The AR needs a nerf

I have never said this, I have always said guns should have roles and the BR should be the jack of all trades gun while other weapons are balanced around it and fill gaps it can’t ( or as well as them )

It was always a decent tool weapon, it was never supposed to be your primary weapon.

It needs more changing than everything else.

It has a role, utility weapon.

Is every other shooter Halo?

Keep crying that players want a gun that lets them play the game at all ranges off of spawn.

Then make your other weapons better at filling roles the BR suffers in. Like the needler being a hard counter to OS.

That’s a good thing, players should always have a chance at playing the video game.

Skill issue

Why would you argue for such a bad idea?

Everything in Infinite needs changed anyway.

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First off, saying skill issue is a very poor argument when i am clearly pretty good with the BR and know that the AR is not worth using because even low skill players can outkill an AR user in H3 with a BR.

Second you can’t argue i have a skill issue with the AR then agree the AR gets beat at all ranges by the BR when i say i don’t like it that way.

The skill issue would be someone saying they think the AR is better in H3 than the BR because they don’t understand the game. But i described perfectly how interactions go in H3 and you say skill issue? That doesn’t make logical sense.

And?

Not a big flex but ok

Good, the AR shouldn’t be a gun that gets kills easily and often. It’s a tool with a job that it performs very well.

Yes I can, because I don’t view weapons on the basis of lethality. Lethality is a shallow way to view weapons and they should be looked at in the vain of utility and role and in that regard the H3 is perfect.

You not using the AR right is a skill issue though, the H3 AR is extremely potent when used in combos with melee or grenades.

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At some point the lowest common denominator is the problem and its the BR.

And this is where we just comepletly disagree. Halo’s 2 weapon system was designed to make you think/predict what combat situations you would be in. That is the whole reason Bungie didn’t go with a weapon wheel, they wanted you to think about what weapons you had and how to use them. It was supposed to be rock, paper, scissors (if everyone has perfectly equal skill) with regards to weapons.

The magnum in CE was secretly buffed by a lone dev just before release so the series was not supposed to be designed around the roll of a “Utility Weapon”. It happened by accident and i would say it has been a plague on Halo as having one directly cuts against the 2 weapon system.

You can either trust players enough to let them make mistakes by sometimes choosing poorly and losing a gunfight or coddle them and give everyone an OP starting weapon to minimize the whole reason the 2 weapon system was implemented.

This is probably why Battle Royales are so popular now, they coddle people the least and let people learn how to fight at a huge disadvantage or know how to prepare better to have the advantage with a bit of luck thrown in too. An arena shooter like Halo should be pretty close to this minus the luck because all the map spawns can be memorized.

I personally don’t ever bother using the H3 AR because is it absolute worthless trash. A BR would outperform in every single situation you could use an AR for thus rendering it completely useless and the BR does this to many other weapons as well. Thats the problem, it is too useful.

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Incorrect, there is no lowest common denominator because Halo is an arena sandbox. You cannot change one gun without altering others and as such all guns are held in equal status against each other.

That’s why they gave you a BR that was capable at all ranges?

So why did CE have a 2 weapon limit.

Incorrect, Bungie never balanced around hard counters. They balanced around roles and utility that made guns stand out from each other and made them desirable in certain situations.

Omegachad

Even with a 4 shot kill magnum it still would have been the utility weapon of the game.

Except it doesn’t, in CE you have a utility weapon and then every other gun is a niche weapon that is powerful in it’s niche. This still benefits the two weapon system as players must choose what guns to swap carefully, swapping out a niche weapon that could be useful later for a better one in the moment or swapping out their utility weapon and risking getting caught out.

That’s why Fortnite has huge aim assist?

Halo should be an easy game where guns have no utility and revolve purely around killing and the sandbox is filled with redundant weapons that all perform the same way.

Perfectly fine choice.

Yes but you either don’t start with the BR or you start with an AR in the backpocket, the starter gun should be weak and is weak.

The BR isn’t too useful, other guns aren’t useful enough.

The AR is great; however, I feel the effective range could be dialed in just a touch. Not sure exactly how, but is a little too powerful at medium-long range.

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This is what i mean by the BR being the lowest common denominator. Its always the other guns fault. Either they kill too well and people say they need nerfs or are useless and people say they need buffs but it is never the BR at fault.

Your reasoning above would just force lower TTKs into the game if every other gun just needs to be more useful. Also how can you say this then argue that the most useless AR in existence is perfect?

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Exactly

Good, more utility and less lethality.

Yes, buff their utility.

I legit said reduce lethality but ok.

Because it’s not useless, it has a defined role and purpose in the sandbox and it performs in that role perfectly.

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OP because you relied on br too much and only wanted br’s?

The AR is hit or miss for me, some games it feels OP and you can rack up kills with it and other games it feels like you can dump entire magazines into people and it does nothing but that probably has more to do with all the other networking issues that riddle this game. My main issue is the sidekick spam, I understand its kind of a precision weapon but the rate at which people spam that thing and melt players is insane. It’s suppose to be a secondary/back up weapon and too many times I have witnessed people getting in 1v1’s in close range and the guy with the AR is getting melted. That is just mind boggling to me, I swear it seems like the sidekick has a massive hitbox.

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Halo does not have secondary or backup weapons, all weapons are held in equal with differing roles and functions.

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If you chained the AR with a melee you will win every fight against the BR at close range, the BR user cannot get enough shots off in time to kill you with his melee.

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The sidekick is significantly harder to use than the AR and strafing against a sidekick user is actually effective whereas it’s useless against an AR user because it’s so easy to use.

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So they could either just backpeddle and easily kill you, double melee to kill you, or nade pop shields one burst to the head kill you.

The only way someone gets close enough to use the AR and get a kill is in a surprise attack and litterally most other weapons would do the exact same if not better. The H3 AR was by definition useless as it didn’t have its own unique use case. It was outclassed in every single situation.

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Really the only gun that feels really easy to use in this game is the AR, it feels like the only weapon that has as strong of aim assist than weapons in previous Halo’s.

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But the Infinite AR loses at close range to so many weapons and then gets outranged by all the long range weapons. But there is a sweet spot in the medium range area where it is the most effective. Thats its roll and i think its perfect. If you nerf the AR it goes back to being outclassed in every situation making it useless as it was in H3.

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It’s also brain dead easy to use and I’m not sure how you’re getting double melee’d when the AR needs a very short burst and a melee to kill someone. Yes the Halo 3 AR was a little too weak but why did they go and give it this insanely massive range buff since Halo 3, like in Infinite I’m killing guys at ranges 4x farther than I could in Halo 3 and I just laugh at how stupid it is every time because the gun is so incredibly easy to use. The gun doesn’t need to be nerfed to oblivion but a decrease in its range and an increase on the amount of shots needed to kill unshielded enemies would make it more balanced.

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The BR is just as easy to use as the AR… if not easier since you have a significant range advantage over most weapons in the game with a BR.

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