The AR needs a nerf

It doesn’t need a nerf and no amount of exaggeration and hyperbole will change that. That’s all the arguments against the AR have been.

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By every metric it does, the entire sandbox is poorly designed, and the AR is just the biggest offender

By every metric, you have failed to prove that. All you is exaggerate.

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Incorrect, the AR has ripped apart in depth and through various metrics has been shown to be more powerful than needed and actively harms the game.

AR’s in a great spot. Can hold your own with it but there are better weapons at different ranges.

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Which is the wrong way for the AR to be designed, it is not designed to be a close-range powerhouse that gets easy kills. The AR has always been designed for ease of use combo utility that allows learning and mastering of base mechanics while remaining a valid tool.

Yes it is. That’s what the AR has been throughout the series and it still is now.

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I agree that the AR does not need a nerf. I’m happy with how it runs now.

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Yeah it is only “too good” if you want it to be in the same useless roll it was in before.

It does what it was designed to do in Infinite nearly perfect.

Infinite is more or less designed to have certain weapons be the best in a certain situation. The AR is only the best weapon for the job at the range right above Sidekick range and below the BR and Commando range. Outside of that it easily gets outperformed.

In previous games there was not a single situation where the AR was the best weapon for the job. There was at least 1 weapon in every situation that would be better to have over an AR. This made the AR useless and just an instant drop weapon.

If the notion is the easier a weapon is to use the weaker it should be then the BR needs a heavy nerf as it is by far the easiest ranged weapon to use and is still the best overall ranged weapon.

To summarize the AR is more than fine and is near perfect.

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Well thats just plain incorrect.
You can’t honestly believe that.
The AR requires a nerf to either its RRR or its DMG output not both and needs to loose its headshot modifyer
As it stands currently the AR works a little too well outside its intended range and I believe needs the above concessions to push it back into being the ambush, clean up weapon it is intended to b.

There, a conclusive cohesive argument for the nerf of the AR without exageration or hyperbole

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Well, I know all of them aren’t hyperbole and exaggeration. This is the first time I’ve seen an argument against the AR that isn’t over the top fear mongering. I still disagree regardless. Until the AR does something completely outlandish like the mangler, I just don’t see the issue with it.

It’s got the lowest range out of all the rifles.(e.g the battle rifle and the commando)

Right now, the AR is acting as the midrange starter like the magnum was and I see no issue with that.

I love all three weapons but the BR and Sidekick are FAR more overpowered than Infinites AR. Keep them the same!

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If anything, the mangler seems to be a bit on the powerful side.

The pro players still GA it like the plague. The BR and sidekick are fine.

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This applies to you too. You are playing Halo Infinite as if the AR is still supposed to be absolute trash and a throw away weapon again. Infinite’s AR is not supposed to be that anymore and is now just decent.

Again the small range window i described above is the only scenario in which it is the best weapon. Outside of that it easily gets beat by other weapons.

By your logic the BR needs a hard nerf. It is able to be used very effectively at close range which is not what it is designed to do. So no the AR does not need a nerf and if anything the BR is still too strong as in Ranked people barely use anything else because its so strong.

I would argue the BR needs to have bloom when hip firing then take bloom off the commando. That allows both ranged weapons to have a good use case and not allow the BR to just absolutely dominate everything if you get out to medium range and further and also not allow it to be just as good in close range.

Guns should have an intended use case and the BR being able to be a utility weapon is not fun IMO. Having a utility weapon actively cuts against Halo’s 2 weapon system which was designed to make you predict your future combat situations. Having a utility weapon that is always useful goes against that.

[CE was not supposed to have a utility weapon and a single lone dev buffed the magnum right before launch. Halo 2 only got the BR as a spawn weapon because a single SMG was trash and having to dual wield to make it useful cut against the combat triangle (melee-grenades-weapons). The SMG also had absolutely abysmal range in H2 which made it even worse. The first 2 games having a utility weapon was an accident and somehow the Halo devs thought this was a good idea and it plagued Halo for years. Infinite finally returned to the CE design philosophy but actually followed through with it for the most part.]

As far as I can tell, mangler only gets GA’d because of how powerful it is when combined with the weapon drop mechanic. Ignoring that, I think the mangler is actually a good example of a weapon that can struggle sometimes because of the AR can kill someone faster and more easily.

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Of course. The mangler stumbles as well. However, there are some areas it shines that can out do the AR. That’s not really what’s causing GA’s, though. Like you said, the drop tech.

The AR was never useless, we’ve already established you were just bad at using prior iterions of the weapon.

Doesn’t make the game or the weapon particularly well designed.

But not based on skill or role in the sandbox, but instead on range.

Doesn’t matter when it’s extremely rewarding for zero effort at extreme range regiments. Balancing based on primarily range is smoothbrained.

Except the job of being the spawn weapon that teaches new players basic mechanics to advance to other weapons.

Good, don’t encourage players to run around holding RT at people expecting easy kills.

Not the point of discussion, and the BR needs changes just as much. The AR is still worse.

To summarize the AR is a disaster and you lack deeper understanding of classic Halo sandbox design, focusing only on killing power and nothing else.

We have been over this. You say i am bad when i realized a bad weapon is not worth using. That makes no sense. You will say “Oh but AR + Grenade or AR + Melee” to which i respond BR+Nade is better and if i have a BR i am not letting you get close enough to use that melee and if i do let you get close enough i will have a weapon that beats the AR. The AR was a very useless weapon literally. You were better off dropping it for anything else.

The same people who say the AR is too strong want a BR as a spawn weapon. This is a ridiculous position as the BR is so much stronger even in Infinite that it can outclass most of the map weapons if it is the spawn weapon.

The BR is not some high skill weapon to use and never has been. Halo has historically had so much aim assist and big slow targets paired with the low to no recoil of the BR, a large mag, perfect accuracy, and a scope make the BR so brain numbingly easy to use. I never have to worry if someone is too far away, if they are too close, if i am going to run out of ammo etc. when it is a spawn weapon.

The AR at least makes me consider what guns other people have and if its worth pushing towards them or do i need to use ambush tactics. The BR has basically no skill associated with it outside of aiming which is easy so i refuse to listen to arguments that say the AR needs a nerf without also saying the BR needs a heavy nerf. This is just weapon favoritism being foisted upon weapon balance.

This is not just range. It is range plus map placement. AR is only most effective at the range stated above plus the enemy is in open field not near cover. If they get behind cover and have a closer ranged weapon they wait for you and can hold the position and if they have a ranged weapon they use the cover to beam you down.

The BR is smoothbrain right now because it is so dang easy to use all the time. Very little thought goes into using it. The BR is definitely a worse offender.

Nope, some weapons are designed for lethality. Weapons like the plasma pistol, disruptor, dynamo grenade, and shock rifle are the support weapons. All other weapons have varying degrees of lethality in different situations. Thats their design and they do it well. You have a problem with the Halo sandbox moving away from the Utility Weapon which i understand people liking it but i also detailed how it actually cuts against the systems Halo set up. Infinite’s sandbox is the least of its problems and definitely one of the more enjoyable parts of the game.

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It’s really not that deep. :confused:

The AR is perfect.

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Good job peer reviewing yourself out of the convo then lmao

To those who have no deeper understanding or thought of the game

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