skil, go Lone Wolf.
> The other bad thing is the small % you got on your score if you win or not…
>
> Team Slayer, and the Team Slayer Ranking must return to the old Team Win / Team Loose, for each of the teammates.
> Arena is the worst thing appened in the halo universe in the last 10 Years.
> The elo ranking system, the lack of proper 1-50 level system, almost reduced the halo player by a 75%.
>
> That’s a lot o people gone to play cod and battlefield and never look back to Halo…

Case and point.

Ignorance.

Your Arena ranking is based solely on win/loss, NOT on rating. I mentioned that literally 5 lines into my original post.

> Simply put. The Law cares. It’s illegal to sell xbox live accounts. It was a serious problem in the past, and had to be changed in Halo: Reach.

How’s it a ‘serious problem’? What you call a serious problem, I call natural selection. Let the idiots bleed, let the people who know how to screw them win. Those little transactions between those two consenting parties are none of your, mine, or anyone else’s business.

> I agree that the Arena is still default Reach. Which is why I said if you want to be ranked by Halo Reach, play the Arena. If you really can’t stand default Reach gameplay, then play Halo 3. It’s better than Reach’s MLG gameplay. Complaining that the Arena is default Reach shouldn’t be an issue.

Yes, it IS an issue. Because Reach’s default gameplay is -Yoinking!- deplorable. Gameplay ALWAYS comes first. There’s no merit in being ranked in default Reach, because it’s a crapshoot of luck and unnecessary bells and whistles. The ranked playlist(s) should feature proper gameplay. Default Reach is anything but that. Period.

That has changed after several updates in almost a year of trial and error from bungie to fix Arena.
You know that very well.
In that period of time 99% of the halo player, left arena. Arena was broken from the first minute in the beta days, i predicted that people would never played in that mess, and that the reality, simply as it is.

> > Simply put. The Law cares. It’s illegal to sell xbox live accounts. It was a serious problem in the past, and had to be changed in Halo: Reach.
>
> How’s it a ‘serious problem’? What you call a serious problem, I call natural selection. Let the idiots bleed, let the people who know how to screw them win. Those little transactions between those two consenting parties are none of your, mine, or anyone else’s business.
>
>
>
> > I agree that the Arena is still default Reach. Which is why I said if you want to be ranked by Halo Reach, play the Arena. If you really can’t stand default Reach gameplay, then play Halo 3. It’s better than Reach’s MLG gameplay. Complaining that the Arena is default Reach shouldn’t be an issue.
>
> Yes, it IS an issue. Because Reach’s default gameplay is Yoink! deplorable. Gameplay ALWAYS comes first. There’s no merit in being ranked in default Reach, because it’s a crapshoot of luck and unnecessary bells and whistles. The ranked playlist(s) should feature proper gameplay. Default Reach is anything but that. Period.

Unfortunately, governing bodies in today’s society don’t agree with your definition of “natural selection.” While you may not see this as a problem I wouldn’t be surprised if microsoft explicitly told bungie to develop a ranking system that discourages the selling of accounts. 343 is a branch of microsoft, I highly doubt that ANY future halo game will have any desirable trait that promotes account selling.

Halo Reach is the way it is. It will not be Halo 3, nor will it be Halo 2. Do I think Reach is perfect? No. But I promise you that your Arena rank isn’t “A crapshoot of luck and unnecessary bells and whistles” If you feel that way about the Arena you shouldn’t be playing Reach. Period.

Like you said Jetpack should not be in Arena. TAKE IT OUT!